As you play through the game, it becomes apparent that Leonardo is reminiscent in character to that of Sherlock Holmes: uncannily logical and possessing the ability to analyze situations from the smallest of clues that many others would overlook. Just like Holmes, Leonardo regularly summarizes his theories throughout the investigation, and while this is a strength in many ways, giving the character personality and providing ample opportunities for interaction with other characters, it can at times leave you feeling frustrated. Leonardo is always one step ahead right until the final revelations, and there aren't enough clues left behind for the player to ever work out the mystery before he does, or even alongside him. In this respect, there are times when it feels like you are a spectator watching events unfold without fully being involved. Leonardo also keeps a journal as you progress which can be referred to at any time and is well written, in keeping with the style of his character and having the feel of a medieval document.
Unfortunately, Bruno is cast as the dim-witted idiot of the game, and is quite possibly the most irritating character to ever be featured in an adventure game. An early teen, he not only comes out with the most stupid of comments, he also has a high-pitched whiny voice that makes you cringe every time he speaks. While intentional on the part of the developers (Leonardo often despairs of his inexperienced apprentice, calling Bruno his 'toothache'), it won’t be long before you wish Bruno will become the next mysterious victim at some point. Thankfully, all of the monks encountered, from Brother Martin, the bubbly cook, to the senile gardener Brother Arcadio, are well developed as characters and have interesting dialogue. With the bulk of the game involving investigation, you can expect a lot of conversation, and this is thankfully one of Murder in the Abbey 's strongest attributes. The only downside is the lack of any real investigative strategy. All options have to be exhausted in order to progress, quickly removing the illusion of choice when you realize your response makes little difference to the outcome.
What puzzles there are — and this is one of the weakest aspects of the game — mostly involve fetch and carry quests, acquiring items for other characters in order to receive information to progress. The remaining gameplay involves the collection of objects (naturally themed to their medieval environment, such as candles, herbs, scrolls) that can then be combined with others, and several standalone slider puzzles, which you'll probably either love or hate but are executed reasonably well here. That said, while the puzzles are a bit lacking in variety and on the easy side, they make sense and you rarely feel that leaps of logic have to be reached in order to progress. Strangely, one obstacle involves assembling a pattern in order to unlock a gate, but rather than being asked to solve it yourself, it is done for you in a cutscene, which is something of a missed opportunity on the part of the developer. While the relative lack of challenge prevents Murder of the Abbey from fulfilling its promised 20 hours of gameplay, at around 10-12 hours it is about the right length for the story, never feeling like the game has been padded out unnecessarily.
One bone of contention is that the game is riddled with a few bugs that can completely cripple progress, though it seems to vary when they occur so they may not happen to everyone. One occurred when I opened a parchment of images to compare with a statue but was then unable to close it, leaving me stuck on that screen. It is also possible to have Bruno fall into the well at a certain point (hurray!) but be unable to rescue him. As much as I would have liked to leave him there for all eternity, he is unfortunately needed for some of the game's puzzles and you can't progress without him. If there is a workaround to overcome this dilemma, I sure didn’t find it. Such issues meant I had to restart from different save points to avoid them, and it's a shame that they went unnoticed during development. A lesser problem is when the subtitles do not match the voiced material, while on other occasions sentences are uttered from an entirely random conversation, completely ruining the experience.
Murder in the Abbey is ultimately one of those games that is fairly enjoyable to play through yet leaves you with the feeling that something is missing. The well written dialogue and storyline carry the game respectably, keeping you involved right until the end, but the annoying choice of sidekick, some unfortunate bugs and both the scarcity and unimaginative nature of the puzzles means that the game never feels truly engaging. And while I was generally intrigued by the investigation of Leonardo, it would have helped if I was more personally involved in unravelling the secrets that the abbey had to reveal. Given the striking visuals and rich material at hand, this could have been something special. As it is, Murder in the Abbey is merely a decent rather than an amazing journey into the medieval era.