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January 2004

19

Jan

The Greek adventure site Adventure Advocate has interviewed Al Lowe, the creator of the Leisure Suit Larry series. The interview deals with the future of adventure games and the history of Leisure Suit Larry.

Back in 1987, when LSL1 first came out, did you imagine that Larry Laffer was going to be a classic hero today?

Absolutely, positively not! It was the worst selling game in Sierra's history. The first month it sold 4,000 copies; I was certain that I had just wasted six months of my life, since rather than taking money in advance, I asked for bigger royalties. So, I resigned myself to failure and dove right into coding Police Quest I. When I wasn't looking, the game doubled its sales every month for a year and eventually became Sierra's bestseller, after King's Quest.



17

Jan

Netjak.com gave The Black Mirror and overall score of 6.3/10:

"The Black Mirror is a boon for every serious adventure gamer. The story is superb, the interface is easy to grasp, and I reveled in the puzzles for a long time. The game offers enough gameplay for two weeks, and great graphics will accompany you from the beginning to the end. However, the presentation of the game didn't fare as well. Character graphics are a little awkward and many of the voiceovers are terrible. It's a shame; after so many console-style adventure games I was ready for a real adventure, and while I got what I asked for, I realized that in addition to a good interface, story and puzzles, I needed a matching presentation to fully enjoy the game. Unfortunately, this is not the case, and Black Mirror thus ranks barely above average."

Read the full review here.



17

Jan

Adventure Gamers Underground now has functional dynamic news. This will be replacing the Underground Dispatch. You can always visit here to see the most current news on all amateur adventure games! If you have news to submit, please email it to underground@adventuregamers.com. Thanks for reading!



17

Jan

A German-language-only playable demo of Zak McKracken: Between Time and Space -- a fan-made sequel to the LucasArts classic Zak McKracken and the Alien Mindbenders -- is now available. Get it here!.



16

Jan

Microïds has reached a North American distribution deal for Syberia II with XS Games, in conjunction with Jack of All Games (a subsidiary of Take 2). XS Games previously published the Xbox version of Syberia I.

In addition to Syberia II, two action-adventures were announced as part of the deal. Obscure (working title) is a multi-platform survival / horror game developed by French-based studio Hydravision. Knight's Apprentice, Memorick's Adventures (also a working title) is an Xbox exclusive action-adventure that's being developed in-house at Microïds' Canadian studios. Additional information on all three titles will be made available in the weeks and months to come.



15

Jan

The Adrenaline Vault has posted a batch of new screenshots from TriSynergy's upcoming Midnight Nowhere, due for release next month.

In Midnight Nowhere, our protagonist awakens in a morgue within a hospital, with no recollection of who he is or how he got there. After finding his way out of the morgue, he discovers that a simple case of amnesia isn’t the only problem—the hospital is littered with the corpses of the building's personnel, dead by causes unknown. [Taken from Tom Arbour's preview of the game.]



15

Jan

The Laser has interviewed Charles Cecil of Revolution about their latest adventure release, Broken Sword: The Sleeping Dragon.

 

Q: How have you improved the controls and interface?

 

Despite moving away from the traditional 'point and click' approach, the elements key to adventure games have been retained. As the player-character is moved close to an object with which he can interact, it is highlighted and possible actions are displayed on the 'action map'. Each action corresponds to the four action-icons (there are approximately 30 actions in total - each being context sensitive). The interface allows multiple options for object manipulation, exploration of the environment through shimmying and jumping and 'action events' (effectively interactive cut scenes).

 



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