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Emily Morganti Staff Bio

Emily is a freelance writer and adventure game enthusiast who lives in Northern California. Her fiction has been published in several literary journals, including Bryant Literary Review and Georgetown Review, and at this very moment she is feverishly working on her third novel. (Or possibly procrastinating.)

Writing samples, deep thoughts, and a disturbingly large volume of dollhouse pictures can be found on her website. Follow her on Twitter @fovlet.

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Articles by Emily Morganti:

Dreamfall Chapters

The middle installment offers a little more to crow about but is still missing its predecessors' magic.

PC Mac Linux Jul 24, 2015

Daedalic Preview: Anna’s Quest and AER preview

A first-hand demo gave us a clear overview of two very different fantasy journeys on Daedalic's horizon.

Xbox One PS4 PC Mac Linux Jun 19, 2015

Life is Strange

Life is about to change as a great middle installment pushes the series past the point of no return.

Xbox One PS4 PC PS3 Xbox 360 Jun 15, 2015

Broken Age review

Double Fine's long-awaited two-part adventure is now complete, forming a truly memorable whole.

OUYA PS Vita PS4 PC Mac Linux iPad Android Apr 27, 2015

GDC 2015 - Subject 13, Loading Human preview

Things got real at the Game Developers Conference, as we were lucky to get our hands on two intriguing new adventures.

Oculus Rift PC Mac Linux iPhone iPad Android Mar 25, 2015

King’s Quest preview

The highly anticipated series reboot put its best foot forward in a recent GDC demonstration.

Xbox One PS4 PC PS3 Xbox 360 Mar 13, 2015

Dave Grossman interview

Listen up, as the acclaimed designer talks about life after Telltale and helping pioneer the interactive audio drama.

All Jan 2, 2015

A Bird Story

Far more story than game, this short but sweet tale from the developer of To the Moon really soars in its poignant simplicity.

PC Mac Linux Nov 21, 2014

Valiant Hearts: The Great War review

War may be hell, but this unique WWI-themed side-scrolling adventure brings out the best of its dramatic potential.

Xbox One PS4 PC iPhone iPad Android PS3 Xbox 360 Aug 22, 2014

Why ‘Gone Home’ Is a Game

Designer Steve Gaynor explains why the family story exploration is still a game without guns, puzzles, or other traditional obstacles.

PC Mac Linux Jul 11, 2014

Silence: The Whispered World 2 preview

We can't keep quiet any longer about the many surprising but promising changes in Daedalic's upcoming sequel.

PC Mac May 21, 2014

GDC 2014 - Dreamfall Chapters archived preview

It's hard to balance our excitement after a GDC demo showed the next Dreamfall installment drawing ever closer to reality.

PC Mac Apr 4, 2014

1954: Alcatraz review

Its compelling period setting is rock solid, but too many problems prevent this dual-character adventure from taking off.

PC Mac Mar 17, 2014

Broken Age - Act 1 archived preview

It may be only half a game, but Tim Schafer's highly-anticipated genre return offers double the charm of most adventures.

OUYA PS Vita PS4 PC Mac Linux iPad Android Jan 27, 2014

Broken Age archived preview

We had a Double Fine Adventure at the studio's San Francisco office, with a preview of Broken Age and an interview with Tim Schafer to show for it.

PC Mac Linux iPad Android Dec 30, 2013

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