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Adventure Game Scene of the Day — Tuesday 22 July 2014
Here’s the first screen of The Shine of a Star (2012). I didn’t make it past the first screen. Read my opinion at your own risk.
Shine, what shine? It should have been called A Star in a Black Hole aka Pixelhunting in the Dark. I wasted 15 minutes exploring the dark screen and found three clickable pixels which resulted in 1) a hardly visible object (a rope?) in my hardly visible inventory; 2) a bubble with an egg in it, which I interpreted as “find lost egg and give it to the sad bird on the right; and 3) the bubble in the screenshot which is abracadabra to me. At first I was determined to solve my problem. How hard can it be, just one screen? I tried to use the rope. I clicked and clicked everywhere, I stared at the stupid bubbles, I tried to find an exit or at the very least a fourth clickable pixel… until I finally realized that the next screen would bring more of the same. Exit Shine of a Star. Games should be fun. Pixelhunting in the Dark is torture!
See you around, wolf. Nerissa
You make me feel like TimovieMan (in Wonderland!) with all these new titles, buddy.
This is a classic Samorost-like point and click adventure developed by a small Swedish team of four people using the Wintermute engine, that was a recent winner in the country’s Game Concept Challenge.
Those Swedes really are weird, aren’t they?
Everybody wants to be Cary Grant.
Even Me.
-Cary Grant
Oknytt was made by Swedes too and it was dark too, but I liked it very much.
See you around, wolf. Nerissa
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