Carol brings her A-Game
*Great musical score: it really enhances the mood of the environments you visit.
*Fun puzzles, all of them quite logical but the famous "remedy" look-behind-you corners can make you overlook some items (i love it!).
*History of Sweden, real life locations and persons of course.
*Pretty decent ending.
*Carol Reed has some fun dialogue options this time, to piss off "Bigge"^^. Also the remedy akward conversations are present!:)
* Time-scripted events can be really frustrating. You have to look at a door before you can use an item.
* Not really linear, it can be good and bad but because of the time scripted events it can get annoying.
* Story starts of well but ends in the typical (remedy)rushed pin-it-on-that unknown villain.
Great game, i give it four stars.
Time Played: 5-10 hours
Rating by diego posted on Mar 7, 2014
"Pushing" its way to a more than decent game
Can’t shake the feeling that BS3 is King’s Quest 8 to a lesser extent - it’s not a “fan favorite”, it’s got action crates elements, and it switched to 3D.
However, BS3 is quite a treat. Stick long enough with it, and you’ll be rewarded once again with a globe-trotting adventure, carefully written story and the usual George/Nico cooperation with a clever touches of humor. The game starts in the vein of a quality thriller films, and it doesn’t stop from there - ending with a controversial and a spectacular climax.
It’s not without its problems. For example, the interface needs some time to get the hang on, and even when you master it, you’ll still make occasional “unwanted” actions. Likewise, the story is quite complex and cleverly done, but by the end it feels as some of the aspects are kept “secret”, like the whole deal with the Voynich manuscript.
On the other hand, the dialogs are (minus couple of instances) neat and usually do not drag too much. As for the puzzles, the 3D gameworld and “unique” interface will get you stuck more than one time, where you’ll wonder not only “what to do”, but also “where to go” - some locations are huge, like the castle, or a deviously-confusing theatre underground.
And beside some boring sneaking, or a little too-comical side-characters (I knew Lobineau is a “jerk”, but they made him a real jerk in this one) and undeveloped bits (for example, the 3D had a potential for quite more of a Paris streets roaming), BS3 should stand as a prime example of “how not to spoil the classic by switching to 3D”
Time Played: 10-20 hours
Short but Sweet
I finally got around to playing Remedy, the reason i didn't was because of the sound (it didn't work in windows 7 and comp xp didn't work either). So i did the next best thing, i downloaded Windows XP mode for Windows 7 (basically emulation) and started the game. I'm saying this because my experience might've been different because of this.
The sound was choppy, but lovely. I absolutely love the series's music, it can be so haunting and beautiful. Seeing Carol in the beginning is interesting, i didn't know how she started her detective thing, well i do know. Puzzles are great and actually not that hard. Everything just flows. The hymn puzzle was fun:) and Carol's description of hardware was hilarious ( it's a spaceship LOL!!). The story is average and kinda uninteresting. It had a rushed ending but personally i do not play the carol series for the story.Sure some are interesting or borderline decent but it's the environments and puzzles that really define the series: the houses, the backyards, the spooky places, and it's all real!
-logical and fun puzzles
-Uninteresting story,cliché villain& rushed ending
-choppy sound (could be because of my WXP emulation)
It give it 3,5 stars!
Time Played: 2-5 hours
Rating by UruBoo posted on Mar 6, 2014
A Great Game
I have to desagree with the last reviewer. Feeble is a great game, in all aspetcs. If you do not like to walk around, that's your problem. If you do not like to think about puzzles, that's your problem. If you do not to have an adventure mind, that's your problem. Feeble Files just gives you the best of it. You may want to use a walkthrough, because it is one of the hardest game in town . But it is one of a hell game. It sure deserves a 4.5 or maybe a 5 star as one of the best AG of all times.
Time Played: 10-20 hours
Rating by Antrax posted on Mar 4, 2014
An absolute delight
Heroine's Quest looks, feels and plays like a game recently recovered from the 90s. It's perfect for anyone who's enjoyed the early Quest for Glory games.
Its main strength is also a caveat: the game plays like a game from the 90s, which means the game expects the player to conform to it and not vice-versa. There are no dead ends but you will die a lot and some puzzles are quite difficult. Moreover, the game will force you to replay sections until you figure them out.
You can also forget about modern conveniences like a hotspot highlighter or fast travel. As Aurvandel, a well-written quirky wizard, presents it: "you're a traveling heroine, so you should expect to do some traveling".
One modern innovation that made it into the game is a virtual theater system, meaning non-player character follow a schedule and it's entirely possible for the shop you want to be closed or the guy you want to be asleep, making you wait (in-game) for them.
The story is pretty standard hero fare. You reach a town beset by a large problem, fix smaller problems along the way, then battle the big bad and save the world. There are some twists relating to side-quests and minor characters, but in general the game is fairly straightforward.
The combat system at the default difficulty setting felt more like a puzzle. Enemies telegraph their attacks and no real reflexes are required for most part. Then you get a leisurely several seconds to choose your attack, rinse and repeat until the baddie is dead.
Puzzles, as mentioned before, can be quite hard. The good news is there are several paths to each objective. However, if you want to do everything heroically you will need to pay careful attention to your surroundings, remember a lot of Norse mythology and unfortunately occasionally wrestle with the "one true object" issue where only one item will work despite others sharing the relevant characteristics. It's also possible to irrevocably screw up these more heroic paths, so save early and often. Oh, and the game occasionally throws red herrings your way, just to keep things interesting.
The writing in general is very good. Voice acting was a bit too dramatic for my taste so I frequently skipped ahead. The game is also chock-full of references to nerd culture and other games - you will meet Cedric the Owl as well as some men of definite low moral fiber, characters spout Monty Python references and there's even an odd reference to the developers' previous game.
It's not a perfect game. There's an arbitrary 50 save limit that's really unnecessary. Some logical puzzle solutions don't work. There are some puzzles that cross into the "unfair". The pacing is somewhat uneven. Still, the game took around 25 hours to complete in a single class, most of which were enjoyable. If you can stomach (or miss) the old style of computer games, this is a definite recommendations.
Time Played: Over 20 hours
Rating by Houie posted on Mar 3, 2014
Another good game from Kheops
Play time ~14 hours
The game was very good. There is a lot of immersion and interaction in the game and the graphics, audio, voice are splendid.
The puzzles were quite original and required careful thought to find the solutions. The puzzles merged well with some interesting game mechanics, like a notebook that the player can interact with. The mechanic with the good vs. bad meters is also a clever twist for game mechanics.
The story is also very intriguing and I learned a bit about Leonardo Da Vinci in the process, which is a plus.
I was hoping for a peaceful game, but there actually is violence in this game, so it is not family friendly; I docked some marks for this.
Time Played: 10-20 hours
Difficulty: Just Right
You Can Get Away With A Lot If Your Art's Awesome
I can define my time as a gamer into two periods: before Phantasmat, and after. Now whenever I start a new game, in the back of my head, I'm comparing it to this one, no matter how unfair I might know that to be.
The story begins in a standard way: you mysteriously crash your car after a mysterious fog envelopes it and forces you off the road into a mysterious forest. You awaken with no idea where you are, but you have to solve the game in order to leave.
However, as you work your way through the forest and along the edge of a reservoir, you notice the spire of a church and the outline of a drowned town dimly visible beneath the water's surface. This is cleverly revealed as a visual metaphor for the storyline: in order to advance, you must solve the backstory of three former inhabitants of the town, and discover their truths, none of which match up to what they tell you.
It's clever and delicious.
The art, too, is flat-out gorgeous. It's moody and detailed, and the town as a whole has been meticulously thought-out, designed on multiple levels (drowned town, remember?) and with the buildings you generally find in the abandoned-town genre. But the attention to detail within each scene is astonishing. The tiny floaty seaweed bits. The peeling paint on the side of the hotel. The dripping water and creeping arthropods in the basement. The mist rising off the dark surface of the water. The costumes on the old woman and the girl.
(You can spend a good 10-15 minutes just staring at the hotel lobby alone: fishtank! desk! coffee table! weird proprietor! Also, you're really missing out if you don't play this one in the dark.)
Another thing I really enjoyed is that you can throw your hands up in frustration at the hidden-object scenes and decide to switch, mid-scene, to something called Match-3, which is basically Bejeweled, and just as addictive.
The music is amazing. The creepy dolls are amazing. The old woman is amazing. Even the badges are well done, integrated in a way that makes you get all completionist on them.
What's not amazing (hence Mr. Missing Half-Star up there) is that the first time I played the game through, it crashed at the very last scene of the bonus chapter, and the second time through, finishing the normal game failed to unlock the bonus chapter.
So I started playing again.
Time Played: 5-10 hours