Shuva Raha Staff Bio

Hi, and Namaste from New Delhi, India!

In 1983, my father brought home a ZX Spectrum and cassettes of Maze Chase and Horace Goes Skiing. I was seven, my brother was four. We spent countless breathless hours evading capture by the four monsters on our brand new colour television (though, given our tropical upbringing, the skiing was definitely awkward).

Then came our laptop, a Bondwell 286 with a monochrome screen, and floppies of DigDug, Pac-Man, Professional Write, and Wishbringer. The last – a text adventure – baffled us. But with a dogged perseverance now lost in the mists of time, endless walk left, search tree, open door later, we figured it out. Life has been virtually crazy since.

I must admit, we were spoiled by the heydays of adventure games. The Quest for Glory titles, Monkey Island I, Gabriel Knight I – affectionately embraced classics now, were the games du jour, and disciples fell to their knees at the mention of the word Sierra. In the absence of forums and walkthroughs (how did we ever manage without the ‘net?!), we took MONTHS to complete each game, bleary-eyed with pixel-hunting, confounded by inventories jam-packed with items like ‘snot’ and ‘grog’, blissfully immersed in lives that bore no resemblance to our real ones.

Till someone shouted action. Actually, a lot of people must have. The ice age (or the meteor, take your pick) hit and suddenly, adventure games were the new dinosaurs. But when one door shuts, another opens (if it doesn’t, use the crowbar languishing in the inventory). The dark night ended with the advent of RPGs, and I was back in business, trawling through endless realms chasing fantastic monsters and running mundane errands, helped by my AI pal through combat sequences. And yet, I missed my first love.

The resurgence of adventure games thus brings me both relief and joy. The classic formats, of course. But I have a new interest too - the ‘casual adventures’ that are blazing a trail of glory through audiences that earlier stayed away, finding the genre boring, tedious and unapproachable. I find this development super-exciting, because these fun-blends are taking adventure games mainstream at an unprecedented rate, stripping off the cloak of pseudo-exclusivity and blowing the lid off the myth that intelligent=uncool. That revelation was long overdue.

In my spare time, I serve as the Chief Operating Officer of a medium-sized company that develops corporate communication portals.

My faves:

Adventures: Gabriel Knight I, Quest for Glory IV, Monkey Island I, Indiana Jones and the Fate Of Atlantis, Syberia I, Black Mirror I & II, Broken Sword I, Secret Files: Tunguska

RPG: Baldur’s Gate II, KotOR I, The Witcher, Fallout II, Dragon Age: Origins, Planescape: Torment, Arcanum

Others: Age of Empires, Star Wars: Galactic Battlegrounds, Star Wars: Empire At War, Emperor: Rise of the Middle Kingdom, Company of Heroes, Desperadoes: Wanted Dead Or Alive

My blog: http://gamrgrl.com

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Play and let play!
Shuva

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Articles by Shuva Raha:

Gabriel Knight: 20th Anniversary Edition hands-on preview

A whole new generation of gamers will soon inherit Sins of the Fathers, now magnified in Jane Jensen's slick remake.

PC Mac iPad Android Oct 3, 2014

Whispering Willows review

This supernatural mystery soars in story and production values, but is dragged down to earth by its plodding gameplay.

OUYA PC Mac Linux Sep 22, 2014

Shadows on the Vatican: Act II - Wrath review

The second installment returns with a vengeance, dramatically raising the stakes of this religio-political thriller.

PC May 7, 2014

Broken Sword 5: The Serpent’s Curse review

Revolution's two-part globetrotting sequel is now complete, successfully triumphing over the curse of high expectations.

PC Mac Linux iPhone iPad Android Apr 25, 2014

Broken Sword 5: The Serpent’s Curse - Part One archived preview

The series makes a welcome return to its traditional roots with a rousing opening installment, but slices the fifth adventure into two distinct parts.

PC Mac Linux iPhone iPad Android Dec 18, 2013

Secret Files: Sam Peters review

This spin-off adventure reclaims some of the series' lost magic, though it peters out with an abrupt ending that arrives all too soon.

PC Nov 13, 2013

The Inquisitor: Book 1 - The Plague review

The opening volume introduces a compelling anti-hero and complex medieval mystery, though a rash of minor ailments mars the experience somewhat.

PC Mac iPhone iPad Android Jul 29, 2013

The Night of the Rabbit review

Daedalic's gorgeous fantasy adventure is a truly magical journey until the charm wears off in ill-advised detours towards the end.

PC Mac Jun 3, 2013

Reversion: Chapter 2 - The Meeting review

The first commercial follow-up to the free series debut shows plenty of promise, but hasn't yet overthrown its shallow introductory nature

PC Mar 18, 2013

The Book of Unwritten Tales: The Critter Chronicles review

KING Art's fantasy prequel is a fun way to chill with some traditional adventurey fun, but it slips a little from its predecessor's towering standards.

PC Mac Linux Dec 21, 2012

Lost Chronicles of Zerzura review

Almost lost in publisher limbo, you'll find this 16th century globetrotting adventure a thoroughly entertaining excursion.

Dec 7, 2012

The Odyssey HD review

Homer's epic tale gets a fun comic treatment, but expect a bumpy ride on the return trip from Troy.

PC Mac Linux iPhone iPad Nov 21, 2012

Secret Files 3 review

File the third game under "disappointment", as the scaled-back gameplay and character interaction add up to the weakest adventure in the series.

PC Sep 24, 2012

May’s Mysteries: The Secret of Dragonville review

There isn't much actual mystery, but this surprisingly challenging lite adventure may very well appeal to puzzle lovers.

PC DS Casual Jul 23, 2012

Botanicula review

The seed of delight is planted early in Amanita's creative new adventure, and its abundant charm and surreal game world never stop growing on you.

PC Mac Apr 19, 2012

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