12-01-2008, 11:50 AM | #41 |
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12-01-2008, 09:40 PM | #42 |
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12-01-2008, 11:30 PM | #43 |
i like cookies
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shivers 1 & 2 (wut can i say...im a puzzle h00r)
phantasmagoria 2 gabriel knight 2 phantasmagoria 1 gabriel knight 1 gabriel knight 3 torrins passage lol (i dun really consider dr brain an adventure game) ive never played any of the kings quest/police quest/space quest and prolly wont ever .___. |
12-02-2008, 03:41 AM | #44 |
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Can I ask why?
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12-02-2008, 03:50 AM | #45 |
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It shows how much I dislike Sierra when I say that my favourite game of their that I've played is Phantasmagoria 2....
On the other hand, I've only played AGS remakes of LSL2, LSL3, QFG2, KQ1&2 and the original Shivers. I have vague memories of starting a GK, but I'm not sure which one. |
12-02-2008, 10:22 AM | #46 |
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I have noticed that often when people say they dislike Sierra games it turns out that they have played very few and usually when they were fairly young.
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12-02-2008, 10:34 AM | #47 |
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Whoa! I had no idea there was a LSL2 remake. Just googled it and found the download link, so thank you. I couldn't find anything on the LSL3 remake, though. Any idea if it's still out there for download?
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12-02-2008, 10:43 AM | #48 | |
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Quote:
Graphically it´s identical t the original version. But they incorporated a point & click interface. I had fun with the game |
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12-02-2008, 02:14 PM | #49 | |
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And given that the Sierra games were published in the 80s/90s, then most 20/30-somethings (a large proportion of gamers) will have been quite young then... |
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12-02-2008, 02:35 PM | #50 | |
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I haven't played through even 10% of Sierras games, but I like those I've played. The only reason I don't play the others is because when I was young, I had no qualms about using a walkthrough to play through them - but today I don't like using walkthroughs at all. Not to mention, I hate the aspect of dying in adventure games (thank god that element at least is somewhat extinct) - especially when it's as random as in a lot of Sierra games. I feel I get punished for wanting to explore and try things. |
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12-02-2008, 03:49 PM | #51 | |
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Aside from the earlier game (KQ1-3, LSL1, PQ1), where the actual death scenes could occur at random, death is never a random thing in Sierra's titles. It's always quite clear when and how you're getting the chance to die, so that you can easily save before entering the dangerous situation. A good example comes from that little masterpiece, PQ2: Sonny Bonds - and dozen of police backup - are cornering a very dangerous suspect, capable of kidnapping, drug dealing and murder; in the end, they succeed and reach his motel room, where he may have imprisoned a woman... The entire situation is screaming: SAVE, 'cause here you can get in serious trouble, so saving would be wise. On the other hand, the dead end can be more tricky, I admit it. But, also in this case, we're talking of their very early games (the AGI engine games, to speak clearly), 'cause in the latter the risk of reaching potential dead-ends decreased enormously. Even the so-bashed KQ5 has only one nasty, unpredictable, unforeseeable, surprising dead-end, whilst KQ6 hasn't any. The three Gabriel Knight games don't have dead-ends either, nor Phantasmagoria. The forth Police Quest - as LSL6 and 7 - don't have any as well. Freddy Pharkas, as far as I can remember, can reach an unwinnable situation only at the very beginning of the second chapter, but only if the player is really slow. And so on... To shorten the subject, random death and insidious dead-ends were common only in the very first Sierra games, and not in each and every one of them.
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12-02-2008, 04:27 PM | #52 |
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Ironically though, those are some of my favourites.
I'm a big fan of LSL series and PQ1-3. In LSL2, forgetting some items will get you to a dead end a bit later in the game. Also, going to sleep in your own cabin is hazardous for your health. Why? Because you share it with a fat chick? Stuff like that doesn't exactly encourage you to explore. PQ2, not sure if it's even hinted at that you need to adjust the aim on your gun. But if you don't, you'll have a hard time later in the game progressing. You WILL die. LSL5 - don't degauss the tape, you'll be in trouble and have to restart/reload an earlier save. LSL3 - don't bring a bottle of water, and you'll die in the maze. Forget the magic marker, and you'll never see the ending. Select the wrong dialogue option in any of the Dynamix games (Willy Beamish, Rise of the Dragon, Heart of China), and it's game over (it's A Part Of The Sierra Family).Things like these are not very encouraging. But I wasn't going to defend the Sierra haters or anything. Just pointed out that people may have played quite a few Sierra games, and some aspects were simply not for them. |
12-02-2008, 05:06 PM | #53 |
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it was before my time
i got my first pc in '95 jus in time for shivers 1&2, gk2 and phas1&2 (i actually didnt play gk1 until last year, followed by a re-play of gk2, and now currently playin gk3) torrins passage was my first adventure game evar and i fell in wuv ^__^ i dunno if i can stomach the old games lol i wouldnt mind playin kq6 or sumptin but i hate jumpin in a series in the middle id feel obligated to go thru 1-7 in order oh....and i was 10yrs old when i played phas2 0__o lol no wonder im so messed in teh head @__@ |
12-02-2008, 10:04 PM | #54 | |
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12-03-2008, 03:04 AM | #55 |
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12-03-2008, 05:32 AM | #56 |
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A "please" sound enough polite to me. It's true that for me - I'm not an English-native speaker - is sometimes really hard to understand what Snaek is writing.
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12-03-2008, 05:43 AM | #57 | ||
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Aside from LSL5, you mention only AGI games which were, like I said in my previous post, more prone to dead ends and deaths.
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Few Sierra games, and maybe the very first ones. Because, as we stated, the SCI games were a lot less unforgiving. I have to agree with Collector: sometimes, people bashing Sierra never played a lot of their games, and usually the early ones when they were pretty young.
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12-03-2008, 07:12 AM | #58 |
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Well, please doesn't make it any more polite really. If I said, "shut the fuck up, please", would that be polite? Anyway, it sounded more like mocking imo, but that could just be my paranoia.
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12-03-2008, 07:18 AM | #59 |
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Well, it would be polite-er.
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12-07-2008, 03:50 PM | #60 |
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The only true dead end I've found in a Sierra game was in Shivers 1. Even there, it took an extraordinary amount of bad luck to find yourself a situation from which there was no escape other than to go back to a prior save and start over.
Death in the early Sierra games was often frustrating. Typing in two seeminly identcal phrases could have totally opposite results. In KQ1 if you typed in "Push Rock" you were rewarded with a dagger. Type "Pull Rock" and it rolled over you killing you instantly. I found myself saving before I did anything. At times it seemed as if I was spending more time saving the game than playing the game. And given the limited number of SaveGame slots one occasionally had to make choices that would be regretted later. While they were great games, I can see how a person could come to "dislike" Sierra games if his or her only exposure to same was during the text parsing days.
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For whom the games toll... They toll for thee Last edited by rtrooney; 12-08-2008 at 07:01 PM. |
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