Top Adventure Games
Recommendations from the Adventure Gamers staff
Memoria offers players a second trip into the striking but unsettling, gloomy world of Aventuria. Like The Dark Eye: Chains of Satinav before it, the sequel falls a little short of greatness, but within the strange yet stunning fantastical settings, another dark story filled with personal sacrifice unfolds. And this time around the use of new magic spells imparts a unique flavour on the experience.
Brothers: A Tale of Two Sons is an exquisitely told story set in a world overflowing with personality. While the actual challenge on offer is minimal, the story is so strong, the lands traversed so beautiful, the music so enchanting that the lack of difficulty is not an issue. It’s an immersive, emotional gem that’s not to be missed.
In this three-part crime story set in the 1960s, The Raven offers up a captivating story, intriguing characters and brilliant audio production in an engaging point-and-click whodunit/heist adventure. Just when it seems that things have calmed for a moment, something will happen or evidence will be uncovered that will keep you wanting to play on. Add in an unusual protagonist, crisp graphics, fantastic localization, and a lengthy run time, and you've got a game that soars to impressive heights.
Straight out of the Raymond Chandler era, Face Noir is a methodical slow burn, the type of soft-paced private eye mystery that revels in its seediness with no extra urgency or modernized violence. It's a genuinely entertaining adventure for fans of noir mysteries, and a solid debut for a promising developer, even if it’s only half of a story.
Once again Daedalic has reached into the fantasy hat and pulled out a rabbit – this time literally. In their new jaw-droppingly gorgeous hand-painted adventure, 12-year-old Jerry Hazelnut follows a dapper-looking, talking anthropomorphic lagomorph to the magical, miniature world of Mousewood, but he soon discovers that something evil is threatening the very fabric of reality, and the young magician's apprentice must face his worst fears to save himself and everyone he knows. But can he do all that and still be home in time for dinner?
A new Ron Gilbert adventure is reason to jump for joy, and you'll be doing plenty of running, jumping, and climbing in this offbeat dark comic adventure. Whether alone or with friends in local co-op multiplayer, you'll send three (of seven possible) intrepid explorers into the depths of a talking, omniscient cave in order to seek their greatest desires, but they'll need to overcome plenty of puzzles, easily-spelunked platforms and unpleasant truths about themselves before they're able to find them.
The second story in the acclaimed fantasy series is an entertaining prequel that focuses on the relationship between the human adventurer Nate and his soon-to-become-inseparable purple hairy sidekick, Critter. It's more confined than its predecessor and features just the two protagonists, but it's every bit as gorgeous and funny, and its stars must continually work together if they're to outsmart the wicked Munkus and save the critter tribe's village.
Not all ghosts are scary. Some of them are odd and even quite fun. Just ask Mary, the star of Deck13's latest supernatural comic adventure. Her gift of communicating with the dead results in a motley crew of "helpful" spectres, from a diminutive pirate to a bulbous Scottish hero to a waterlogged ancient Chinese philosopher (among others). Each has unique gifts, and you're going to need them all if you're to save Mary's sister and the entire spirit world while you're at it.
Step aside, Atlantis. Move over, El Dorado. The hot new fabled lost city is Zerzura, thanks to Cranberry Production's 16th century excursion into the arid Saharan desert. Set against the backdrop of the Spanish Inquisition, this entertaining romp takes players through the skies in the first-ever flying machine, across the ocean by Corsair ship, and over land via bumpy camel rides in pursuit of the legendary city.
Let's see... Bullied children who can't face their own deep-seated neuroses... strict convent school headmistress who despises kids... brainwashing psychiatrists... an army of talking blue plush rabbits who punish rule-breaking...whimsically cute cartoon art style. Yep, sounds like another Edna & Harvey game, all right! What you see is never quite what you get in Daedalic's offbeat adventure series, but what you will get in this spin-off sequel is another lighthearted romp through the dark places of a troubled childhood mind.
Sherlock Holmes has outsmarted all the most devious masterminds in his illustrious career. But what if the bad guy is him? In the great detective's seventh adventure from Frogwares, all the evidence points to Sherlock in an increasingly violent string of crimes, and even his trusty sidekick Watson begins to question his motives. It's an intriguing story backed by stellar production values, challenging-but-accessible gameplay, and multiple control schemes to cater to everyone's preference. The deduction to buy it is elementary.
Why should RPG gamers have all the fun? Daedalic rolled the dice in bringing the popular German pen-and-paper roleplaying series to the adventure genre for the first time, but the transition is largely successful. This grim fairy tale boasts stunning hand-painted environments, a suitably epic story, and a variety of entertaining puzzles that overshadow its bland lead characters. Fantasy fans will want to make a note of this one.
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