Walkthrough for The Hitchhiker’s Guide to the Galaxy (1984)
=============================================================================== FAQ/Walkthrough for THE HITCHHIKER'S GUIDE TO THE GALAXY =============================================================================== GUIDE INFORMATION ----------------- Author: Tom Hayes E-mail: thayesguides(at)gmail(dot)com System: PC Updated: 29th January, 2010 Version: 1.1 CONTENTS -------- 1. Introduction 2. Walkthrough 3. Item List 4. Point List 5. Maps 6. Copyright information VERSION HISTORY --------------- 1.1: 29th January, 2010 (Format update) 1.0: 28th February, 2004 (First version) =============================================================================== 1. Introduction =============================================================================== The Hitchhiker's Guide to the Galaxy is an entertaining interactive fiction game based on the book of the same name by Douglas Adams. The books are known for containing an extremely strange (though highly funny) humour and style of writing, and the game is no different in its atmosphere and descriptions. It all starts with Arthur waking up one morning with a dreadful hangover. After leaving his house he discovers that it is about to be demolished by a bulldozer which is currently storming it's way toward his house. At this point, the game gets slightly strange when Ford appears to offer Arthur a towel. A few puzzles later, Arthur and Ford end up in the local pub where Ford explains that Earth is about to be demolished, so Arthur shouldn't worry about his house. From here on, the game takes players on a journey to the Vogon ship with a poetry-obsessed captain, a visit to the Bugblatter Beast of Traal's lair, an exploration inside Arthur's mind and of course and a meeting with a massive whale that is currently plunging down toward a large planet below. All the characters from the books like Trillian, Ford, Marvin the depressed robot and the Vogon captain are here, and while following a different path from the book itself, the style of the game feels very similar to the brilliant book. =============================================================================== 2. Walkthrough =============================================================================== EARTH ----- The game starts in Arthur Dent's bedroom, where it is currently dark. STAND UP. TURN ON LIGHT to see a dressing gown. GET GOWN. WEAR GOWN. LOOK IN POCKET to find a thing your aunt gave you, buffered analgesic and pocket fluff. GET ALL FROM GOWN to take the thing, the analgeisc and the pocket fluff. Arthur eats the buffered analgesic and recovers from his headache. GET SCREWDRIVER AND TOOTHBRUSH. PUT SCREWDRIVER AND TOOTHBRUSH IN THING. Putting items in the thing is a useful way of storing important items. Even if the thing is dropped, it always appears back in the inventory after a few moves. Move SOUTH to the front porch. GET MAIL on the doormat. READ MAIL to see a letter from the local council explaining that a demolition order has been served on Arthur's house. Move SOUTH to the front of the house. A bulldozer will be driving toward Arthur's house. Mr. Prosser from the local council sees Arthur and yells at him to get out of the way. LIE DOWN to stop the bulldozer from moving toward the house. WAIT three times and Ford Prefect will arrive and offer a towel to Arthur. WAIT another three times and Ford will convince Prosser to lie down in the mud. Move SOUTH and WEST into the pub. EXAMINE SHELF to see a plate of uninviting cheese sandwiches. BUY SANDWICH. Ford enters the pub and buys some beer. DRINK BEER three times to hear the distant crash of Arthur's house being knocked down. Move EAST to the country lane to see a small dog. GIVE SANDWICH TO DOG and it will ignore a passing microscopic space fleet. Move NORTH to the front of the house, which is now a pile of rubble. WAIT twice and Ford will drop a small device from his satchel. GET DEVICE. EXAMINE DEVICE to see a green button. PRESS GREEN BUTTON. VOGON SHIP ---------- It will be dark after arriving on the ship. WAIT four times and the smell sense will disappear from the list of senses. SMELL to see a shadow moving in the dark. LOOK AT SHADOW to see the Vogon hold. EAT PEANUTS offered by Ford. The aim now is to find a babel fish so that the Vogon captain can be understood. Getting the babel fish is a fun but complicated puzzle. EXAMINE DISPENSER: It is a babel fish dispenser with a button at eye level and a slot at knee level. PRESS DISPENSER BUTTON: A babel fish shoots out of the slot and exits through a small hole in the wall below a metal hook. REMOVE GOWN. PUT GOWN ON HOOK to cover the hole. PRESS DISPENSER BUTTON: The babel fish slides down the sleeve of the dressing gown and then vanishes through a drain. GET TOWEL. PUT TOWEL ON DRAIN. PRESS DISPENSER BUTTON: The babel fish lands on the towel covering the drain, then a tiny cleaning robot collects the babel fish and exits through a panel in the wall. GET SATCHEL. PUT SATCHEL ON PANEL. PRESS DISPENSER BUTTON: The cleaning robot hits the satchel and the babel fish is caught by an upper cleaning robot. PUT MAIL ON SATCHEL. PRESS DISPENSER BUTTON: The upper cleaning robot madly tries to catch all of the loose mail and the babel fish continues on its flight into Arthur's ear. PRESS SWITCH on the glass case: Make a note of which word should be remembered in the Captain's favourite poem. For example, it may be "type in the third word from the second verse". The word that should be remembered is random each time the game is played. WAIT five times and the guards will drag Arthur and Ford to the Captain's quarters. WAIT twice and the Captain starts to read his poetry. ENJOY POETRY. WAIT four times and the Captain will start to read the first line in the second verse of his poem. Remembering the position of the word that was revealed by pressing the switch on the glass case, you should be able to see the correct word to use. For example, if the first line in the second verse is "Gashee morphousite, thou expungiest quoopisk!" and you were asked to type the third word, the correct word to remember will be "thou". WAIT four times to return to the hold. TYPE "WORD" where "word" is the name from the poem. So if the word was "gashee", then you would enter this: TYPE "GASHEE". Remember to use quotation marks around the word or it will not work. The glass case will open. GET PLOTTER, GOWN AND TOWEL. WAIT three times until Arthur and Ford are thrown into the airlock. WAIT four times to exit the airlock. Arthur and Ford are then picked up by the Heart of Gold. HEART OF GOLD ------------- WAIT four times for the hear sense to become available. HEAR to hear the hum of a star drive. Move SOUTH to entry bay number two. WAIT to follow Ford to the bridge. GET PINCER. PUT PINCER IN THING. DROP ALL. GET TOWEL. Move DOWN and SOUTH six times to the engine room. LOOK twice. GET GENERATOR, PLIERS AND RASP. PUT PLIERS AND RASP IN THING. Move NORTH twice and WEST to the galley. EXAMINE MACHINE to see a touch-sensitive pad. PRESS PAD and a cup of Advanced Tea Substitute will appear in the slot. GET ATS. Move EAST and UP to the bridge. DROP ALL. GET ATS AND TOWEL. PUT DANGLY BIT IN ATS. PUT SMALL PLUG IN SMALL RECEPTACLE. PRESS SWITCH to enter dark. WAIT four times for the small sense to disappear from the list of senses. SMELL to see a shadow moving in the dark. LOOK AT SHADOW to enter the Bugblatter Beast of Traal's lair. BUGBLATTER BEAST OF TRAAL'S LAIR -------------------------------- The beast demands that Arthur say his name. SAY ARTHUR and the beast will say that the name will be added to the list of rememberance once it has eaten him. Move EAST to the outer lair and the beast will follow. PUT TOWEL OVER HEAD to temporarily confuse the beast. GET STONE. CARVE ARTHUR ON MEMORIAL: The beast sees Arthur's name on the memorial and realises that it must already have eaten him. REMOVE TOWEL. Move WEST and SOUTHWEST. GET INTERFACE. WAIT twice. HEART OF GOLD ------------- WAIT four times, HEAR, move SOUTH twice and UP to the bridge. Arthur returned from the beast's lair with an asteroid paint chipper. PUT CHIPPER IN THING. Move DOWN and WEST to the galley to see the Nutrimat/Computer interface. GET INTERFACE. EXAMINE NUTRIMATE to see a panel. OPEN PANEL to see a circuit board. GET BOARD. DROP BOARD. PUT INTERFACE IN PANEL. PRESS PAD and the nutrimat will begin to whirr. Move EAST and UP to the bridge. PUT LARGE CORD IN LARGE RECEPTACLE. WAIT and Eddie will announce that missiles have been fired from a nearby planet. PRESS GENERATOR SWITCH to turn the missiles into a large sperm whale. Move DOWN and WEST to the galley to see that tea has now appeared in the nutrimat slot. GET TEA to drop no tea. Move EAST and UP to the bridge. REMOVE DANGLY BIT FROM ATS. PUT DANGLY BIT IN TEA. PRESS GENERATOR SWITCH. DARK ---- As the dangly bit has now been added to the tea, you will now be able control where you visit in the dark. Each time that you WAIT, a different sense will be missing from the list of senses. The following locations can be visited: FEEL (Cold, wet and squishy), DRINK LIQUID = Living Room FEEL (Warm, wet and squishy), DRINK LIQUID = Sperm Whale HEAR (Hum of star drive from above), SOUTH = Entry Bay Number Two HEAR (Hum of star drive from below), SOUTH = War Chamber SEE (Light at front of eyes), LOOK AT LIGHT = Country Lane SEE (Light at back of eyes), LOOK AT LIGHT = Presidential Speedboat SMELL (Pungent waving under nose), LOOK AT SHADOW = Bugblatter Beast SMELL (Pungent waved under nose), LOOK AT SHADOW = Vogon Hold The locations that need to be visited are the living room, sperm whale, war chamber, country lane and presidential speedboat. All of these locations must be completed before you can move on with the game. Each time that a location has been completed, you will return to the dark on the Heart of Gold. To return to the main dark section, WAIT four times, HEAR, go SOUTH twice, UP and PRESS GENERATOR SWITCH. You can then continue on to the next location by entering WAIT until the required sense is missing from the list. When the five locations below have been completed, move on to the next Heart of Gold section. LIVING ROOM - (FEEL, DRINK LIQUID) ---------------------------------- LOOK AT ARTHUR to see a ball of fluff. DROP WINE. GET FLUFF. OPEN HANDBAG. PUT FLUFF IN HANDBAG. GET WINE. WAIT twice to return to the dark. INSIDE THE SPERM WHALE - (FEEL, DRINK LIQUID) --------------------------------------------- GET FLOWERPOT. PUT POT IN THING. WAIT three times to return to the dark. WAR CHAMBER - (HEAR, SOUTH) --------------------------- GET AWL. PUT AWL IN THING. WAIT four times to enter the maze. Move NORTH until you reach the black particle in the maze. GET PARTICLE to return to the dark. COUNTRY LANE - (SEE, LOOK AT LIGHT) ----------------------------------- Move NORTH to the front of the house. OPEN SATCHEL. GET TOWEL AND FLUFF from the satchel. OFFER TOWEL TO ARTHUR, who refuses it because he is worried about his home. Enter IDIOT when asked to think of a word. WALK TO PROSSER. Say to PROSSER, LIE DOWN and he will lie in the mud. Move SOUTH and WEST into the pub. BUY BEER. BUY PEANUTS. DRINK BEER twice to hear the muffled crash of Arthur's house being knocked down. Move EAST and NORTH to the front of the house. GIVE FLUFF TO DENT. WAIT three times to return to the dark. PRESIDENTIAL SPEEDBOAT - (SEE, LOOK AT LIGHT) --------------------------------------------- LOOK UNDER SEAT to find the small key and seat cushion fluff. UNLOCK TOOLBOX with the small key. PUT FLUFF IN TOOLBOX. GET TOOLBOX. STEER TOWARD SPIRE. WAIT three times. STAND. Move OUT to the dais. WAIT four times and Trillian will arrive. The guards raise their rifles to shoot. Say to the GUARDS, DROP RIFLES. Say to TRILLIAN, SHOOT RIFLES. Move EAST to return to the dark. HEART OF GOLD ------------- After returning to the Heart of Gold when the total score is 225, WAIT four times and then HEAR. Move SOUTH three times and DOWN to the hatchway. GET TOOLBOX. Move UP, NORTH and UP to the bridge. GET TEA to drop no tea. GET NO TEA. Due to the particle being removed from the maze, Arthur is now able to carry tea and no tea at the same time. GET POCKET FLUFF. GET SEAT CUSHION FLUFF AND WRENCH from the toolbox. DROP TOOLBOX. PUT WRENCH IN THING. OPEN HANDBAG. GET JACKET FLUFF AND TWEEZERS from the handbag. PUT TWEEZERS IN THING. GET GOWN. GET SATCHEL FLUFF from the gown. You should now have satchel fluff, jacket fluff, seat cushion fluff and pocket fluff in the inventory. GET FLOWERPOT from the thing. PUT ALL FLUFF IN FLOWERPOT. WAIT three times and a tiny sprout will appear in the flowerpot. Move WEST into the sauna and the plant will change. EXAMINE PLANT to see that fruit has grown on the plant. EAT FRUIT and remember the name of the tool that is mentioned. Move DOWN and SOUTH to the aft end of the corridor. OPEN DOOR, which is so impressed by Arthur's ability to carry tea and no tea at the same time that it opens. DRINK TEA. Move WEST to the pantry. GET CHISEL. PUT CHISEL IN THING. Say to MARVIN, OPEN HATCH. Move EAST and DOWN to the hatchway. GET (name of tool that was mentioned) from the thing. DROP ALL EXCEPT (name of tool). Move EAST into the access space. WAIT four times and Marvin will ask for a tool. GIVE (name of tool) TO MARVIN. Move WEST and DOWN to the ramp to complete the game. =============================================================================== 3. Item List =============================================================================== ADVANCED TEA SUBSTITUTE Found by pressing the pad in the galley on the Heart of Gold. It is connected to the dangly bit on the plotter to access the dark. ATOMIC VECTOR PLOTTER Found by using the correct word to open the glass case on the Vogon Hold. It is connected to the ATS to access the dark. BABEL FISH Found by solving the puzzle in the Vogon Hold and then pressing the dispenser button. It is used to understand the language of the Vogon Captain. BUFFERED ANALGESIC Found in the pocket of the gown. It is used to help Arthur recover from his headache in the bedroom at the start of the game. CHEESE SANDWICH Bought in the bar on Earth. It is given to the dog outside of the bar to prevent the microscopic space fleet from being eaten. CIRCUIT BOARD Found in the panel of the Nutrimat on the Heart of Gold. It is not used. ELECTRONIC SUB-ETHA SIGNALING DEVICE Ford drops the device on Earth a few seconds before the Vogon Fleet arrives. The green button is pressed to transport to the Vogon ship. FLATHEAD SCREWDRIVER Found in the bedroom at the start of the game. It is one of the items that Marvin may need to use after Arthur has eaten the fruit. FLOWERPOT Found inside the sperm whale. The four pieces of fluff are planted in the flowerpot, which is then carried into the sauna to make the fruit grow. FRUIT Found after taking the flowerpot with the four pieces of fluff into the sauna. It is eaten to discover which tool Marvin needs in the future. GLASS OF WHITE WINE Found in the party. It is dropped to create more space in the inventory. This also makes the hostess appear, so make sure to pick the wine up again after putting the jacket fluff in the handbag. GOWN Found on the chair in the bedroom at the start of the game. It can be used to store extra items, and is also hung on the hook in the Vogon hold. HANDBAG Found in the party. It is used to store the jacket fluff. HITCHHIKER'S GUIDE Found after visiting the captain of the Vogon ship. It can be consulted about various things in the game, but does not have to be used. HYPERSONIC PLIERS Found in the engine room on the Heart of Gold. It is one of the items that Marvin may need to use after Arthur has eaten the fruit. IMPROBABILITY DRIVE Found in the engine room on the Heart of Gold. It is not used. IONIC DIFFUSION RASP Found in the engine room on the Heart of Gold. It is one of the items that Marvin may need to use after Arthur has eaten the fruit. JACKET FLUFF Found by getting the fluff from Arthur's jacket after looking at Arthur at the party. It is put in the handbag, and is one of the four pieces of fluff that is put in the flowerpot. JUNK MAIL Found in the porch of Arthur's house. After the satchel has been put on the panel in the Vogon hold, the mail is put on the satchel. LASER-ASSISTED MONKEY WRENCH Found in the toolbox. It is one of the items that Marvin may need to use after Arthur has eaten the fruit. MAGNIFYING GLASS Found in the toolbox. It is not used. MOLECULAR HYPERWAVE PINCER Found on the bridge of the Heart of Gold. It is one of the items that Marvin may need to use after Arthur has eaten the fruit. NO TEA Available at the start of the game. No tea is dropped after Arthur gets the real tea, but after the large black particle has been removed in the maze both no tea and tea can be picked up. Having both no tea and tea allows Arthur to walk through the screening door to Marvin's pantry. NUMBER TWELVE ASTEROID PAINT CHIPPER Found on the bridge of the Heart of Gold. It is one of the items that Marvin may need to use after Arthur has eaten the fruit. NUTRIMAT/COMPUTER INTERFACE Found in the Bugblatter Beast of Traal's outer lair. It is put in the panel of the nutrimat in the galley to make the tea. PEANUTS Ford will give Arthur the peanuts after he arrives on the Vogon ship. They are eaten to replace the protein loss caused by transporting to the ship. The peanuts are also bought by Ford in the pub when he returns to Earth. PLATE OF HORS D'OEUVRES Available in the party section. It is not used. POCKET FLUFF Found in the pocket of the gown. It is one of the four pieces of fluff that is put in the flowerpot. SALES BROCHURE Found in Entry Bay Two on the Heart of Gold. It is not used. SANTRAGINEAN MINERAL WATER Found in Ford's satchel on Earth. It is not used. SATCHEL Found in the Vogon hold after Arthur falls asleep. It is put on the panel in the hold, and is then covered with the mail. The satchel is also opened when Ford returns the Earth to get the satchel fluff and towel. SATCHEL FLUFF Found in the satchel when Ford returns to Earth. It is one of the four pieces of fluff that is put in the flowerpot. SEAT CUSHION FLUFF Found by looking under the seat in the presidential speedboat on Damogran. It is one of the four pieces of fluff that is put in the flowerpot. SHARP STONE Found in the Bugblatter Beast of Traal's lair. It is used to carve Arthur's name on the memorial after has put the towel over his head. SHIPPING CARTON Found in the galley. It is opened to reveal the strange gun. SMALL KEY Found by looking under the seat in the presidential speedboat on Damogran. It is used to unlock the toolbox on the presidential speedboat. SPLITTING HEADACHE Available in the house at the start of the game. It is cured by eating the buffered analgesic from the pocket of the gown. STRANGE GUN Found by opening the shipping carton from the galley. It is not used. THERMO-FUSION CHISEL Found in the toolbox. It is one of the items that Marvin may need to use after Arthur has eaten the fruit. THING Found in the pocket of the gown. This is a very useful item that can be used to store any other items. It cannot be lost, and no matter what happens to it the thing will always appear back in the inventory after a few moves. Many objects are added to the thing throughout the walkthrough. TOOLBOX Found in the presidential speedboat on Damogran. It is used to hold the seat cushion fluff. TOOTHBRUSH Found in the bedroom at the start of the game. It is one of the items that Marvin may need to use after Arthur has eaten the fruit. TOWEL Found in the Vogon hold. It is put over the drain as one part of solving the Babel Fish puzzle. It is also used in the Bugblatter Beast of Traal's lair to prevent the beast from seeing Arthur. TWEEZERS Found in the handbag. It is one of the items that Marvin may need to use after Arthur has eaten the fruit. ULTRA-PLASMIC VACUUM AWL Found in the war chamber. It is one of the items that Marvin may need to use after Arthur has eaten the fruit. =============================================================================== 4. Point List =============================================================================== 10 10 Get the buffered analgesic from the gown pocket. 15 5 Drink the first beer in the pub. 20 5 Drink the second beer. 25 5 Drink the third beer. 33 8 Arrive on the Vogon ship. 45 12 Successfully get the babel fish. 60 15 Enjoy the Vogon captain's poetry. 85 25 Type the correct word to open the glass case. 110 25 Walk into the Heart of Gold engine room. 135 25 Get the interface from the Bugblatter Beast of Traal's lair. 160 25 Leave the party. 175 15 Drink the beer in the pub when playing as Ford. 200 25 Walk into the Heart of Gold on Damogran. 225 25 Get the large black particle from the maze. 250 25 Walk into the sauna holding the plant with the four fluffs. 350 100 Drink the real tea. 375 25 Enter Marvin's pantry. 400 25 Give Marvin the correct tool needed to open the hatch. =============================================================================== 5. Maps =============================================================================== MAP 1: EARTH ------------ _______ |Back of| | House | |_______| ______/ \______ | _______ | | | | | | |Bedroom| | | |___ ___| | | | | | ___|___ | | | Front | | | | Porch | | | |___ ___| | |______ | ______| \___|___/ |Frnt of| | House | |___ ___| | _______ ___|___ | | |Country| | Pub |--| Lane | |_______| |_______| MAP 2: HEART OF GOLD -------------------- _______ _______ | | | Entry | |Bridge | | Bay 2 | |_______| |___ ___| d\__ | _______ \u__|___ | | |Corridr| |Galley |--| Fore | |_______| |___ ___| | _______ ___|___ _______ _______ |Marvins| |Corridr|d |Hatch- | |Access | |Pantry |--| Aft |--| way |--| Space | |_______| |___ ___| u|___ ___| |_______| | d| ___|___ ___|___ |Engine | | | | Room | | Ramp | |_______| |_______| MAP 3: BUGBLATTER BEAST OF TRAAL'S LAIR --------------------------------------- _______ _______ | | | Outer | | Lair |--| Lair | |_______| |_______| __/ _______/ | Inner | | Lair | |_______| MAP 4: PARTY ------------ _______ _______ |Dining | |Living | | Room |--| Room | |___ ___| |_______| | __/ ___|___/ | | |Kitchen| |_______| =============================================================================== 6. Copyright Information =============================================================================== This file is Copyright 2004-2010 Tom Hayes. As it can be difficult to keep track of websites that haven't posted the latest version of this file, please do not distribute it without my permission. Send an e-mail to me if you would like to post this file on your website and you will likely receive a positive response. If you do post the file, please keep it in its original form with all of the sections intact and credit the author (Tom Hayes) as the writer of the file.
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