Emily is a freelance writer and adventure game enthusiast who lives in Northern California. Her fiction has been published in several literary journals, including Bryant Literary Review and Georgetown Review, and at this very moment she is feverishly working on her third novel. (Or possibly procrastinating.)
Articles by Emily Morganti:
Dave Grossman interview
Listen up, as the acclaimed designer talks about life after Telltale and helping pioneer the interactive audio drama.
Far more story than game, this short but sweet tale from the developer of To the Moon really soars in its poignant simplicity.
It's only the opening pages of the five-episode story, but so far Dreamfall Chapters looks poised to deliver on its abundant promise.
War may be hell, but this unique WWI-themed side-scrolling adventure brings out the best of its dramatic potential.
Designer Steve Gaynor explains why the family story exploration is still a game without guns, puzzles, or other traditional obstacles.
Silence: The Whispered World 2 preview
We can't keep quiet any longer about the many surprising but promising changes in Daedalic's upcoming sequel.
GDC 2014 - Dreamfall Chapters preview
It's hard to balance our excitement after a GDC demo showed the next Dreamfall installment drawing ever closer to reality.
1954: Alcatraz review
Its compelling period setting is rock solid, but too many problems prevent this dual-character adventure from taking off.
Broken Age - Act 1 preview
It may be only half a game, but Tim Schafer's highly-anticipated genre return offers double the charm of most adventures.
Broken Age preview
We had a Double Fine Adventure at the studio's San Francisco office, with a preview of Broken Age and an interview with Tim Schafer to show for it.
That Dragon, Cancer preview
The bravest young hero faces the fight of his life in this poignant true story chronicled by his father.
The Unfinished Swan review
This artistic black and white storybook adventure paints a beautiful if unrefined experimental picture exclusively on PlayStation 3.
Gone Home review
Not only can you go home again, it's well worth the effort when the journey is as rewarding as this exploration-based story game.
Gone Home archived preview
Our first look at this haunting '90s-era exploration mystery about lost family proved to be well worth writing home about.
1954: Alcatraz archived preview
With Daedalic's prison break adventure counting down the months until release, designer Gene Mocsy unlocked many new details in our GDC preview.