01-09-2008, 01:44 PM | #21 | |
Psychonaut
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You asked why they still make 1st person games and I gave you a compelling reason. Sales.
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01-09-2008, 01:47 PM | #22 |
Templar Knight
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01-09-2008, 02:04 PM | #23 |
Monkeyboy
Join Date: Oct 2006
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I loved the Tex Murphy series, even though I usually stear clear of 1st person ag's. And I hated Myst. Only goes to show that the story being told is far more important than point of view, graphics or inventory handling.
Last edited by Jonatan; 01-09-2008 at 02:55 PM. |
01-09-2008, 02:29 PM | #24 |
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This is a statement to everyone. If you would like to discuss the idea of perspective in a game or other game related things - fine. But there will be no more dissing of people's posts, insulting each other or picking at each other to start a fight.
Consider that your one and ONLY warning. |
01-09-2008, 03:07 PM | #25 |
Unreliable Narrator
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This thread is making baby Squinky cry.
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01-09-2008, 06:45 PM | #26 |
One for the road?
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The problem I have with most 3rd person games is simply this: Watching badly animated characters trudging from one superfluous hotspot to another ("It's just a window." I can see it's a window. You could've told me that from the other side of the screen!) bores me. To an extent that causes me to exit the game, in some cases.
Broken Sword 2 allowed George to describe his surroundings from the spot he was standing in. Of course, his walking speed was still that of octogenarian with a loose colostomy bag, but at least he didn't have to lurch over to every little thing you wanted him to look at. A lot of current third-person adventure games persist in this time-wasting design mechanic. Not all, though. Secret Files allowed you to teleport to location exits by way of double-clicking. Syberia at least allowed your character to run, if you so desired. But in most cases you're forced to endure these mini-expeditions to nowhere in their soul-crushing entirety. Telling a story doesn't have to include massive amounts of walking in silence, does it? On the subject of "immersion", I like first-person games especially for that reason. Note: A first-person adventure doesn't have to be a Myst clone. First-person adventures are usually Myst clones simply because Myst clones are perplexingly popular. And game developers/publishers are lazy. |
01-09-2008, 07:18 PM | #27 |
Adventure Newbie
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01-09-2008, 10:40 PM | #28 |
Senior Member
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First person adventure games are cheaper to produce because they require very, very little animation on the part of the developers. It's also why the ratio of total crap to genuinely good games is terrible. Any hack can afford to release one.
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01-09-2008, 10:41 PM | #29 |
Playing character
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Interesting thread, this. I love first person games, because they give you the impression that YOU experience the adventure, rather than some puppet on the screen. I play MystOnline often. There you have the choice to play in first or third person. Guess what I always use
g_sakil, you sound like someone we had here before who never played 3D adventures because ' many 3D games are dull and sensless shooting around and they don't have anything that requires thinking'. Please make sure you know what you're talking about before posting bold statements like you did. |
01-09-2008, 10:54 PM | #30 | |
merely human
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Where exactly do you get this belief that the majority of players has the same attitude as you?
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01-10-2008, 01:25 AM | #31 | ||||
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And for only one reason you call Secret Files one of the worst adventure games ever?
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01-10-2008, 02:36 AM | #32 | |
Senior Member
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EDIT: I'm not saying that gamers necessarily like first person games as much as they like third person ones, but the top-10 lists would definately look a bit different, if there were more first person games to chose from. As it is, there are not that many on the market, and the majority are Myst-type games, and they obviously don't appeal to everyone. Last edited by Jannik; 01-10-2008 at 02:57 AM. |
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01-10-2008, 03:12 AM | #33 | ||
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Don't the above reveal a paradox? |
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01-10-2008, 04:34 AM | #34 |
The Quiet One
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I don't mind first person adventures either. I do much prefer 3rd person though. I like to see the character i'm playing and normally there are more characters to interact with in 3rd person than 1st. I'm not a big fan of Myst type games (although i own the box set) because of lack of character interaction, big logic/brainteaser puzzles and loads of reading. Although i'll probably play through them all with a walkthrough just to see the beautifully rendered worlds and unravel the stories.
There are some first person adventures that i like though. I found Scratches enjoyable, Barrow Hill was so-so for me, Titanic is a classic means i grew up playing that and i even found the demo of Post Mortem interesting. So, no. I don't think developers should stop making 'em. If they do all the right things i find them just as enjoyable to play as 3rd person adventures.
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01-10-2008, 05:11 AM | #35 | ||
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Lucien21's two comments was - as I interpretate it - answers to your initial post; why companies still produce first person games. His answer to that was: Because they can still sell them. And that's of course true, they can. I was commenting on your statement, that only a few people have first person games on their top-10 lists. The answer to that was: Because there are fewer first person games on the market, and the diversity is limited (there's an overweight of Myst-type games). So the points combined are: It is still profitable for the game companies to produce first person games, but because of the limited diversity, it's somewhat of a niche genre. But not necessarily a small niche; after all there are still released about a handful first person games every year. Last edited by Jannik; 01-10-2008 at 10:26 AM. |
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01-10-2008, 07:04 AM | #36 |
Flower bower bird
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01-10-2008, 07:15 AM | #37 |
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I’m not sure if it’s about first person, second or third. I think it’s more about how well it is done. I loved Syberia and TLJ and am finding games like BS 4 to be perfectly fine for drawing me in. Still, nothing beats the first person game of Riven for drawing me into an atmosphere that feels so real.
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01-10-2008, 07:29 AM | #38 | |
Templar Knight
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I think that the 3rd person is still living in the glory of old lucasarts/sierra games, since I can't seem to find any recent good games (2007), except Sherlock. The 1st person was introduced to gamers through Myst, and too many Myst-like games were produced, I see that the Kheops is trying to make a difference and I have to say that the recent titles were very enjoyable. |
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01-10-2008, 07:32 AM | #39 |
Vigilant
Join Date: Nov 2005
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I absolutely despise first person adventure games because they tend to break the suspension of reality in a game. Moving about in segmented frames always put a hinder on my interest in games regardless of their story and I really can't think of many first person a's that I wholeheartedly enjoyed. Also, I tend to like environments that are filled with life and characters. First person a's are often lacking characters for reasons the plot may supply, or may not.
There is something of an anomoly set in place where nowadays, third person adventures tend to have a higher production value than first person adventure games. Also, I don't know many an adventure game set in the first person that incorperate fictional environments like the enrapturing world of Manny Calavera or the ever enjoyable worlds of Space Quest. It all tends to be a completely straightforward real to semi-real environ with no divergence of setting or character. However, I know that there is still a fan base here for them and I respect that. I sometimes even envy all of you for being able to play those kind of games....games that I might never be able to love, let alone play. |
01-10-2008, 07:44 AM | #40 | ||
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