“5 days” is a nice little horror adventure. Five people are locked together in a mansion with colorful history, looking for a way out. A murderer starts picking them off one by one, and it’s up to you to stop him and find a way out.
The first day is mostly spent running around the mansion rounding everyone up and picking up loose inventory items. Not so much about puzzling as it is about learning the layout of the mansion. The second day is a bit more puzzling. The third day is the meatiest, where the entire mansion is unlocked and most of the deductions are made. The fourth day is mostly there so the game can be called “five days”, and the fifth day is the grand finale.
Puzzles are okay - logical within the context (no standalone puzzles) and fair for most part. The fifth day is considerably worse in that regard. It has a magically appearing inventory item you need to notice, as well as staunch refusal to use some perfectly logical items in lieu of other, functionally equivalent, items.
Time Played: 1-2 hours
Other than that, I’ve seen no issues with the game. It’s not particularly horrifying, but it still creates an atmosphere using some nice subtle touches.