Articles by Jack Allin:
With his Kickstarter sailing perilously towards the finish line, we caught up with the Mighty Artist/Designer! to discuss his new pirate adventure.
Got a passion for adventure games and a willingness to help make AG bigger and better than ever? Find out how you can inside!
The Raven hands-on archived preview
We stole an early look at KING Art's upcoming 1960s heist adventure, and it looks like it could be another feather in the German studio's cap.
From Cognition to Sherlock Holmes to Gemini Rue, we've fetched all the latest adventures from the App Store.
Our ongoing search for alternate puzzle-solving experiences took us through a portal into two reality-shifting dimensions.
Riddle me this: Are puzzles really important to adventures, or are they holding back the genre like an obstacle blocking forward progress?
Outside the confines of traditional genre borders, two little bots braved the platforming world in search of challenging puzzles.
Primordia - Wormwood Studios interview
After wading into the desolate robotic wastelands of Primorida for an early look, we caught up with its indie creators to learn more.
Adventures have long been speaking to us, but it's time they finally let players talk back.
Day One - Pendulo Studios interview
With the days counting down on Pendulo's crowdfunding campaign, we nabbed art director Rafael Latiegui to discuss issues of life and death.
The Producer and Project Leader served as informants into the classifed details of the latest secret file.
We pulled an extensive interview our of our hat with the man behind Daedalic's latest magical fantasy adventure.
Richard & Alice archived preview
We caught our first look at Richard & Alice, then interviewed Lewis & Ashton, the co-creators of this promising post-apocalyptic indie adventure.
With the genre's popularity shrinking over the years, it's time adventures stopped purposely turning people away.
The crowd-sourcing phenomenon may be a dream come true, but it comes with a pinch of caution.