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February 2017



Did you watch the Double Fine Adventure series, the 20-episode documentary by 2 Player Productions that was recorded throughout the entire path of creation for Broken Age

Would you like to watch it again, or haven't had that chance yet and would still love to see it? We can certainly recommend it!

Here's the word from Double Fine on this:

2 Player Productions and Double Fine would love for the “Double Fine Adventure” series to next appear on Netflix.  Netflix has over 90 million subscribers worldwide and has become one of the premier destinations for films and series.  It’s our hope that by introducing a new audience to the series we can continue to educate the public about the realities of game development and help pave the way for more content of this type.

Help us present the Double Fine Adventure to Netflix by suggesting

Double Fine Adventure” right here -

Tweet at Netflix here -

It's actually quite easy to submit a request to Netflix; it doesn't even require you to have a Netflix account. Just go to this link: and type “Double Fine Adventure” into the text box, click the CAPTCHA box and submit. Done!



Ever wonder where all those lost socks and missing odds and ends go when they mysteriously disappear, never to be seen again? Well now we know: The Forgotten Lands! Unfortunately, this magical place is in jeopardy in the upcoming Forgotton Anne, and it'll be up to players to save it.

Forgotton Anne (not a typo) casts players in the titular role of a young woman who acts as an "enforcer keeping order in the Forgotten Lands." Populated by magical Forgotlings, creatures "composed of mislaid objects longing to be remembered again," this magical realm is now at risk, and Anne must set out to "squash a rebellion that might prevent her master, Bonku, and herself from returning to the human world." In the process, she will "uncover the mysteries of the world and [her own] past in this emotional fantasy adventure where things are not always as they appear to be."

Described as a "cinematic adventure game combining puzzle platforming with adventure game elements," Forgotton Anne's first trailer highlights the hand-painted environments and traditional 2D animations that bring the world to life, as well as a sampling of music from the Copenhagen Philharmonic Orchestra. The side-scrolling adventure requires players to "run, jump and climb your way through the Forgotten Lands," and along the way your actions will impact how the story unfolds. It remains to be seen how prevalent the action elements are, but your power comes not through physical prowess but from the "Arca stone on your hand, enabling you to see and manipulate Anima energy in your surroundings." The stone's ability is integral to your progress, as it allows you to "distill and instill Anima into creatures and control machinery that runs on Anima."

Created by indie Danish developer ThroughLine Games and published by the Square Enix Collective, Forgotton Anne is due to arrive on PC, PlayStation 4 and Xbox One late this year. In the meantime, you can follow the game's progress through its official website.



The word "adventure" (in the conventional sense) may conjure up images of globetrotting, swashbuckling escades, but the real adventure for all of us is life itself. Such is the premise behind the upcoming Old Man's Journey, a stylish "soul-searching puzzle adventure game" coming later this year.

Old Man's Journey presents a lifetime of memories through vignettes that tell a story of "life, loss, reconciliation, and hope." Players must interact directly with the environment and solve puzzles in order to "shape the world around them, growing the hills to create the old man’s path forward." As you progress, you will experience the "heartache, regret and hope" he encounters along the way (because who doesn't in life?).

The first trailer shows off the stylish artwork and "beautifully sunkissed and handcrafted world" of Old Man's Journey that made the game an IGF Awards finalist for Excellence in Visual Arts. Now Austrian developer Broken Rules is teaming with IndieFund to finance the rest of the game for release on PC and mobile platforms.

The final release date for Old Man's Journey has yet to be announced, but the game is currently on track for completion sometime in 2017. To learn more about it in the meantime, visit the official website for additional details.



If you wish they still made adventure games like they used to, then you can look to the future for a blast from of the past in Reality Incognita, a first-person sci-fi adventure currently in development for PC from indie studio Dire Boar Games.

Reality Incognita has a familiar science fiction set-up: Its protagonist, Peri Res, awakes from hypersleep to find herself alone on what appears to be a spaceship – alone except for the dead body occupying the cyrotube besides hers, that is. Discovering where she is and how to escape becomes the primary focus for Peri, but she soon finds her efforts thwarted by an "unseen foe" who is sabotaging the ship and putting her in mortal danger. Time is not on Peri's side as she "races to find out why she has been brought to this strange and vast spacefaring vessel."

Despite its futuristic setting, the gameplay of Reality Incognita promises to be purely old-school, blending a first-person slideshow presentation and a SCUMM-lite-style interface with buttons for actions like Use\Take\Open. Even with multiple puzzle solutions, players will need to explore thoroughly and think seriously about how to use the items they acquire, as Peri confronts ongoing threats that will lead to death if obstacles are approached carelessly. Along the way, there will be an option to interact with the ship's A.I. and robots through extensive dialogue trees, and despite the ever-present danger, the story will "dabble in humor at times" as it goes through numerous twists and turns.

If you like what you hear so far, you can check out the game's alpha demo, which remains a work in progress in terms of graphics and interface elements.

There is currently no firm timeline for Reality Incognita's release, with a crowdfunding campaign due to be launched very soon, but indie developer Dire Boar Games is targeting completion for PC sometime in the second half of 2018. In the meantime, you can learn more about the game through the developer's website and help support its Steam Greenlight campaign.



As we've seen recently on, you can readily purchase great adventure games from the Sierra golden-era. From the King's Quest series, to Space Quest and Police Quest. However, there are much more great games that Sierra released back in the day, that aren't so readily available. Imagine great titles like Willy Beamish, EcoQuest, The Legend of Robin Hood and many others

Here comes the TDOSCI movement, "The Digitization Of Sierra Classics Initiative", a campaign with the purpose of bringing all Sierra Classics to a platform like GOG. 

TDOSCI's creator had this to say: "TDOSCI is all about bringing Sierra Classics currently unavailable digitally, to, instead of only being available on sites such as eBay for prices unrealistic for the average consumer. Activision Blizzard has only covered their biggest franchises with a GOG Release, such as collections of Gabriel Knight, King's Quest, Leisure Suit Larry, Phantasmagoria, Police Quest, Police Quest: SWAT, Quest For Glory and Space Quest... And more recently Freddy Pharkas: Frontier Pharmacist and SWAT 4: Gold. 

Sierra (along with Dynamix) released roughly fifteen games yearly throughout the 80s and 90s, and a lot of these aren't on GOG... One thing I want to make clear is that we're not trying to make sellers on eBay lose out on a sale. Most of these sales go to collectors who have the expendable income to afford the (reasonably priced) prices to bolster their physical collection. I'm mainly striving to make these titles available and affordable, in digital form, to Sierra Fans."



We've all heard the hypothetical "where were you when...?" question that surrounds important historical events, which makes for an interesting contrast in perspectives. The upcoming indie adventure Anthology plans to take that concept and run with it, telling five distinct stories set in one city at one particular important time.

As its title suggests, Anthology is not one cohesive story but five small vignettes set in a sprawling "faraway city" and taking place all in a single afternoon. The importance of this particular time has not yet been revealed, but as "a major world event is unfolding", each story features its own playable protagonist and most will have secondary characters to interact with. Although fictional, this backdrop promises to feel "strangely familiar" and the inhabitants you meet easily relatable. It's the place itself that "ties the stories together, and whose nature gradually reveals itself as you play through each game in turn."

Spearheaded by Lewis Denby, former games journalist and co-creator of Richard & Alice, Anthology once again features retro-styled pixel art, though with a much more traditional and refined third-person style than the developer's previous game. Credit for that goes to artists Khaled Makhshoush and Francisco Gonzalez, the latter no stranger to the adventure genre, having created the Ben Jordan freeware series and A Golden Wake for Wadjet Eye.

There is no firm release date for Anthology just yet, but the developers are targeting completion sometime this year, for Windows at minimum and hopefully Mac and Linux as well. While you wait, you can drop by the official website to learn more, and support the game by voting for its Greenlight campaign on Steam.



Thor is coming! No, I don't mean the Norse god of thunder, not even Marvel's superhero version of same. I'm talking about the very un-super hero in the upcoming indie point-and-click adventure Dark Grim Mariupolis.

This game is about a robot detective named Thor, who has lost his way in life, about his dinosaur neighbour who has lost his body, about a warlock who has lost his soul, and about the oppressive city of Mariupolis and the ancient evil that plagues it. If that sounds narratively vague, it's entirely intentional, as players will need to guide Thor in rediscovering his purpose without falling victim to the "sudden whims of Pentaculus, a grim god stretching its hands out over the whole city." The risk of death is real, and "the only things guarding you from its baneful influence are sarcasm and arrogance."

This very unusual backdrop promises to combine "noir, Greek mythology, magic, mysticism, hopeless entourage of Greco-Roman Age of Decadence and stifling everyday routine." Further reinforcing its surreal atmosphere are the minimalist, monocrhomatic graphics and "confusing, strange music of no visible source." As you conduct investigations and solve puzzles, you will occasionally be required to make moral choices, even as you deceive people and conceal your true intentions.

There is no firm timeframe for the release of Dark Grim Mariupolis, but the game is currently on track for completion sometime this summer. In the meantime, in order to get it on Steam the developers have launched a Greenlight campaign that is seeking public support.

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