Emily Morganti Staff Bio

Emily is a freelance writer and adventure game enthusiast who lives in Northern California. Her fiction has been published in several literary journals, including Bryant Literary Review and Georgetown Review, and at this very moment she is feverishly working on her second novel. (Or possibly procrastinating.)

Writing samples, deep thoughts, and a disturbingly large volume of dollhouse pictures can be found on her website. Follow her on Twitter @fovlet.

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Articles by Emily Morganti:

GDC 2014 - Dreamfall Chapters preview

It's hard to balance our excitement after a GDC demo showed the next Dreamfall installment drawing ever closer to reality.

PC Mac 11 | Apr 4, 2014

1954: Alcatraz review

Its compelling period setting is rock solid, but too many problems prevent this dual-character adventure from taking off.

PC Mac 6 | Mar 17, 2014

Broken Age - Act 1 preview

It may be only half a game, but Tim Schafer's highly-anticipated genre return offers double the charm of most adventures.

PC Mac Linux iPhone iPad Android 13 | Jan 27, 2014

Broken Age preview

We had a Double Fine Adventure at the studio's San Francisco office, with a preview of Broken Age and an interview with Tim Schafer to show for it.

PC Mac Linux iPhone iPad Android 6 | Dec 30, 2013

That Dragon, Cancer preview

The bravest young hero faces the fight of his life in this poignant true story chronicled by his father.

PC 3 | Nov 8, 2013

The Unfinished Swan review

This artistic black and white storybook adventure paints a beautiful if unrefined experimental picture exclusively on PlayStation 3.

PS3 1 | Aug 23, 2013

Gone Home review

Not only can you go home again, it's well worth the effort when the journey is as rewarding as this exploration-based story game.

PC Mac Linux 34 | Aug 16, 2013

Gone Home preview

Our first look at this haunting '90s-era exploration mystery about lost family proved to be well worth writing home about.

PC Mac Linux 4 | Jun 14, 2013

1954: Alcatraz preview

With Daedalic's prison break adventure counting down the months until release, designer Gene Mocsy unlocked many new details in our GDC preview.

PC 8 | May 17, 2013

The Night of the Rabbit preview

With the release of Matt Kempke's promising fantasy adventure dawning soon, we leapt at the chance to see Daedalic show the game in action.

PC Mac 10 | May 3, 2013

GDC 2013: Robyn Miller’s Myst Postmortem feature

As controversial as ever decades after its release, co-creator Robyn Miller reveals the origin story of Cyan's best-selling adventure of all time.

PC Mac iPhone iPad 6 | Apr 19, 2013

GDC 2013: Designing Journey feature

At GDC, visionary designer Jenova Chen shared his team's own journey in creating their masterpiece of multiplayer exploration and discovery.

1 | Apr 5, 2013

The Cave review

Exploring the murky depths of Ron Gilbert's offbeat adventure unearths a host of puzzles, easily-spelunked platforms, and satirical black comedy.

PC WiiU PS3 Xbox 360 12 | Feb 4, 2013

Reperfection: Volume 1 review

It isn't very long and it certainly isn't perfect, but the tragic storyline in this brief time-twisting adventure will keep you coming back for more.

PC iPhone iPad Android 5 | Jan 25, 2013

Exploring The Cave with Double Fine’s JP LeBreton and Chris Remo interview

Braving the depths of Ron Gilbert's new side-scrolling adventure, we had lots of help in finding our way.

PC WiiU PS3 Xbox 360 14 | Jan 4, 2013

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