
Horror-themed adventure games have come and gone, but none quite like Lucius. Inspired by movies like The Omen and The Exorcist, Lucius is a third-person adventure game that puts you in the shoes of a six-year-old boy growing up in a wealthy household who just happens to be possessed by the devil. And unlike your typical horror-themed adventure game, instead of escaping from a creepy mansion with your life and limbs intact, this time you’re the one doing the killing. Lots of it.
At the Game Developer’s Conference, I met with Claas Wolter, PR Manager for publisher Lace Mamba Global, to get a sneak peek at this unusual game. Our demo began as Lucius, a seemingly normal six-year-old boy, wakes up in his bedroom to find a message from his “father” (a.k.a. Satan). The player’s mission, I soon learned, is to systematically eliminate Lucius’s family and other members of the household by whatever gruesome means necessary. To do so, you must orchestrate fatal “accidents” so that no one suspects you.
How did young Lucius end up in this mess? He has his grandfather to thank. Years earlier, the patriarch agreed to sell his first grandchild’s soul to the devil. Now Satan is making good on the bargain by driving Lucius to kill off members of his household one by one. Initially the boy doesn’t know why he’s compelled to do what he is, but as the game progresses, he (and the player) will gain a better understanding of the family history and what’s at stake.

The premise is a bit easier to stomach when you consider that the victims aren’t exactly in line for sainthood themselves. For example, Lucius’s uncle is a porn photographer who’s having affairs with multiple members of the household staff. In fact, one of these liaisons—a kitchen maid—is Lucius’s first target. Killing her will involve finding a padlock, following her to a walk-in freezer, and… you can probably guess how she meets her maker. Once the deed is done, Lucius must hide the evidence so no one suspects him.
If this all sounds soulless, well, that’s because it is. In the gameplay slice I saw, Lucius didn’t appear to feel remorse for his actions; he’s entirely under the devil’s control. Wolter explained that as the game progresses, a moral struggle does develop to some degree, but as in a horror movie, much of Lucius’s wicked fun comes from witnessing the gory depths to which the possessed character will sink, to carry out his father’s commands.
Lucius takes place in a large Victorian-influenced mansion. Even in the early version I saw, the graphics were impressive. The 3D world has a very open feel, with secondary characters moving between rooms and a day/night cycle prompting dramatic lighting changes as time passes. The player can control the camera to look around the detailed environments and the house itself is huge, with numerous rooms to explore. (I counted at least a dozen during our brief demo, and Wolter said there are also hidden areas to discover.) A map will be available to streamline navigation. Keyboard controls were used in the demonstration, but gamepads may also be supported in the final game.

The storyline spans about 20 days, with Satan giving Lucius daily instructions to kill a particular member of the household. (As you might expect, he and Lucius communicate via a Ouija board.) Though some activities will be optional, progress is mostly linear, with gameplay that primarily involves orchestrating fatal accidents and framing other characters for the crimes. Early puzzles have an emphasis on finding, using, and combining items correctly, while later tasks will also require the boy’s developing supernatural powers, such as telekinesis and mind control.
Above all, Lucius needs to be sneaky, because NPCs (including the police officers who show up to investigate the murders) can catch him in the act. This requires cunning on the player’s part, but Wolter stressed that gameplay relies less on stealthy timing than on setting up a situation properly. In many cases, you’ll need to make sure you’re well hidden before carrying out an action. For example, at once point Lucius must swipe a pack of cigarettes off a table. If you try to take them while Lucius is in plain sight, he’ll get caught. Instead, you must grab them while hiding behind a nearby chair. Lucius saves automatically at certain checkpoints, so if you do get caught, the game resumes from the last save.
Precocious young Lucius takes notes in his diary, which can provide hints if you get stuck, and other characters sometimes drop clues if you talk to them. In another user-friendly feature, the game will have a hotspot finder to identify areas where you can interact. In my demo, this took the form of yellow outlines that appeared around interactive items as Lucius approached them, but the presentation may be different in the final version.
This debut game from Helsinki-based Shiver Games will release on PC this summer. To learn more about Lucius, read on for Jack Allin’s interview with Shiver Games’ co-founder Johannes Aikio.
Continued on the next page...| Territory | Date | Publisher |
United Kingdom |
October 26 2012 | Lace Mamba Global |
There is not enough words to describe how much I am looking forward to this game.
I love the concept and the art looks great.
Also, you get to kill people for fun. Yay! ^^
Hmm. I guess I would find this project more interesting if the storyline was more open to allowing for there to be a moral struggle in the protagonist.
Here’s how I respond to it. It sounds revolting and I have no intention of buying it.
Wow, I honestly don’t know how I feel about this one! I’ve never been squeamish about immoral mayhem of any kind whether I’m playing adventures or RPGs, and both genres thrive on chaos of the-developer’s-imagination-running-berserk sort, but this game! It doesn’t bother me at a religious level, and the justification that the people Lucius kills are no daisies themselves is well and good, but to actually play as the murder weapon and revel in that, or at the very least, the flush of a job well done? The gameplay sounds interesting, especially touches like the telekinesis affecting NPCs or there being implications of carrying ‘forbidden’ items. Lucius, even without the Satanic mind control, may be too young a child in too weird a household to be seriously conflicted by the moral dilemma, but for the players, who are (hopefully) not thus afflicted, I wonder how it’d be to step into the shoes of a demonic baby serial killer! I’d try this, if only to address my own morbid curiosity.
Vey weak storyline. Seems like a strategy game with tasks to be accomplished.
I will wait till the game is out, then I will read some full reviews and decide if the game will be bought….
intriguing, provided the game has enough depth to not just depend on controversy to sell then it could be pretty interesting. the Hitman games are kind of fun and this seems like a similar thing but with heavier puzzle emphasis
You said the graphics are good. I had a look at the trailer and the graphics looked pretty poor. Especially at the bit where the butcher is chopping meat. Was that trailer a particularly early release?
I hadn’t seen the trailers but just went to the official Lucius site to watch them. The graphics looked sharper in the demo I saw than in the “Death Becomes You” trailer. Of course, that’s going on memory, and could also have something to do with the hardware of the demo machine vs. the configuration of the machine used to capture the trailer video. But my impression after watching the trailer is that the build I saw was nicer looking.
That being said, the demo build did not have final animation, so where the preview references good graphics I’m specifically talking about the environments, not character animations.
I must admit that what is expected of the player in this game sounds pretty revolting to me as well.
. It’s one thing to kill people who are out to kill you, or killing your enemy in war, or even like in the show Dexter, other serial killers. ..but to “have fun” killing what are basically innocent people (even if they are not morally lily-white) without them even having a chance of fighting back, certainly does not sound like my idea of fun. ![]()

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