Emily Morganti Staff Bio

Emily is a freelance writer and adventure game enthusiast who lives in Northern California. Her fiction has been published in several literary journals, including Bryant Literary Review and Georgetown Review, and at this very moment she is feverishly working on her third novel. (Or possibly procrastinating.)

Writing samples, deep thoughts, and a disturbingly large volume of dollhouse pictures can be found on her website. Follow her on Twitter @fovlet.

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Articles by Emily Morganti:

Dreamfall Chapters review

The Dreamfall saga's long journey is complete, balancing beautiful worlds and beloved characters with uneven storytelling and scant gameplay.

PCMacLinux Jul 1, 2016

GDC 2016 round-up

The Game Developers Conference was packed with visitors, including Sherlock Holmes, Viking ghosts, burly sailors, and frustrated creators.

All May 13, 2016

Fragments of Him preview

An extensive GDC demo provided the first substantial piece of this narrative exploration of love and loss.

Xbox OnePC Apr 20, 2016

King’s Quest: Chapter 3 archived preview

A rendezvous with The Odd Gentlemen offered an early peek at "Once Upon a Climb", and we fell in love with what we saw.


The slickly presented, narrative-driven horror story is effectively tuned into the authentic teenage experience

Xbox OnePS4PC Feb 22, 2016

PSX 2015 round-up

Sony's gaming convention in San Francisco sparked a firestorm of adventure that we were on hand to witness first- (and fourth-)hand.

PS VitaPS4PCMacLinux Dec 11, 2015

Life Is Strange review

The series concludes with a whirlwind of emotion, capping a flawed but intensely personal paranormal teen drama.

Daedalic Preview: Anna’s Quest and AER preview

A first-hand demo gave us a clear overview of two very different fantasy journeys on Daedalic's horizon.

Xbox OnePS4PCMacLinux Jun 19, 2015

Broken Age review

Double Fine's long-awaited two-part adventure is now complete, forming a truly memorable whole.

GDC 2015 - Subject 13, Loading Human preview

Things got real at the Game Developers Conference, as we were lucky to get our hands on two intriguing new adventures.

King’s Quest preview

The highly anticipated series reboot put its best foot forward in a recent GDC demonstration.

Dave Grossman interview

Listen up, as the acclaimed designer talks about life after Telltale and helping pioneer the interactive audio drama.

All Jan 2, 2015

A Bird Story

Far more story than game, this short but sweet tale from the developer of To the Moon really soars in its poignant simplicity.

PCMacLinux Nov 21, 2014

Valiant Hearts: The Great War review

War may be hell, but this unique WWI-themed side-scrolling adventure brings out the best of its dramatic potential.

Why ‘Gone Home’ Is a Game

Designer Steve Gaynor explains why the family story exploration is still a game without guns, puzzles, or other traditional obstacles.

PCMacLinux Jul 11, 2014

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