The middle installment unearths some intriguing new details and retroactively upgrades its predecessors in key areas.
There was barely enough time for the Russian publisher to walk us through their extensive adventure(ish) lineup in Cologne.
In a crowded convention in Cologne, we reached out to the adventure developers and met with them in their own inner world.
This two-part sunny island sojourn to Jamaica neither drags nor gets too high in its all-too-brief Early Access prologue.
Though light in actual gameplay, there’s nothing shallow about this breathtaking underwater excursion.
The first episode pulls its punches somewhat, but gets the series off the ground with a solid stage-setting debut.
A charming fairy tale adventure gets off to a rousing start as both a standalone piece and series introduction.
The free first installment of the four-part series about creative inspiration hits most of the right notes, with just a few key exceptions.
Iran's struggle for independence is recounted in cinematic style, though providing just a partial picture with little to actually do.
Patrolling the floors of E3 put us in an adventuring state of mind for Syberia, Sherlock, Yesterday Origins, Phoenix Wright and more.
The second installment continues hitting all its story and visual marks, but incessant gunplay may leave you seeing red.
A romantic comedy done right, the middle installment stands as a towering triumph of choice-based adventuring.
The Stanley Parable's Davey Wreden leads a thought-provoking, experimental reflection of games-as-interactive-art.
The now-completed three-part miniseries has a compelling protagonist, but the formula may be starting to outlive its welcome.
The Game Developers Conference was packed with visitors, including Sherlock Holmes, Viking ghosts, burly sailors, and frustrated creators.
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