In an intriguing mash-up of genre conventions and themes, Phobia Interactive's A Short Tale of Solitude looks ready to challenge all sorts of preconceptions when it's released early next year.
Described by indie developer Łukasz Wysk as a blend of adventure, survival horror, and "slasher" game, A Short Tale of Solitude tells the story of a young boy named Sebastien, who is sent to an orphanage when his parents suddenly died. The first thing you'll notice about the game is its black-and-white colour palette and unusual “non template” character models. This helps create a very distinctive look meant to "deliberately emphasize the surreal journey through the world of the imagination of a 'sick' child." In his travels, Sebastien will encounter a variety of chests that act as portals to the other dimensions, including different timelines and nightmare realms.
A full 3D adventure controlled by keyboard and mouse, A Short Tale of Solitude involves adventure elements like exploring and a lot of puzzle-solving, while also including some Quick Time Events, both to affect the storyline and to ensure Sebastien's safety (as a small, weak child, he must avoid confrontation whenever possible, such as hiding under a bed). But the game includes some light RPG elements as well, including visual customization of Sebastien and a choice of physical or mental "power" that will influence how you interact and respond to the world around you. Player choice is also important, as the game will adapt to the key decisions you make.
Currently eligible for voting on Steam Greenlight, A Short Tale of Solitude is currently on track for release some time in the first quarter of 2013. For more details about the game in the meantime, drop by the official website.
|Digital||Q3 2014||Phobia Interactive|