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Adventure Game Scene of the Day - Sunday, 24 January

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A loose sequel to 7th Guest/11th Hour, Clandestiny is unique for two reasons - it’s probably the only one adventure tackling the Scottish folklore (even in an educative manner via the in-game encyclopedia), and it’s also a 1st-person game with a logic puzzles that has classic 2D cartoon cutscenes - put it all together, and you’ll get a 40-minutes animated movie.

     

Recently finished: Four Last Things 4/5, Edna & Harvey: The Breakout 5/5, Chains of Satinav 3,95/5, A Vampyre Story 88, Sam Peters 3/5, Broken Sword 1 4,5/5, Broken Sword 2 4,3/5, Broken Sword 3 85, Broken Sword 5 81, Gray Matter 4/5\nCurrently playing: Broken Sword 4, Keepsake (Let\‘s Play), Callahan\‘s Crosstime Saloon (post-Community Playthrough)\nLooking forward to: A Playwright’s Tale

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I’ve always liked the look of the screenshots but is the game any good?

     
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chrissie - 24 January 2016 05:29 PM

I’ve always liked the look of the screenshots but is the game any good?

The game is definitely charming, I can tell you that. I know some people who had great fun with it, and others who loathed it. I’m more in the first category, though:

1) With years (and being spoiled by the full freedom in 1st person games) I came to get easily frustrated by the “slideshow” engine - it’s not that I’m a “graphics whore”, it’s just that I also find it tiresome to get my way around with the slideshow system (I have the same problem with X Files I’m replaying right now). I’d say that every slideshow game needs a map, or a mini-map to see where you are the every moment! Grin The things in Clandestiny are further complicated by the fact that turning “left” or “right” often means a 180° turn, which practically means that you get to the same point whether you clicked left or right, but sometimes it’s a regular 90° turn - and if I tell you that every door in the castle looks the same, you’ll realize the problem! ;) (sure, you’ll get used to it, and learn your way around… but it can still be a pain in the a…)

2) There’re no subtitles (or diary) in the game, and the cartoon cutscenes hold a valuable hints in order to progress - so if you missed something, the only way is to load a saved game and watch them again.

3) Speech and cutscenes can be interrupted, but not the short animation that leads to every door-opening puzzle in the castle, which can be frustrating.


Other than that, it’s one of the first games I can think of that presented UHS-style hints, and it’s to this day the game with one of the best hint systems (similar to Keepsake). There’re 3 difficulty levels, but in reality the easiest one is just a dumbed-down version of the regular puzzles, so I certainly don’t recommend it. And you can’t change the difficulty level once you start the game. There’re very cool question quizzes during the door puzzles, although a minor gripe goes to the fact that you can’t type the words on keyboard, you need to click “letter by letter” with your mouse. In general, even though it’s a lighthearted-“horror” story, logic puzzles are certainly not easy and can be quite challenging (in a good way).

     

Recently finished: Four Last Things 4/5, Edna & Harvey: The Breakout 5/5, Chains of Satinav 3,95/5, A Vampyre Story 88, Sam Peters 3/5, Broken Sword 1 4,5/5, Broken Sword 2 4,3/5, Broken Sword 3 85, Broken Sword 5 81, Gray Matter 4/5\nCurrently playing: Broken Sword 4, Keepsake (Let\‘s Play), Callahan\‘s Crosstime Saloon (post-Community Playthrough)\nLooking forward to: A Playwright’s Tale

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diego - 24 January 2016 05:51 PM

1) With years (and being spoiled by the full freedom in 1st person games) I came to get easily frustrated by the “slideshow” engine - it’s not that I’m a “graphics whore”, it’s just that I also find it tiresome to get my way around with the slideshow system (I have the same problem with X Files I’m replaying right now). I’d say that every slideshow game needs a map

Well, I agree. But I would also say that just about every 3rd person slideshow game of a certain era needs a map as well. As long as we’re talking cartoon games, I’ll throw LSL3 into the mix.

I don’t know whether you are talking about a self-created map, a map that someone else created and made available to you online, a map provided by a UHS, or an interactive map, such as those provided in many casual games.

     

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