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Adventure Game Scene of the Day - Wednesday 4 November
Old Man Stauf built a house, and filled it with his toys
Six guests were invited one night, their screams the only noise
Blood inside the library, blood right up the hall
Dripping down the attic stairs - hey guests, try not to fall
Nobody came out that night, not one was ever seen
But Old Man Stauf is waiting there - crazy, sick, and mean!
The 7th Guest is a game that has a special place in my heart, mainly because it together with Alone in the Dark, really was the first game I played that created an atmosphere so eerie that it made the small hairs on that back of my neck stand up.
In the game we are playing as the titular 7th guest, we have no memory of who we are or how we ended up in Stauf’s house, and the objective is simply to escape the mansion, preferably alive. Doing so we will encounter and interact with the ghosts of the six guests and learn more about what happened here, while of course solving a great deal of different puzzles.
The puzzles are mainly logical isolated puzzles like the bishop puzzle in the screenshot. The objective here is simple enough: Swap the position of the white and black bishops using the normal chess rules, and you can’t place a bishop on a square where it can be taken by an opposing bishop. Simple enough, but perhaps not as easy as it sounds.
For some reason these kinds of isolated logical puzzles are something that we see less and less of nowadays. Yes I know that it doesn’t really makes sense in most games, and for example opening a safe by solving a chess puzzle in an otherwise realistic game has never been a good idea, but I still miss these kinds of small head-scratchers, and there are some games like this one, where they do make perfect sense.
You have to play the game, to find out why you are playing the game! - eXistenZ
Ahhh how appropriate - you fight like a cow! I’m just in the middle of a chess craze… I got “chess fever” once again and I’m watching all sort of clips on YT - Carlsen and Anand matches.. Fishcher vs Spassky…
For some reason these kinds of isolated logical puzzles are something that we see less and less of nowadays.
I don’t share the sentiment - 1st-person Myst clones MIGHT be what we see less and less, but when we get them - it’s usually the isolated logical puzzles. One 5 words for you - The Testament of Sherlock Holmes. I’m playing it right now, it even has a chess puzzle! And a pretty hard one at that, harder than the one in The Whispered World, because it’s a smaller table with queens that must not intersect in its ways.
Recently finished: Four Last Things 4/5, Edna & Harvey: The Breakout 5/5, Chains of Satinav 3,95/5, A Vampyre Story 88, Sam Peters 3/5, Broken Sword 1 4,5/5, Broken Sword 2 4,3/5, Broken Sword 3 85, Broken Sword 5 81, Gray Matter 4/5\nCurrently playing: Broken Sword 4, Keepsake (Let\‘s Play), Callahan\‘s Crosstime Saloon (post-Community Playthrough)\nLooking forward to: A Playwright’s Tale
The Testament of Sherlock Holmes is already 3 years old
Anyway, I’m sure that they still pop up in games now and again, but it is my impression that they are getting less and less common, and that is not necessarily a bad thing, because in most games they don’t really fit in. But when they do fit the story, I personally still like them.
You have to play the game, to find out why you are playing the game! - eXistenZ
In the game we are playing as the titular 7th guest
SPOILERS!!!
(Yes, the game is over 20 years, and the plot was daft, but that’s still a spoiler. )
I don’t share the sentiment - 1st-person Myst clones MIGHT be what we see less and less, but when we get them - it’s usually the isolated logical puzzles.
I know that battle was lost decades ago, but I still wish people would stop associating Myst with stand-alone logic puzzles: it almost didn’t have any! (The clock tower puzzle being one of the few exceptions.) Its many inferior clones (Lighthouse, Shivers…) had lots of them, but not Myst.
(And that was tonight’s episode of “Kurufinwe’s feeling pedantic”! Thanks for watching!)
(And, FWIW, I hated that puzzle with the bishops because the animations were so slow—though not as bad as those in The 11th Hour.)
SPOILERS!!!
Well if that is a spoiler then it is a very minor one, as it is more or less written directly on the box, though not in those exact words. But as I don’t want to spoil anyone, I have added spoiler tags.
You have to play the game, to find out why you are playing the game! - eXistenZ
I liked the music.
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