07-07-2011, 11:38 AM | #101 | |
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But your problem is not aspect ratio, it's resolution. For example, If the game had had the same aspect ratio of your display but a higher resolution than your display, (eg. 1422x800, which has a 16:9 aspect ratio), you would've had the same problem. The limitation is basically that your hardware is unable (ie. limited) to display fullscreen images bigger than its native resolution. That seems to be a general rule, it's not just your hardware, no screen will allow images with a resolution that's higher than their native resolution to be displayed in fullscreen mode. In other words, your screen doesn't meet the minimum requirements of the game. Which are, by the way, stated on the website of the developer: Minimum System Requirements: Intel P4 or AMD Athlon 64 processor 1GB system memory Graphics card with DirectX 9 support 1280*800 display resolution 700MB hard disk space |
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07-07-2011, 11:48 AM | #102 |
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[QUOTE=ZeframCochrane;584869]
But your problem is not aspect ratio, it's resolution. For example, If the game had had the same aspect ratio of your display but a higher resolution than your display, (eg. 1422x800, which has a 16 aspect ratio), you would've had the same problem. [/URL] That means i can run this game fullscreen(16: 9) properly only at 1600x900 right?
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07-07-2011, 12:06 PM | #103 | |
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For example, sure, the game will run fine on a 1600x900 (16:9) display (if such display existed), but will also run fine on a 1920x1080 (also 16:9) screen or a 1440x900 (16:10) display. In fact, it will also run fine on a 1280x960 (4:3) screen. Of course, if the aspect ratio of the display is too different from the game's, you get noticable distortion. This is usually not a problem between 16:9 and 16:10, but playing Alpha Polaris on a 4:3 monitor (eg. a 1280x960 (4:3) screen), will result in a noticable horizontal "squishing". |
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07-07-2011, 12:17 PM | #104 | |
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software have no scaling means only a 16:10 monitor will run it properly.
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07-07-2011, 12:31 PM | #105 | |
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But yes, granted, the optimal condition would be to have a 16:10 monitor. To summarize: Lower resolution = technical problem. Display doesn't meet minimum requirements. Game won't start at all. Different aspect ratio but higher resolution = aesthetical problem. Game will start, with moderate or extreme "squishing". Same aspect ratio and higher or equal resolution = optimal condition. Last edited by ZeframCochrane; 07-07-2011 at 12:41 PM. |
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07-07-2011, 12:44 PM | #106 |
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An unheard kind of limitation never see any other game like this.
I've played other games developed with Wintermute like The Lost Crown but this version result of developers choice only? Although it says about: Unlike many similar systems the engine supports virtually any resolution: from 320x200 retro-style to high-res 1024x768 modern looking ones or higher. Both 16bit and 32bit color depths are supported. Colour depth can be also configured by the player at run time - the engine handles the conversion automatically. http://en.wikipedia.org/wiki/Wintermute_Engine
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07-07-2011, 12:52 PM | #107 | |
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And I think that paragraph refers to developing support. That means you can develop the game with virtually any resolution (ie. TLC could be developed at a 1024x768 res, and Alpha Polaris at 1280x800), not that the game will eventually work on any display. |
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07-07-2011, 01:18 PM | #108 | |
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