There’re several things I especially liked about the game - the “medieval”, or gothic atmosphere in modern age, and all the little things about the history you’re revealing gradually. Then, the castle itself and its secrets which are quite reminiscent of the mystery in “Phantasmagoria”. Interestingly, opposite to many critics I’ve found voice overs enjoyable overall, and I definitely think Samuel’s voice is one of the best voices I’ve heard in an adventure. You could argue many things, but not the fact that the actor did the job with full commitment to it.
As for puzzles, they’re sort of a mixed bag - some, like riddles on altars, couple of mini-games and the usual inventory fare are very well done, but there’re also bunch of mundane tasks and fetch quests. Couple of them really test the common sense logic, and are obvious only after you’re done with them (boots anyone?). Another drawback is the general “slowness” typical for Future Games, but fortunately you can double click on exits or skip line of a dialog.
Time Played: Over 20 hours
Difficulty: Just Right
But it’s definitely a very good game, one of those where you can name many slight annoyances, but can’t deny its atmosphere. But my biggest gripe is that after the beginning and first part which pulls you in quickly, it somehow loses the pace in the second part. The mystery is still there, but with too many backtracking, and side-characters are not fully developed (actually, I’ve learned more about William or Gordon ancestors than any of the locals). As for the twist and ending - I’m not the biggest fan, but it didn’t really spoil the entire game for me, as well. Also, I think there’re many ways to interpret things and killings.