02-15-2012, 11:16 AM | #41 | |
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Quote:
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02-16-2012, 01:28 AM | #42 |
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Oh no, no, NO!! Browsing the forums, I've just found out the game will use Steam DRM.
http://forum.daedalic.de/viewtopic.p...t=1152&start=0 Why? Just... why? I was so excited, now I'll think twice before deciding to buy it at all. |
02-16-2012, 09:22 AM | #43 |
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Well, I presume Deep Silver plans to use DRM for all its future products because it's the same with Risen 2, sadly.
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02-16-2012, 12:04 PM | #44 | |
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Steam is actually, to me, the least intrusive way to play a game. There's an offline mode, which means that you can play the game offline - after you've activated the game through Steam.
On top of this Daedelic Entertainment and Deep Silver/Koch Media also has the game out on Steam which means more sales as pr. this quote: Quote:
And to me, as said, Steam is the least invasive drm-system, practically no drm at all. You'll need to activate the game via Steam - then you can play in offline mode.
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02-16-2012, 12:05 PM | #45 |
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Forgot the source to quote:
http://forum.daedalic.de/viewtopic.p...st=0&sk=t&sd=a Another ting to consider is this: EA is demanding that Mass Effect 3 players and gamers use their Origin service, both for single player and multiplayer. And for activating the game - and probably also for delivering DLC in the game. And I think - whether we like or not - that this is the way games will be delivered in the future. The big guys like EA and Ubisoft will probably make it if we don't buy some of their games. The little guys like Daedalic probabli will suffer if enough people won't buy their games - because of their game being delivered via Steam.
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02-16-2012, 03:03 PM | #46 | |
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Hold it! Seriously. I've seen this and although it's supposed to be a quote, it is in fact not a quote. (If you try to analyze the style you might recognize that is is not up to snuff regarding what Daedalic would provide). This is someone who wants to come across as (wittily) sarcastic. I think it's an epic fail in that respect. The Steam thing is certainly just a decision that was made by the publisher. Please take your gripes there. |
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02-17-2012, 12:51 AM | #47 |
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Actually that's a quote Daedalic CEO Carsten Fichtelmann made on Facebook.
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02-17-2012, 01:40 AM | #48 |
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That seems to be the case, yes.
Don't have a facebook account, so I can't see the original quote myself. |
02-17-2012, 01:54 AM | #49 |
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Woops, my bad.
I saw this as a quote on the Daedalic site and while it couldn't be found anywhere on the site as an original by someone called "Daedalic" I assumed that it was a fake. I don't "do" Facbook either. |
02-17-2012, 01:58 AM | #50 |
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Apparently, the quote is on a non-public facebook page. Which explains the informal style.
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02-17-2012, 02:16 AM | #51 |
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I don't have a problem with Steam or Origin or other such services. And I know that the publisher decides these things. And my spider sense is telling me that if we want to see adventure games in the future, Steam could be a way to go.
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02-17-2012, 02:22 AM | #52 |
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Yeah, the choice between no Steam and no Daedalic is a no brainer. Still, it bugs me that even the retail version will have to be activated on Steam. Or so I read...
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02-17-2012, 03:12 AM | #53 | |
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Last edited by German; 02-17-2012 at 03:23 AM. |
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02-17-2012, 09:20 AM | #54 |
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An interesting post by Carsten Fichtelmann. I had it translated by one of those infamous online translator thingies, with a little help from me cause those botsies tend to go crazy with the more complex sentences. The English is of course pretty bad, but hopefully intelligible for the most part.
Hello Adventure-Treff Community, whether of this intensive discussion I try again to clarify some things from our point of view. The background is simply too complicated to explain in 1-2 sentences. Where should I start? The markets and the way computer games are sold, have changed rapidly during the last five years. A very big number of bankruptcies of not only German publishers and developers but worldwide, testify to the fact that it is more difficult to earn money with off-line games than one usually thinks. For that matter, it is at least as hard to make money with on-line games. Also, this requires a high degree of experience, good marketing and content which must in the end be used and paid adequately by games. We have the "deluxe situation" in the German market that we still have a very stable and lucrative trade with boxed games (however, it is also declining). The part played by physical trade is clearly bigger than in any other country in the world (this statement refers to PC games, not to console games). In the past (only five years ago) one could with an adventure produced in Germany achieve a good 50% of the planned income abroad. There were other strong adventure markets, like France, Russia or the USA. In addition, markets with at least some sales, for example Poland, UK, Italy, Spain. Today one must conclude that nearly all the other markets are either dead or impossible to serve with boxed products. The sales figures are incredibly bad. Localisation of adventures is no longer worthwhile. In the USA, as a result of severe selection, only very few computer games are released in the normal boxed trade (Madden, Sims, Starcraft 2 and - well, that’s about it). Chains like WalMart, BestBuy, Target or GameStop simply don’t touch adventures anymore. Only in Germany or rather in the German-speaking countries this does not apply. Here retail trade still functions. This is precisely why Tim Schafer said that adventures exist only in our memory, our dreams and in Germany. And for this very reason Steam is so important. No country, no continent and no retail partner is capable of reaching customers worldwide and selling really good games so effectively to interested customers. And nobody treats one so fairly, provided one is a partner of Steam and support a game themselves. Our problem is that all the other on-line retailers in the world together produce only 10-20% of what Steam can accomplish when they really push a game. Our position is that we firmly believe that, e.g., Deponia would sell a lot on Steam. We will present the game to Steam in three weeks at the GDC final. They rejected ANB and Edna Bricht Aus (after three presentations) on the grounds that they think their target group is not interested in the game. Now we can discuss whether the translation is not optimum or whether our games are not always perfect technically. But of crucial importance is that the selection process of adventures is very arbitrary. There are a lot of adventures on Steam. In our opinion, many of them don’t have anything like the quality of a Deponia or Edna. And there are even some adventures which are bought regularly over a long period, as is usual with adventures, and titles which sell almost unbelievable numbers on Steam. If we had one such hit, we could develop ten Deponias. Thus we try to survive somehow, until we finally pull it off. Concerning Das Schwarze Auge: Satinavs Ketten, our partner Koch Media has asked us whether we can integrate Steamworks, so that we can market the title better. Koch Media too had a hard time with Steam in the past. After they had a superhit with Dead Island, however, it has become easier. Our future strategy could look like this. We release digitally worldwide with Steam and other partners, and there are 2-3 countries where we sell a boxed version without DRM. This is, in principle, the plan for Deponia 1 + 2 + 3 and Harvey’s New Eyes. The good sales at the start of Deponia will bring us a little if we cannot roll out the title internationally. In that case we write at the end a black zero and remain dependant on circumstances which have a high frustration potential. Why? Quite simply, we have introduced Deponia to every relevant German investment partner since late summer 2008. And all of them rejected the game. Among them companies which release or have released one adventure flop after another, and yet laughed at our Deponia. Then you try it somehow yourself. With the help of our distributor Eurovideo we could prove it in the end. THANKS! Deponia has been the most successful start (measured by sales in the first two weeks) of a new adventure market in Germany during the last ten years. The market is much more difficult and worse than five years ago. Nevertheless, the game has sold better at its start than all big adventure hits of the last 10 years (Black Mirror, Dreamfall, Geheimakte Tunguska, Jack Keane, Ankh, BouT, Edna, TWW etc.). Already after one week one can conclude that no partner that we offered the game to would have lost money on it. Quite simply because the Erstauslieferungsmenge is returned only in a small degree or not at all by retail, and therefore is also paid. Often one knows only two years later whether a title has counted. However, for adventures it is important whether the game also sells well during a long period. This is not clear yet. In particular for the abovementioned titles counts that they were all successful because they have sold well for a very long time. Back to Steam: Just as there are apparently customers who tell us that they won’t buy our games if we have Steam activation, there are customers (also in Germany), above all worldwide, who use only Steam. We do not reach these customers alternatively (outside Germany) at all. We have the choice between the plague or the cholera. With The Whispered World some things went wrong with the Steam release (no demo, wrong price, no ads and almost one year after the English box release etc.); nevertheless the game sold continuously on Steam. In a Bundle-sales action the last year in September about 6,000 copies of the game were sold in ONLY TWO DAYS. TWW is a game from our early days. Now I do not want to go into detail about why we earn little to nothing on the Steam sales. What one can see, however, is that people over the whole world buy the game. TWW is bought by people from India, Scandinavia, Dubai, South Africa, Korea, Eastern Europe etc. We can reach gamers in these countries almost only through Steam. Our goal is that we get the chance to place one of our games there, and then also like in Germany simply have the chance to support sales OURSELVES with creative ideas, PR and marketing. And if we manage this, we will certainly become successful there as well. Take another example: The French film “Intouchables” (Ziemlich beste Freunde). It runs at the moment with incredibly big success in the German cinemas and absolutely unexpectedly for a lot of people. This is a good comparison in so far that cinemas or the distributors had the courage to buy it. Only when Steam tries out one of our really good titles and takes it seriously, we can prove that there are a lot of people who like our games. Of course there are also people to whom this does not apply. Completely OK. Our games are different (humorous). This is why we would be glad if you would buy DSA, provided that you would have bought it (without Steam), also with Steam. And if you support the Steam petition, so that one notices in Seattle that there are indeed people who want to have such humorous games. Even if you do not like our games, support us anyway, because then you also support enterprise like King Art with BouT or Animation Arts with their episodic developments. And these companies simply deserve that their games get a chance internationally because they develop adventures with the same passion as we. Please sign: http: // forums.steampowered.com/forum .... php? t=2502739 Best regards and have a nice week-end Carsten Fichtelmann |
02-17-2012, 11:06 AM | #55 | |
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So... essentially, what it comes down to is they have their hands tied - they can't rely on boxed copies to provide a steady stream of income to keep them afloat anymore. To make matters worse, Valve turned out to be (pardon my language) assholes who kept rejecting Daedalic's games repeatedly while allowing pure shovelware to be sold on Steam.
What that means is the only way for Ddc's adventures to appear on that particular distribution channel for sure is to use Steam DRM. Now, that just reeks of Valve abusing their nigh-monopolistic dominance in the digital distribution market, they're forcing more and more developers and publishers to adopt Steamworks that way. When given a choice between buying Daedalic's games with Steam DRM and seeing the company's downfall, I'll choose the former... but wow, that's a terrible situation they and their fans have found themselves in. Quote:
When you buy a title utilizing a DVD-check or a one-time activation, it comes down to inserting the disc in the drive, istalling and at worst going online for literally two seconds for the *.exe to verify. You can install your game offline, that's very important. Very often, a patch is released which removes the disc check/activation completely. So-called "Steam activation" requires that you: - have a fast internet connection - are online for the whole installation process, which might take hours (why? read below, please) - accept the fact the disc you purchased if full of useless, encrypted data, you'll never install the game from it without connecting to Valve servers, which defeats the purpose of getting a boxed copy You have to follow these steps: - go online - insert the disc - install Steam first - log in to the client - wait for the client to update - wait for the files on the disc to decrypt first - wait for the installer to copy the decrypted files (if at any point your internet connection drops for one second, the installation will be aborted! I learned it the hard way) - once it's done, Steam will begin downloading data which aren't on the disc, but are necessary for your game to run, very often, that's hundreds of MBs, over a GB or two in extreme cases - I strongly recommend that you verify game cache once this process is finished, Steam tends to corrupt game files while updating them sometimes - which leads to even more downloading (do I really have to point out that it can take hours if you're on a slow connection?) - when the installation is finished, you can go offline, sure, but notice in order to do that, you have to be connected. Offline mode flat out refuses to work for a legion of Steam users when it's needed, that is, if your connection suddenly drops. Period. - icing on the cake: even if you switch Steam to offline mode, Steam DRM'd games require that you launch the client first and keep it running in the background AT ALL TIMES. If you don't do that, your game won't launch. Of course, if you decide to download the game from Steam instead of "activating" the disc version, many of these steps can be skipped, but equally many still remain, like the ludicrous requirement to have Steam running in the background. Last edited by Phaid; 02-17-2012 at 11:32 AM. |
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02-17-2012, 12:01 PM | #56 | |
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I think it's publisher Deep Silver who demands Steam as DRM. They're also doing it with Risen 2. And while I wouldn't say that the people behind Steam are "assholes", I would say that their behaviour is irresponsible. |
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02-21-2012, 01:41 PM | #57 |
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3 songs can be heard on the official site. It sounds rather nice.
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03-30-2012, 02:03 PM | #58 |
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So, the game is postponed until June 22nd. Hmm, does these new screenshots indicate there will be two playable characters?
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03-30-2012, 03:07 PM | #59 |
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maybe....it's nothing new certainly so it's possible.
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03-30-2012, 03:32 PM | #60 |
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