Hotel ‘At A Lost Climber’ interview
Gameguru Mania have posted an interview with Akella's production & acquisition manager Andrey Batanoff, on their new game Hotel 'At a Lost Climber'.
GGMania: The press release claims that "the gameplay is based on the "living world" concept". Can you explain it?
Andrey Batanoff: Did you played The Last Express? In this game all characters were independent from the player - they just lived in the train itself as it hurtles through Europe. We will try doing the same thing in Hotel, but with much advancement. It will be "real-time" quest, if you understand me. I cannot tell you more details, sorry.
A very interesting read, catch the rest of it here.
Look for more information on Hotel 'At a Lost Climber': Inspector Glebsky's Puzzle soon.