Reader reviews for Samorost 2
Samorost 2
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Pretty... far too short
So… yes… this game is like Machinarium. But much shorter and more simple. Almost all the puzzles are just pixel hunts, because essentially all you need to do is hit the few hotspots in the right order. I got trapped in one level and had to restart because I did things in the wrong order and had to repeat a puzzle several times for the same reason. I call the puzzles “Just Right” because of that… for the most part, they were far too easy, but there were a few complications that made them annoying and I guess… too hard.
But after this experience and my experience with Machinarium, I probably will not buy Samorost 3, despite all the great demos.
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Time Played: Under 1 hour
Difficulty: Just Right
Rating by Marco Rosenberg (KING Art Games) posted on Mar 25, 2015 | edit | delete
Rating by ulysses_bow posted on Dec 30, 2014 | edit | delete
Only if you love Machinarium
There’s a genre of games, led by Machinarium, where the interface is frustratingly simple, mindless repetition and pixel hunting are considered legitimate challenge and complete lack of guidance is excused by pretty visuals. If you’re into that, Samorost 2 is a fine specimen.
The game is insultingly short - it took 54 minutes to complete according to Steam, and it would’ve taken half that if the game implemented hotspot highlighting.
Graphics don’t scale to the screen size, which means on my completely standard full HD resolution I had to stick my face into the screen to be able to “solve” the many pixel hunts.
Puzzle clues are non-existent. You often have no clue what you’re trying to achieve. Some puzzles require keys that can’t be found in-game, instead the player is expected to figure out one set of gear orientations is more aesthetically pleasing than others, in another the player is expected to assume alien biology is identical to human.
In short, this is an awful game, but only because I haven’t liked any game from this genre.
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Time Played: Under 1 hour