Hi, and Namaste from New Delhi, India!
In 1983, my father brought home a ZX Spectrum and cassettes of Maze Chase and Horace Goes Skiing. I was seven, my brother was four. We spent countless breathless hours evading capture by the four monsters on our brand new colour television (though, given our tropical upbringing, the skiing was definitely awkward).
Then came our laptop, a Bondwell 286 with a monochrome screen, and floppies of DigDug, Pac-Man, Professional Write, and Wishbringer. The last – a text adventure – baffled us. But with a dogged perseverance now lost in the mists of time, endless walk left, search tree, open door later, we figured it out. Life has been virtually crazy since.
I must admit, we were spoiled by the heydays of adventure games. The Quest for Glory titles, Monkey Island I, Gabriel Knight I – affectionately embraced classics now, were the games du jour, and disciples fell to their knees at the mention of the word Sierra. In the absence of forums and walkthroughs (how did we ever manage without the ‘net?!), we took MONTHS to complete each game, bleary-eyed with pixel-hunting, confounded by inventories jam-packed with items like ‘snot’ and ‘grog’, blissfully immersed in lives that bore no resemblance to our real ones.
Till someone shouted action. Actually, a lot of people must have. The ice age (or the meteor, take your pick) hit and suddenly, adventure games were the new dinosaurs. But when one door shuts, another opens (if it doesn’t, use the crowbar languishing in the inventory). The dark night ended with the advent of RPGs, and I was back in business, trawling through endless realms chasing fantastic monsters and running mundane errands, helped by my AI pal through combat sequences. And yet, I missed my first love.
The resurgence of adventure games thus brings me both relief and joy. The classic formats, of course. But I have a new interest too - the ‘casual adventures’ that are blazing a trail of glory through audiences that earlier stayed away, finding the genre boring, tedious and unapproachable. I find this development super-exciting, because these fun-blends are taking adventure games mainstream at an unprecedented rate, stripping off the cloak of pseudo-exclusivity and blowing the lid off the myth that intelligent=uncool. That revelation was long overdue.
In my spare time, I serve as the Chief Operating Officer of a medium-sized company that develops corporate communication portals.
Adventures: Gabriel Knight I, Quest for Glory IV, Monkey Island I, Indiana Jones and the Fate Of Atlantis, Syberia I, Black Mirror I & II, Broken Sword I, Secret Files: Tunguska
RPG: Baldur’s Gate II, KotOR I, The Witcher, Fallout II, Dragon Age: Origins, Planescape: Torment, Arcanum
Others: Age of Empires, Star Wars: Galactic Battlegrounds, Star Wars: Empire At War, Emperor: Rise of the Middle Kingdom, Company of Heroes, Desperadoes: Wanted Dead Or Alive
My blog: http://gamrgrl.com
Play and let play!
Articles by Shuva Raha:
Bulb Boy review
This short and charmingly surreal horror game is a glowing example of traditional adventure elements mixed with nail-biting physics-based challenges.
Anna’s Quest review
The now-complete fantasy adventure by Daedalic isn't too much or too little to bear, it's juuuust right in all the important ways.
Bigger but not better, the second installment is plagued by both technical issues and poor design choices.
The epic fantasy sequel is pregnant with quests and quips and stunning production values, if not quite delivering the same story quality as its esteemed predecessor.
Randal’s Monday review
Its looks slick and gags abound, but this raunchy Groundhog Day-style adventure isn't much more fun than a week's worth of Mondays.
Gabriel Knight: 20th Anniversary Edition hands-on archived preview
A whole new generation of gamers will soon inherit Sins of the Fathers, now magnified in Jane Jensen's slick remake.
Whispering Willows review
This supernatural mystery soars in story and production values, but is dragged down to earth by its plodding gameplay.
The second installment returns with a vengeance, dramatically raising the stakes of this religio-political thriller.
Revolution's two-part globetrotting sequel is now complete, successfully triumphing over the curse of high expectations.
Broken Sword 5: The Serpent’s Curse - Part One archived preview
The series makes a welcome return to its traditional roots with a rousing opening installment, but slices the fifth adventure into two distinct parts.
Secret Files: Sam Peters review
This spin-off adventure reclaims some of the series' lost magic, though it peters out with an abrupt ending that arrives all too soon.
The opening volume introduces a compelling anti-hero and complex medieval mystery, though a rash of minor ailments mars the experience somewhat.
The Night of the Rabbit review
Daedalic's gorgeous fantasy adventure is a truly magical journey until the charm wears off in ill-advised detours towards the end.
The first commercial follow-up to the free series debut shows plenty of promise, but hasn't yet overthrown its shallow introductory nature
KING Art's fantasy prequel is a fun way to chill with some traditional adventurey fun, but it slips a little from its predecessor's towering standards.