Latest User Reviews

Review of 2064: Read Only Memories


Rating by emric posted on Mar 22, 2017


quite visual-novelly


Very well presented game. Especially score and sound design. I generally prefer point'n'click adventures that are more narrative focused than puzzle based. But large chunks of this one feel very visual-novelly. More than I would've liked. It's not necessarily a bad thing though. Just be prepared for lots of reading. Time Played: 10-20 hours

Review of Viktor: A Steampunk Adventure


Rating by mykk posted on Mar 19, 2017


Messy but funny short adventure


Viktor, a Steampunk Adventure is a classic point-and-click adventure game set in a dystopian animal-people world ruled by a cruel and incompetent Emperor, who seems to be more interested in engaging in yet another war, rather than taking care of his people. The protagonist, a wild boar, had enough with Emperors incompetent ways and sets on a quest to overthrow him. The game doesn’t take itself too seriously: it’s wacky, it’s totally dumb, its humor is mostly based on how actually not funny it is (think fart jokes with Nicola Tesla) and despite getting nearly everything wrong it still manages to be somewhat enjoyable. The main spotlight of the game is Viktor. He’s not your typical protagonist: he is rude, he has anger issues (indeed, next to the classical talk, take and describe buttons there is a kick button to relieve the anger) and seems to be the type of people who are completely incompetent at anything yet think they are the best fit for the job, especially if it’s a commanding job. Despite all of this, he is extremely liberal and criticizes the Emperor for not ensuring women have equal rights. I know game creators were going for not-two-dimensional character, but Viktor being a liberal just seems out of character and forced. I think it was a great idea to take such an antihero as a main character, but it’s not executed well: these traits don’t really add anything to the story itself or complicate the journey in any way. Other characters in the game are extremely primitive. Even the ones based on famous real life (or fiction) people like Franz Kafka, Frankenstein, Nicola Tesla, Dr. Jekyll don’t have much character. The game introduces them, gives them few lines and you’re done with them forever. They do not contribute to the story in any way and are there just for the sake of it. The game also has a love story. Viktor falls in love with a totally flat zebra character. Needless to say, there is zero chemistry between them, they only shared like couple lines of dialogue together and are suddenly in love because they were on some love roller coaster with decapitated toy panda head. The only thing this love story gives to the game or the story is how out of place it is. With everything being out of place and at random, it’s like a cherry on top of the absurd dumbness. The story seems to be written by a five year old, but I suppose that was actually the goal here. There is nothing much to say about it, Viktor goes on adventure to overthrow the Emperor, gets his ass kicked, but then meets some anarcho-communists who want Emperor dead as well. Together they develop a plan and on their way they need to complete few tasks, like find money to fund the revolution or how to overcome the powerful electrical force field protecting the Emperor. All the situations are absurd driven and rely heavily on black humor to make it work. The humor is something I could appreciate. While it is as lame as it gets, that is what actually gets it going. It definitely falls into a category “so bad it’s good”. I wouldn’t call it great, but I had few good laughs on my way to the final boss. While good gameplay and puzzles could make everything else work and even make it a perfect self-ironical-game, it is sadly the weakest point of the steampunk adventure. At it’s core it is your typical point-and-click where you can interact with characters and items around you with few rather small innovations. One of them is the mentioned kick button next to the usual talk, take and describe. The other is your ability to call your your psychic sidekick owl for hints. While this sounds like a good idea to help you when you’re stuck it is actually essential to call him, otherwise nothing would make sense. Not that it does when the owl vaguely explains what to pay attention to, but without his advice you would be totally clueless and would rely on just trying out everything until something works. I found it cheap. Rather than making an environment and puzzles interact with each other to make sense, we need an owl to give some context of what is going on. Another, rather frustrating, thing is that the game requires you to take certain actions before you can do other things. I’ve particularly noticed this at the end of the game, where two items I knew I needed were inactive until I’ve basically tried everything else, even the things I knew would get me nowhere! There were few decent puzzles at the game, the best of them being at Frankenstein’s lair, where you need to solve a complex task to eventually get the item you need. However mostly the puzzles are picking correct threads of dialogue bubbles, which in my opinion are not puzzles or even much of a game for that matter. Most stages consist of no more than two rooms you can go to, so there is not much to explore or to get stuck at, so the game is pretty easy. There are also mini games and I’m usually not a fan of those at all. This time it was no different, I was hoping I could get them in the first try just to get them out of the way. They are easy enough not to bother you, but there is no point in them either. What really stands out is animation. The game is set in the authoritarian world, much like Soviet Union, and the style is something of the 80’s soviet cartoons. Growing up in post Soviet country, I found the style to capture the mood and atmosphere perfectly. Everything is drawn beautifully with fine details and fits well with absurd dystopian world. The music is not originally composed for the game and instead classical compositions are used that you can change at any moment as Viktor happens to carry a record player with him. I wouldn’t call lack of original soundtrack a flaw since the music fits quite well with the game, it is not annoying and knowing that the game probably had very small budged, I think creators found a perfect solution. The dialogue bubbles are accompanied with simple mumbling which is different for every character, and that gets annoying quickly. First of all, there is a lot of dialog in the game so you hear the mumbling all the time. That wouldn’t be so bad, actually that alone would be better than just silence, but the mumbling doesn’t fit the text! The tone and the length usually do not match, which is very distracting. For example Viktor, being a rude boar, is usually yelling in the text bubble, but his mumbling is calm and slow. Surprisingly the game is not as terrible as it might seem. I actually enjoyed playing it and even wanted to finish it. It’s about five hours of gameplay, of what should have been two to three hours maximum. That way it could have been a neat little adventure with unique style and over the top story telling. As it is now, it requires too much time in exchange of how little it delivers. I would only recommend it if you particularly enjoy over the top movies and intentionally lame comedy is your cup of tea and you have nothing better to do for five hours. Time Played: 2-5 hours
Difficulty: Easy

Review of Fran Bow


Rating by mykk posted on Mar 16, 2017


A Great Horror Game Destined to Become a Classic


Fran Bow is a wonderful dark tale, with beautiful graphics, fitting sound effects and music and some truly great puzzles. It's a journey through 5 unsettling chapters of dread and horror, on which the main protagonist travels bravely in search of home and answers. It is extremely disturbing game, and that took me by surprise: while I knew it was labelled as a horror game, I didn't believe it was possible for a game to make me feel so anxious. The story begins with our main protagonist Fran at a children asylum where she ended up once her parents were brutally murdered and she was found alone in the woods. Fran escapes to find her beloved cat Mr. Midnight and to go back home to her aunt. From there we begin to question if the things we see are real or just delusions of mentally sick child. Each chapter raises more questions than gives answers and at the end we are left on ourselves to interpret what was actually real and what were delusions. I found strong evidence for both and for myself, I am leaning towards the "it was all real" conclusion. This lack of closure and explanation is a bit controversial, there seems to be many people that are frustrated that the game leaves them hanging, while others seem to be happy to discuss their theories with other game fans. I however think it wonderfully captures what Fran is feeling, and we know only as much as she does. Through her journey, either only in her mind, or real, Fran meets numerous interesting characters that we're never sure if we can trust. Most of the creatures are in fact good willing towards Fran and that gives some balance to otherwise very hostile environment. Some characters are very periodic, but some are explored in more depth and give a lot of back story. Where Fran Bow really delivers is puzzles: in my opinion they hit the golden spot on the difficulty. Not a single puzzle is out of place or lacking in logic. Thus I managed to figure out the game without using the guide even once, however puzzles are difficult enough to leave me feeling good about myself for cracking them. I especially enjoy the ones that at first it is not even clear what I am supposed to do. The solution itself is often very easy once you know what to do, but in order to get a clue you need to pay attention to the surroundings or the habits of people living in that realm. I was stuck twice however for quite some time for missing an item, and I wish this game, and other for that matter, would take that into account. A good method would be to see if the player is running around for half an hour clicking on everything, and if so, perhaps give a hint on a missed item. It's easy enough to implement. Looking for an item you've missed is never fun and does not leave you satisfied once you find it. The game play has an interesting approach: Fran is able to travel to other realities, or rather ultra reality using her pills from the hospital. Taking a pill opens a new world of clues, items and characters and combining them is essential to progressing further and trying to make sense of the world Fran is living in. One chapter takes this even further and gives player a chance to change seasons, which adds a good layer of complexity since every area can be viewed in spring, summer, autumn or winter. Taking advantage of each season is essential to completing the game and I really enjoyed that. The graphics and sound are simply amazing. They create thick atmosphere of dread in each frame. Everything is detailed and surroundings are so interesting that even when stuck it's not a huge burden to run around trying to find clues. Overall Fran Bow is simply great in all aspects,it's unique adventure game that already has a cult following and is destined to become a classic. It's definitely not without flaws: ambiguous story could have been explained a bit better, and the chilling atmosphere is strongest in the opening chapter and goes a bit downhill from there, but these things do not get in the way of it being a truly enjoyable and great game. Time Played: 10-20 hours
Difficulty: Just Right

Review of Out of Order


Rating by effie posted on Mar 10, 2017


Out of Order is a classic, its funny, challenging at times, a masterpiece that no point-and-click adventure gamer should ignore. The two other reviewers here have apparently never even played it. Time Played: 2-5 hours

Review of Don't Disturb


Rating by mykk posted on Mar 6, 2017


Very short and messy


Even though the game only got 2 stars, it was 2$ on steam and as I've spent more on my morning coffee and liked the visuals, I decided to buy the game. It is a beautiful game, with fitting music. However that is probably it for the advantages. The game itself is extremely easy. Two good head scratching puzzles could have almost saved it. But not quite: despite being so short, it somehow manages to be very messy in the story line. A little more work on there together with some harder puzzles could have made a big difference. I give it 2.5 stars for the effort, beautiful art and fitting music. Time Played: Under 1 hour
Difficulty: Very Easy

Review of Milkmaid of the Milky Way


Rating by mykk posted on Mar 6, 2017


Simple yet interesting and endearing game


I really enjoyed this game. It is simple yet emotionally bounding, has interesting story line, lovely graphics and fitting music that creates warm atmosphere. The rhymes not always work, but I think it was a good try. I liked it. Being so short we don't get to explore other characters aside from protagonist as much, but they are still distinct and interesting. The two perverted grannies steal it! The puzzle difficulty is just right, but might be too simple for very experienced. I had to take a look at the walk through twice though, only to discover that I wasn't clicking at just the right place. All in all, I thoroughly enjoyed the game. It's a perfect treat for a rainy Saturday Time Played: 2-5 hours
Difficulty: Just Right

Review of Barrow Hill: The Dark Path


Rating by My Dune posted on Mar 5, 2017


Great atmosphere


I agree almost completely with the review written by Kevin Hoelscher. I think the atmosphere they managed to put into the game is great and is something I really like. To me it's the same feeling I get playing the "The lost Crown" series. If you wouldn't know better, you would think it's made by the same people. Great game and one I would have hated to missed out on. P.S. Does anyone know what happend to "Bracken Tor: The Time of Tooth and Claw"? Thought it should have been released by now. Time Played: 5-10 hours
Difficulty: Just Right

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