A German Outcast fansite has conducted an interview with a former member of Appeal (who wishes to remain anonymous). In it, the former employee explains why the company went bankrupt and reveals that the Outcast 2 project was not going well to begin with. Progress was slow and the game was becoming more arcade-style to satisfy console gamers -- against the team's wishes. Outcast 2 was going to have much less puzzles and dialogues than its predecessor. When eventually the team became unmotivated to continue, and Infogrames neglected to transfer money they owed to Appeal, the studio's downfall became inevitable.