Scratches review
The Good: Great story and atmosphere. Pitch perfect soundtrack; layered environment; good voice acting; creepy conclusion.
The Bad: Some story ambiguity; could have used some environments more.
Our Verdict: Scratches is a great adventure game that shouldn't be missed by anyone who enjoys a story well told within a scary, gothic presentation.

A new horror adventure has arrived in Scratches, and if the goal of its independent developer Nucleosys was to give gamers a chilling, eerie experience, I am pleased to say they most certainly succeeded.

The thing that makes Scratches so fear-inducing is its subtlety. Sometimes there's nothing subtle about fear, however. Late one night I was playing Scratches in the dark, with the volume up rather high. I heard an undercurrent thump-thump beginning to grow louder in the room, and I thought to myself, "Oh my, excellent sound effect!"

Then I realized that the sound was coming from somewhere within the dark house I was all alone in, and not my computer.

I turned in my chair in time to see my roommate's cat come running at me full tilt, ears flat against his head as he skidded in from the hallway to escape the source of the thump-thump, whose volume was steadily increasing. The floor under my feet was vibrating with the force of each thump -- it was coming right for me! An adrenaline rush of fear sank like a stone in the pit of my stomach, made all the more surreal by the ambient sounds and music of Scratches, which supported the 5.1 speaker system attached to my wall. I got up and moved with increasing dread towards the open door into darkness. The sound, growing horrifyingly loud and angry, tore through the house to greet me where I stood...

Of course it turned out to be the washing machine with a terribly unbalanced load of clothes. But by that point I was completely unnerved how such a palpable fear had seamlessly moved from game to reality and back into the game world with Michael Arthate, the character you play in the hair-raising mystery of Scratches.

Scratches is a horror/mystery adventure game in which Arthate is stuck with the daunting task of writing out of the shadow of his first literary success. He has his agent purchase a Victorian home in rural England in the hopes of reinvigorating his Muse there. Shortly thereafter, he hears scratching noises from deep within the mansion, and his investigations reveal much about the previous owner and even more about secrets that were never meant to be revealed.

This game is a traditional first-person point & click adventure with fully rendered 360-degree rotation (or slide-show, if you prefer) within a game world that looks, in a gothic and foreboding way, great! The level of detail in each environment, including the mansion (most heavily), a dilapidated greenhouse, a church and a crypt, is quite impressive. Care obviously went into delivering as (sur)realistic an experience as possible graphically, and this goes a long way towards creating just the right atmosphere to elicit the heebie-jeebies.

The camera panning is delightfully smooth, and never does any of the enigmatic scenery in the game world take on a skewed or warped perspective as a result of the proprietary engine Nucleosys calls SCREAM. It really is just as if you are swiveling your head and looking directly or indirectly at the world around you. Technically the game is stable but for one minor nuisance for me, when moving the hand-cursor to the top right of the screen would sometimes result in an ever-spinning rotation.

As a result of the gothic setting and the storm brewing outside, this is a fairly dark game. I highly recommend it be played in the dark, so you don't really have to adjust gamma or brightness and contrast on your monitor. It really enhances gameplay and effectively helps you "live" the character as he moves about peering into half-lit rooms and cupboards.

The house is your primary exploration environment, and while it provides plenty to explore in its own right, I feel that the other, equally atmospheric and creepy areas of Scratches, such as the church and the crypt, could have gotten a little more attention. Your visit to the church is just a bit too brief, and a little less revelatory than it could have been (pun intended). Yet in no way did this game skimp graphically on any of the rich environs within these tomb-like structures, no matter how long or short your stay.

The game's accoutrements are pleasingly varied and laying about everywhere. The journals, letters and notes you come across play a key role in the realization of the game's plot. They are abundant, but thankfully not overdone. They fill you with an appropriate sense of foreboding, but also wonder and curiosity. At one point you pull open a drawer and come across some sketches of adult and fetal musculature and structure. Even though they're just anatomical sketches, there's something eerily unnerving about them, as though they fueled the owner's interest well beyond knowledge that the leg bone's connected to the hip bone. Creepy.

I loved being able to open nearly every door I lay my hand on without solving a puzzle to get through it. Real life isn't like that. Imagine every time you have to use the restroom, having to garner a squeegee, length of rope, and mousetrap to get the door open. Scratches acknowledges quite a few realities of movement and environment, even allowing an oft-used puzzle solution to fail as a humorous nod to adventure cliché.

Continued on the next page...





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Game Info

Scratches (Director’s Cut)

Platform: PC

Genre: Horror

Developer: Nucleosys

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Releases
Territory Date Publisher
Worldwide March 8 2006 Got Game Entertainment
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About the Author
Tom King
Staff Writer

Comments

Abnaxus
Sep 20, 2008

One of the best horror adventure games I ever played !

MoonBird MoonBird
Feb 12, 2010

good voice acting? May I ask… what voice acting? Director’s Cut had voices only in intro and dialoques. Everything else was text only. I’m not so much into first person games, but I would lke to ask: Is this a generality with them?

adipocere adipocere
Mar 30, 2010

This is one of the most awesome games I have played.  I play almost all horror adventure games and I am still holding my breath for something as engaging to come along. It has a few flaws…what game doesn’t?

Sometimes it is a little too realistic or unrealistic…life doesn’t conveniently drop clues like in games. So sometimes it can be a pixel hunt, you will probably need a walkthrough for a few steps…there is a refreshing lack of pointlessly dumb puzzles and the game stays on track and flows well.

the voice acting is contrived, but it serves to break up the creepy silence of the game…you are alone.  The soundtrack is great though

Hoipolloi Hoipolloi
Sep 17, 2010

I wonder about the number of potential players who’ve been turned off by the game’s technical glitches—take a look at the forum if you experience mouse lag. The developer’s and all relating support sites seem to be offline.

But once you’ve taken the opening hurdles, like the front door texture that’s been stuck on the wrong way round—the keyhole & doorknob are supposed to be on the LEFT side, folks!—it is a rewarding and memorable experience. The fear factor doesn’t really kick in until fairly late, and the game could have benefited from more imaginative and varied music and sound effects—they tend to get repetetive and a bit annoying. If the aim was to desensitize me in preparation for the shock moments, that goal’s been reached—I switched the sound off a couple of times, but later I almost didn’t register the tune that sounds like a cross of something from “Silence of the Lambs” and “Hannibal”.

Another thing I hated, and call me not-a-true-adventure-gamer for this, is the selectivity of the inventory system—you end up carrying half of a toolshed around with you, but most tasks can only be performed using a particular instrument. I’ve played (not for very long) dozens of games just like this, because after a while I run out of the desperation needed to try a dozen similar tools in turn on every single hotspot. I confess, I used a walkthrough to solve the question if I should use of spade or a crowbar (or… or… or a…) to straighten something. Praise to games where useless items magically disappear, or where you can use them (almost) as you would in the real world!

Another HINT for impatient types like me: when you’re running out of ideas, it’s always a good idea to try to a) call Jerry,  b) write your novel or c) go to bed. It that doesn’t help, check for mail.

Although I would have preferred to have a clear picture of the story in the end—a few more written clues wouldn’t have hurt—I really liked the mysterious ending. The “Last Visit”, at least in terms of looks, takes a bit away from that, although it gives a more definitive answer. But anyway, it’s because of the unsolved questions that this game will stick around in my mind a bit longer.

4 out of 5.

Davies
Sep 24, 2010

I’ve just finished playing Scratches for the first time. It’s certainly atmospheric in looks and sound, and I had one memorable moment the first night—paralysed in front of a door, sobbing “I don’t want to go in the basement!” But atmosphere alone can take you only so far.

The game was a letdown most of the time. Movement in slideshow view is awkward; since the majority of the game is spent plodding round and round the house, I would have expected the main paths to be straightforward as a basic courtesy. Having to look down every single time to open every single door soon becomes majorly annoying, too.

The written texts and dialogue script are subtly off, not quite what native Englishmen would say, and also not of their time. The voices are wrongly accented and not very well acted, with the main character being especially overdramatic. Maybe that’s a side effect of writing horror novels.

Many puzzles are imaginative and well thought out, but there’s also plenty of arbitrariness, and some vital clues are easy to miss. You’ll fall back far too often on the old “try everything everywhere” strategy. Occasionally you’re forced to perform an action for no apparent reason, or make an obscure intuitive guess. All in all, it’s best to keep a walkthrough handy.

The game picks up dramatically in interest and pace as it draws to a close. Although not everything is spelled out in black and white, there’s no question in my mind about what happened. I’m glad I saw it through to the end. But, at the same time, I’m glad I didn’t pay full price for it.

2 out of 5 for the bulk of the game, raised to 3 out of 5 in consideration of the endgame and the nighttime sequences.

Emin
May 11, 2011

One of the best ever for me. It requires full engagement and commitment from the player, but it pays off.

Berserk-GR
May 11, 2011

Very very very good game.



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