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Adventure Game Scene of the Day - Thursday 20 August

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Sometimes a game has the right ideas but fails in the execution. The Starship Damrey (3DS) is one of those cases. The game starts with an intriguing message warning that it doesn’t have tutorials or help so those first moments of finding where are you, what can you do and what is going on grab the player, specially since it has a sense of isolation and horror/suspense.
The problem for me was that the gameplay after the intro was not interesting. Remember that part in Pandora Directive in Roswell where you remote-controlled the flying tiny toy through the tubes to reach some rooms and objects? This game is kind of like that since you also remote-control a robot that can only hold 1 object at a time, except this one can’t fly and moves very slowly but the controls are a lot better. The puzzles are really simple and the slow movement through the corridors makes it a bit tedious.
Thankfully the game is short (2-3 hours) and the ending does make it worthwhile since it has a very cool twist at end.

     
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It sounds like a game based on an interesting concept, but frustrating in terms of the actual execution. Was the slow movement an attempt at hyper-realism, do you think?

     
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Becky - 20 August 2015 02:50 PM

It sounds like a game based on an interesting concept, but frustrating in terms of the actual execution. Was the slow movement an attempt at hyper-realism, do you think?

I think so, to emulate the movements of a robot, you could only go forward or backward and turn around on the spot. Tank controls like old Resident Evil games, made exploration more slow.

     

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