Emily is a freelance writer and adventure game enthusiast who lives in Northern California. Her fiction has been published in several literary journals, including Bryant Literary Review and Georgetown Review, and at this very moment she is feverishly working on her second novel. (Or possibly procrastinating.)
Articles by Emily Morganti:
War may be hell, but this unique WWI-themed side-scrolling adventure brings out the best of its dramatic potential.
Why ‘Gone Home’ Is a Game feature
Designer Steve Gaynor explains why the family story exploration is still a game without guns, puzzles, or other traditional obstacles.
Silence: The Whispered World 2 preview
We can't keep quiet any longer about the many surprising but promising changes in Daedalic's upcoming sequel.
GDC 2014 - Dreamfall Chapters preview
It's hard to balance our excitement after a GDC demo showed the next Dreamfall installment drawing ever closer to reality.
1954: Alcatraz review
Its compelling period setting is rock solid, but too many problems prevent this dual-character adventure from taking off.
Broken Age - Act 1 preview
It may be only half a game, but Tim Schafer's highly-anticipated genre return offers double the charm of most adventures.
Broken Age preview
We had a Double Fine Adventure at the studio's San Francisco office, with a preview of Broken Age and an interview with Tim Schafer to show for it.
That Dragon, Cancer preview
The bravest young hero faces the fight of his life in this poignant true story chronicled by his father.
The Unfinished Swan review
This artistic black and white storybook adventure paints a beautiful if unrefined experimental picture exclusively on PlayStation 3.
Gone Home review
Not only can you go home again, it's well worth the effort when the journey is as rewarding as this exploration-based story game.
Gone Home archived preview
Our first look at this haunting '90s-era exploration mystery about lost family proved to be well worth writing home about.
1954: Alcatraz archived preview
With Daedalic's prison break adventure counting down the months until release, designer Gene Mocsy unlocked many new details in our GDC preview.
The Night of the Rabbit archived preview
With the release of Matt Kempke's promising fantasy adventure dawning soon, we leapt at the chance to see Daedalic show the game in action.
As controversial as ever decades after its release, co-creator Robyn Miller reveals the origin story of Cyan's best-selling adventure of all time.
GDC 2013: Designing Journey feature
At GDC, visionary designer Jenova Chen shared his team's own journey in creating their masterpiece of multiplayer exploration and discovery.