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Adventure Game Scene of the Day - Sunday, 24 January
A loose sequel to 7th Guest/11th Hour, Clandestiny is unique for two reasons - it’s probably the only one adventure tackling the Scottish folklore (even in an educative manner via the in-game encyclopedia), and it’s also a 1st-person game with a logic puzzles that has classic 2D cartoon cutscenes - put it all together, and you’ll get a 40-minutes animated movie.
Recently finished: Four Last Things 4/5, Edna & Harvey: The Breakout 5/5, Chains of Satinav 3,95/5, A Vampyre Story 88, Sam Peters 3/5, Broken Sword 1 4,5/5, Broken Sword 2 4,3/5, Broken Sword 3 85, Broken Sword 5 81, Gray Matter 4/5\nCurrently playing: Broken Sword 4, Keepsake (Let\‘s Play), Callahan\‘s Crosstime Saloon (post-Community Playthrough)\nLooking forward to: A Playwright’s Tale
I’ve always liked the look of the screenshots but is the game any good?
I’ve always liked the look of the screenshots but is the game any good?
The game is definitely charming, I can tell you that. I know some people who had great fun with it, and others who loathed it. I’m more in the first category, though:
1) With years (and being spoiled by the full freedom in 1st person games) I came to get easily frustrated by the “slideshow” engine - it’s not that I’m a “graphics whore”, it’s just that I also find it tiresome to get my way around with the slideshow system (I have the same problem with X Files I’m replaying right now). I’d say that every slideshow game needs a map, or a mini-map to see where you are the every moment! The things in Clandestiny are further complicated by the fact that turning “left” or “right” often means a 180° turn, which practically means that you get to the same point whether you clicked left or right, but sometimes it’s a regular 90° turn - and if I tell you that every door in the castle looks the same, you’ll realize the problem! ;) (sure, you’ll get used to it, and learn your way around… but it can still be a pain in the a…)
2) There’re no subtitles (or diary) in the game, and the cartoon cutscenes hold a valuable hints in order to progress - so if you missed something, the only way is to load a saved game and watch them again.
3) Speech and cutscenes can be interrupted, but not the short animation that leads to every door-opening puzzle in the castle, which can be frustrating.
Other than that, it’s one of the first games I can think of that presented UHS-style hints, and it’s to this day the game with one of the best hint systems (similar to Keepsake). There’re 3 difficulty levels, but in reality the easiest one is just a dumbed-down version of the regular puzzles, so I certainly don’t recommend it. And you can’t change the difficulty level once you start the game. There’re very cool question quizzes during the door puzzles, although a minor gripe goes to the fact that you can’t type the words on keyboard, you need to click “letter by letter” with your mouse. In general, even though it’s a lighthearted-“horror” story, logic puzzles are certainly not easy and can be quite challenging (in a good way).
Recently finished: Four Last Things 4/5, Edna & Harvey: The Breakout 5/5, Chains of Satinav 3,95/5, A Vampyre Story 88, Sam Peters 3/5, Broken Sword 1 4,5/5, Broken Sword 2 4,3/5, Broken Sword 3 85, Broken Sword 5 81, Gray Matter 4/5\nCurrently playing: Broken Sword 4, Keepsake (Let\‘s Play), Callahan\‘s Crosstime Saloon (post-Community Playthrough)\nLooking forward to: A Playwright’s Tale
1) With years (and being spoiled by the full freedom in 1st person games) I came to get easily frustrated by the “slideshow” engine - it’s not that I’m a “graphics whore”, it’s just that I also find it tiresome to get my way around with the slideshow system (I have the same problem with X Files I’m replaying right now). I’d say that every slideshow game needs a map
Well, I agree. But I would also say that just about every 3rd person slideshow game of a certain era needs a map as well. As long as we’re talking cartoon games, I’ll throw LSL3 into the mix.
I don’t know whether you are talking about a self-created map, a map that someone else created and made available to you online, a map provided by a UHS, or an interactive map, such as those provided in many casual games.
For whom the games toll,
they toll for thee.
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