Cold Case Summer review

The Good:

Great scenery of diverse Swedish landscapes; interesting real-world crime story; sympathetic characters.

The Bad:

Static slideshow environments and lifeless, unanimated conversations; mediocre voice acting.

Our Verdict:

Despite its dated production values, virtual tourists and amateur crime buffs will enjoy investigating one of Sweden’s most famous true crimes in Cold Case Summer.

As sure as death and taxes (but far more enjoyable than both), you can count on there being a new Carol Reed mystery every year. Cold Case Summer is the ninth game in the independent series from MDNA Games, and it once again offers more of the familiar photographic exploration of gorgeous Swedish scenery and enjoyable amateur detective work you'd expect, along with the same modest production values as its predecessors. This time around, however, the focus on a famous real-world unsolved crime adds a welcome new wrinkle.

Carol is planning on a relaxing day, waiting for the plumber to arrive to continue renovations on her now-missing bathroom, but after a quick errand to visit her friend Stina, she receives a phone call from an anonymous man who calls himself Mister X. He asks Carol to meet him close by as he has something interesting to tell her. However, when Carol arrives at the agreed location, Mister X insists on remaining hidden in shadows. Carol refuses to listen to him if he won't identify himself and ends the clandestine meeting. But the next morning she is contacted by the police, asking her if she knows a dead man named Harri, whose last phone call was to Carol. She tells them about her encounter with Mister X, and now that she knows his real name, she decides to investigate. In doing so, she soon finds herself embroiled in the unsolved political murder of Sweden's Prime Minister Olof Palme in 1986.

This is an interesting true crime story, and there is just enough background information to let you form your own opinion of what must have taken place and whether Carol's theory is a feasible one. After extensive digging, Carol discovers a loose connection to Christer Petterson, the man originally arrested and convicted for killing Palme, but then later acquitted (and now deceased himself). Obviously I don't want to spoil any details of the story, but suffice it to say that the investigation eventually centers on a group of boyhood friends and the rumour of hidden valuables that came between them. A history of prostitution, drug abuse, and violence are just some of the sordid details Carol uncovers, for which she now becomes the target of abuse herself, though of course she is undaunted by the threats. How all this relates to the assassination of the Prime Minister, of course, is a much bigger mystery that is best left to discover yourself.

With her new bathroom being installed at home in Norrköping, Carol visits dozens of locations across the country, such as Harri's home, summer house and his place of work at an old pump house, along with the residences of some of his acquaintances, a railway station, an air force bunker and an abandoned leper colony, as well as the location where Olof Palme was killed in Stockholm. As with the previous games in the series, these locations consist of photographic stills, allowing 90-degree rotational turning and moving in a node-based fashion. Somehow, developer Mikael Nyquist manages to make even graffiti-sprayed old bunkers and not-quite-clean bathrooms look fascinating, so simply walking around all these beautiful (or ugly but beautifully captured) locations and visiting people's homes, looking at their bookshelves and rummaging through their desk drawers is an enjoyable experience in itself.

The locations are a nice blend of tranquil parks with fascinating art, city streets, abandoned buildings and cluttered apartments, but this can't completely hide the fact that the stills make the game feel outdated and the locations lifeless. There is no animation at all, and especially during dialogues I missed the facial expressions and body language that Carol's dialogue partner would naturally be showing. This isn't helped by the voice actors, who tend to read their lines with little or no emotion shining through. They're mostly Swedish actors speaking English with an easy-to-understand accent, but the native English actors are rather cold and flat as well. As always, Carol herself never speaks, but the game has optional subtitles for everyone.

Accompanied by a musical score of melancholy electronic melodies, there are many times when you'll simply be content to keep turning around in place like a tourist to take in all the beauty of the Swedish landscapes. In rare cases, you can also look up or down. Even with all this sightseeing, however, it's easy to forget to look out for items or exit arrows in unusual places, and with this game the series has at long last added a hotspot revealer to solve this problem. The hotspots themselves are nice and big so there is no pixel hunting needed, but pressing the space bar lights up orbs that indicate where exits are or where interaction is possible.

In her travels, Carol meets a score of people, some of whom you may recognise from earlier games. Apart from the ever-present Stina and Bigge (now a plumber), we are reacquainted with Jonas, who has a disappointingly short appearance, and Amber from the previous game Amber's Blood, as well as a few new people such as Harri's friends and a shady antique dealer that tries to seduce Carol in exchange for a painting that relates to her case. Several characters are surprisingly sympathetic, having been forced by circumstances into a life of crime they didn't choose for themselves, and are now perfectly willing to talk to Carol in a warm and friendly way. Others, however, are not nearly so friendly.

Carol's progress is occasionally hindered by locked doors and desk drawers that require keys (or another means of opening them), a car that won't start, cryptic messages she needs to decipher and other similar obstacles that form the brunt of the puzzles. Most of these are inventory-based but there are a few logic puzzles as well, such as figuring out the location of something that was hidden a long time ago by someone who is now dead. Most of the puzzles fit in well with the story and are fun to solve, if a little on the easy side, but some feel a bit forced, like requiring a particular inventory combination where two separate items should intuitively work better. The bunker is a complicated maze, consisting of several similar-looking hallways and many interconnecting rooms, but fortunately you have a bit of help in the form of a blueprint that indicates your general whereabouts (though not the specific room you are in).

Speaking of help, Cold Case Summer again sports a hint function in the notebook. If you are stuck, simply looking at the notebook in Carol's inventory is enough to tell you one of your immediate goals. You can actually be working on several objectives at once, but the notebook will only mention one specific goal that you should be pursuing. It's not clear how or why that particular task is chosen for you, as there are many paths you can take through this game and many puzzles that can be solved in any order. However, a few puzzles can't be solved until you have found a particular item, which means you need to have solved another puzzle before you can progress. If you click on the line of text in the notebook, you get an additional hint on how to solve a puzzle you have discovered but not solved. These are unfortunately very specific, often just giving you the solution to a puzzle box instead of nudging you towards it with tips on what you should be doing as a clue for its solution. Using this will make an already short game (about five hours) even shorter, so it's best to avoid this feature entirely unless you really need it.

Overall, Cold Case Summer is another enjoyable adventure in the Carol Reed series, bringing the total to nine games so far. For longtime fans, this game provides more of what you like about the series, and a small improvement has been made at last with the addition of a hotspot revealer. Despite the wonderful photography, the antiquated slideshow production may continue to turn some people off. But if you don't mind exploring scenic Sweden one unanimated screen at a time, you'll find a short but entertaining game that offers some intriguing background information on the unsolved political murder of Olof Palme and a plausible theory to finally close the case for good (at least in Carol's world).

Game Info

Cold Case Summer



MDNA Games

Game Page »

Worldwide March 8 2013 MDNA Games

User Score

Average based on 6 ratings

Log in or Register to post ratings.

User Reviews

Posted by tsa on Mar 12, 2013

Best Carol Reed so far

I think this is the best Carol Reed adventure so far. The story has interesting twists and the murder of Olof Palme gives extra suspense to... Read the review »

Showing 3 of 24

About the Author
Astrid Beulink
Staff Writer


Zifnab Zifnab
Mar 20, 2013

Hold on, why is “static slideshow environments” in “the bad” and called “antiquated”?  Photos can be art, not always, but the environments in these games are bubbling with life and colour. If you think that a more “modern” navigation is slowly sliding forward in real time with the keyboard, then give me antiquated. It’s quicker, less fiddly and cuts out the stuff you don’t need to see.

Jackal Jackal
Mar 20, 2013

Even other slideshow games have had animations for nearly two decades now. Static images are antiquated.

Zifnab Zifnab
Mar 20, 2013

Only in the sense that books are antiquated because we now have movies. Actually, movies are antiquated because of 3D. Are 2D films inferior? Slideshow is old, I’ll admit that, but not worse than animated transitions or real time navigation.

Jackal Jackal
Mar 20, 2013

Books and movies are entirely different mediums, so that’s a pointless comparison. There may indeed come a day when 2D films are antiquated, as are silent and B&W films today. Doesn’t make them inherently inferior, but no one said they were. No one mentioned anything about transitions or real-time navigation, either.

These aren’t photographs; they’re interactive photo-realistic environments that are meant to make you feel like you’re there. The fact that clouds don’t even move is a problem for many people. If it’s not for you, well, that’s nice.

Mar 22, 2013

I think the photographs in the Carol Reed series are so beautiful and interesting.

I’ve looked around for other adventure games made with photographs or videos, not drawings, particularly not murky drawings. If you guys can recommend anything like this at all, great, I’d love to hear about it.

tsa tsa
Mar 22, 2013

What I would love to see is a new interview with Mikael Nyquist. I would love to hear him talk about the locations in this and other games, how he got permission to take pictures (if he did get permission), what the history of the places is and so on and so forth. I would also like to know why Eileen is not in the credits anymore. Is she too busy? Have they separated? Other reasons? Can’t Adventure Gamers do an interview with MDNA?

Oscar Oscar
Mar 22, 2013

tsa - That would be very interesting, I would like to see that too. I always wonder while playing how long he must have to wait for all the people to clear the location, whether he asks them or not and how much trouble it is to get the light and weather right. It would also be interesting to hear why they gradually removed all the photo effects from the early games.

leela77 - Make sure you try Anacapri: The Dream if you want a game with beautiful photos (Ignore the AG review, it is a really good game. But skip their previous game Quiet Weekend at Capri, which was inferior.)

Jackal Jackal
Mar 22, 2013

Yeah, interviewing Mikael is probably a good idea. If we do it, though, it would probably be closer to the next game’s release.