|
First visit?
Welcome to the premiere destination for adventure game news, reviews and discussion!Getting started: What Are Adventure Games? - Top Games - Common Questions Updates:
interview: Wolfgang Kierdorf of Bad Brain
A couple of days ago a new company called Bad Brain Entertainment announced they had secured the rights to A Vampyre Story, the 2D point-and-click adventure with a visual style similar to The Curse of Monkey Island. As well as having plans to publish other adventure games, rumors immediately began appearing saying that one of those games would be the resurrection of the now-defunct Sam & Max: Freelance Police.
When did you hear about A Vampyre Story? I guess a lot of people are surprised that a brand new German company got the rights to this game, so how did that happen? When I first read about A Vampyre Story in July 2004, the idea of a game about vampires made total sense to me. Vampires have been a trend for years. And movies like Van Helsing, Dracula etc. show that there is an interest. Monsters are timeless, anyway. So I wrote an e-mail to [lead designer] Bill Tiller and he told me that he does need a publisher but even more than that he needs an investor. So I got all the info I needed—the storyline, the demo (yes, there already is a demo), concept art, etc. I was blown away by the graphical style and the humor and I thought, well, if point & click adventures can be brought back to life with real vitality, it has to be done by the guys who have made it best before. So the idea of having a team of ex-LucasArts, Pixar and Disney guys and gals was just mindblowing. And why did they give it to us? That's an easy one. We took hostages :-) Now that A Vampyre Story has found a home, will it soon enter full production? Do you have a new release date for us? Well yes. The date is not fixed yet. We currently plan Q1 or Q2 2006. And some minigames are on the way that introduce the characters and set the mood. You posted some teasers about another game called I-Jet on The Inventory. You were certainly not shying away from hyperbole when you said it would be the largest and finest in adventure game history. Okay, you have our attention... now what can you say about I-Jet that underscores those claims? Okay, here's the deal! It's the next big thing in point & click adventures. The idea is: stick with the same style and the humor, but extend to the new technology. The story of I-Jet is about seven people who lost their children. They disappeared one day and now they want their children back. We hope that we can create a game that appeals both to male and female players. Think of it as a large, playable X-Files episode with seven main characters. You play one of those characters. Every time you play the game you can decide who to play. The chapter structure is that there are single-player chapters (the first three for every character, which totals it to 21) and multiplayer chapters (ten). There will be one more character you can play once you've solved some of the puzzles. This character will have two chapters. So there will be 33 chapters, which is a lot. Every character has its own personality and every character starts in a different country and with a different job. Why is that interesting? It's easy. Firstly: locations. The first three chapters of everyone will be set in their home country. Secondly: people with different professions see things in different ways. An architect will see other things when he enters a room than someone who is a cop. So everytime you play with a different character the same room will change in terms of information and items to collect. So what does that mean for multiplayer? There will be three types of puzzles: single player puzzles, multiplayer-synchronized and multiplayer-asynchronous. The first group consist of standard puzzles which can be found in every adventure. You can solve them in a single player session, no help needed. The second type can only be solved with two or more people at once (meaning playing at the same time, in the same or another room). An example is: one character tries to steal something from an office and needs to distract someone behind the table. So a second character has to call him on the phone to distract him and the first one can take the item. The third kind of puzzle is even better. Characters can leave messages and clues for other players. They don't have to be online at the same time. Every character has a way to communicate. One will have his own website where he leaves info for the others. This information works like an item. Once you have read/heard/received them, you will be able to use them and maybe continue at a location that needs something more. We're currently discussing if it is a good idea to have puzzles that can only be solved by more than one person simultaneously. Maybe there will be more than one way to do it. The graphics are going to be 2D backgrounds with 3D characters and movies with real actors as cutscenes. It's scheduled for release in the second quarter of 2006. Many have attempted to do a multi-player adventure game before, but probably all attempts failed. What makes you sure a modern attempt will work? I guess we have the right mood to do it. We don't look at the multiplayer option from a technical, but from a gameplay standpoint. That makes the difference. Germany is one of the best markets for adventure games in the world. Do you have an explanation for the genre's extreme popularity in your country? That's a good question, though I wouldn't say it's extreme. A good selling point-and-click adventure does 40.000 units in Germany. Compared to The Sims, Doom 3 or other games I would say it's not extreme. And to tell the truth: I don't know. Maybe because companies like DTP kept the torch burning. The other idea is that loads of people played the old LucasArts games and still feel happy when they play games like that again (but that would mean it would happen in other countries too, right)? I don't know. What can you tell about other games in your line-up, such as Quizzoid? Bad Brain wants to do a lot of different games. There is another game in the pipeline which will hit stores in Q2/2005. It's called Quizzoid and it's an online quizshow where you can play with or against others. And once a day you can actually be a candidate for a live show in which you can win prizes like cars, money etc. Think of it as "a web version of a crossover of Who Wants To Be a Millionare and Trivial Pursuit". It's also possible to create your own sets of questions and answers and sell them for points in the Quizzoid Shop. That way you can buy new card-sets, skins, sounds, etc. You see, there is plenty of room. But there is yet another adventure coming our way. It's called The Orgastic Four. It´s scheduled after I-Jet and will be a mix of The A-Team, a 70's porn movie and The Godfather. It will be a South Park-ish, comic-style hyperactive point & click adventure. Have you seen or played any of the "amateur" adventure games made with freeware engines? If so, do you reckon that community can produce something you'd want to publish? Yes, sure. I played Zak McKracken 2, the new version of Maniac Mansion, etc. and sure there might be potential. We have an open ear to everyone who wants to get into the adventure or games business and is willing to work with passion. I recently had a look at the WinterMute engine and Unnamed Project Joe. Maybe we will use the WinterMute engine for future projects. It's a great tool and I guess everybody who has a little programming experience in C, C++ or Java is able to do technically flawless adventures. Back in the times when I did game programming I would have killed for tools like this one. Rumor has it that Bad Brain is attempting to acquire the rights to Sam & Max: Freelance Police. What can you say about that? No comment (I signed an NDA). All I can say is: yes, we are talking to LucasArts about a game that might involve animals, but that's all folks! I guess we will see what´s happening in March 2005 at the latest. Also check our website for more information about our games.
Liked this article? Recommend it by logging in and giving a thumbs up!
Why go to the store or wait for shipping? You can buy and download full version games at Adventure Shop any time, no matter where you live.
0 Comments
Post a comment!
Want to comment? It's easy. First, you need a free user account. You can register one here. You can use your account to post comments, post messages on the forum or to rate articles. Once you have an account, log in at the top of the page and return to find a comment posting form waiting for your input!
Affiliate advertisement - Click here for more casual adventure games from Big Fish Games!
|