Emily is a freelance writer and adventure game enthusiast who lives in Northern California. Her fiction has been published in several literary journals, including Bryant Literary Review and Georgetown Review, and at this very moment she is feverishly working on her third novel. (Or possibly procrastinating.)
Articles by Emily Morganti:
Life Is Strange review
The series concludes with a whirlwind of emotion, capping a flawed but intensely personal paranormal teen drama.
The middle installment offers a little more to crow about but is still missing its predecessors' magic.
A first-hand demo gave us a clear overview of two very different fantasy journeys on Daedalic's horizon.
Broken Age review
Double Fine's long-awaited two-part adventure is now complete, forming a truly memorable whole.
Things got real at the Game Developers Conference, as we were lucky to get our hands on two intriguing new adventures.
King’s Quest preview
The highly anticipated series reboot put its best foot forward in a recent GDC demonstration.
Dave Grossman interview
Listen up, as the acclaimed designer talks about life after Telltale and helping pioneer the interactive audio drama.
Far more story than game, this short but sweet tale from the developer of To the Moon really soars in its poignant simplicity.
War may be hell, but this unique WWI-themed side-scrolling adventure brings out the best of its dramatic potential.
Designer Steve Gaynor explains why the family story exploration is still a game without guns, puzzles, or other traditional obstacles.
Silence: The Whispered World 2 preview
We can't keep quiet any longer about the many surprising but promising changes in Daedalic's upcoming sequel.
GDC 2014 - Dreamfall Chapters archived preview
It's hard to balance our excitement after a GDC demo showed the next Dreamfall installment drawing ever closer to reality.
1954: Alcatraz review
Its compelling period setting is rock solid, but too many problems prevent this dual-character adventure from taking off.
Broken Age - Act 1 archived preview
It may be only half a game, but Tim Schafer's highly-anticipated genre return offers double the charm of most adventures.
Broken Age archived preview
We had a Double Fine Adventure at the studio's San Francisco office, with a preview of Broken Age and an interview with Tim Schafer to show for it.