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The Ballads of Reemus 2 now playing on Kickstarter

ClickShake Games’ founder and sole employee Jay Ziebarth, colloquially known by the moniker Zeebarf, clearly feels that sometimes the best way to move forward is to take a few steps back. And so it is that his upcoming second commercial entry in the Ballads of Reemus series, currently seeking funding through Kickstarter, is actually a revisiting of the original free-to-play Several Journeys of Reemus browser games.

Once again, Reemus the exterminator finds his chances of starring in his own heroic ballad quickly going from slim to none. His rivals at Pest-Go have reduced eliminating pests to child’s play for even the most unskilled commoner. Luckily for Reemus and his sidekick Liam the purple bear (though potentially fatal for everyone else), a sudden invasion of killer Death Slugs gives the duo one last chance to prove their mettle and immortalize their names with their own glorious ballad.

If you’re familiar with the previous Reemus outings, fear not: Zeebarf has promised that although the reboot will incorporate the familiar story elements of previous chapters, The Ballads of Reemus 2 will expand on them with all-new puzzles, longer gameplay, and will include features befitting of a standalone commercial release, such as voice acting. Essentially, all five previously released chapters will be rolled into one, improved upon and polished, to tell the complete saga of Reemus and the Death Slugs.



The game will still use the same clean hand-drawn 2D animation, silly humor, and outstanding voice acting as the previous Ballads release, When the Bed Bites. But don’t just take our word for it: a short prototype is already available for preview on the game’s Kickstarter page.

The Ballads of Reemus 2 is currently planned for a June 2014 launch on PC, Mac, and Linux platforms (with future mobile release plans in the works). You can support the game and reserve a digital copy at the lowest Kickstarter tier for $15 CAD (approximately $14.50 USD). The campaign will continue to run until October 19, seeking $15,000 before that deadline. In the meantime, you can still catch up on the talented indie developer's previous freeware games.

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