Articles by Jack Allin:
Eye on iOS: Volume 8 feature
From Cognition to Sherlock Holmes to Gemini Rue, we've fetched all the latest adventures from the App Store.
Our ongoing search for alternate puzzle-solving experiences took us through a portal into two reality-shifting dimensions.
If Not Puzzles… What? feature
Riddle me this: Are puzzles really important to adventures, or are they holding back the genre like an obstacle blocking forward progress?
Outside the confines of traditional genre borders, two little bots braved the platforming world in search of challenging puzzles.
Primordia - Wormwood Studios interview
After wading into the desolate robotic wastelands of Primorida for an early look, we caught up with its indie creators to learn more.
Adventures have long been speaking to us, but it's time they finally let players talk back.
Day One - Pendulo Studios interview
With the days counting down on Pendulo's crowdfunding campaign, we nabbed art director Rafael Latiegui to discuss issues of life and death.
The Producer and Project Leader served as informants into the classifed details of the latest secret file.
We pulled an extensive interview our of our hat with the man behind Daedalic's latest magical fantasy adventure.
Richard & Alice preview
We caught our first look at Richard & Alice, then interviewed Lewis & Ashton, the co-creators of this promising post-apocalyptic indie adventure.
The Negative Psychology of No feature
With the genre's popularity shrinking over the years, it's time adventures stopped purposely turning people away.
The crowd-sourcing phenomenon may be a dream come true, but it comes with a pinch of caution.
Tex Murphy Dons Fedora Once Again interview
With a brand new Tex Murphy adventure now a distinct possibility, we grabbed Chris Jones and Aaron Conners to find out what they've been keeping under their hats.
Jane Jensen: Back Home on Pinkerton Road interview
We went farming for some insight from the master storyteller herself, and harvested a cornucopia of answers, anecdotes, and never-before-seen materials past and present.
The Journey Down - Theo Waern interview
An early preview showed everything's looking up for this delightful African-tinged adventure, and we unmasked the game's creator for a behind-the-scenes interview.