Adventure News
  Showing all categories

August 2014



Life may be strange, but what's even stranger is Square Enix's sudden attraction to adventure games. Following the release earlier this year of Murdered: Soul Suspect comes news of Life is Strange, an episodic, narrative-driven series currently in production at Dontnod Enterntainment.

Life is Strange is set in the fictional town of "Arcadia Bay, Oregon, where senior student Max Caulfield returns after a 5 year absence. Reunited with her former friend Chloe, the pair begin to uncover the uncomfortable truth behind the disappearance of fellow student Rachael Amber." While this may sound unremarkable at first, the developers promise that "choice and consequence play a key role in how the narrative unfolds." Even that may not distinguish it from a number of other recent story games, but the twist here is that "Max discovers she has a remarkable power… the ability to rewind time. In Life is Strange the player has the power to affect the game’s narrative and also change the course of history itself."

In terms of presentation style, Life is Strange will be a third-person, free-roaming 3D adventure, not unlike Dontnod's previous game, the equally-story-driven but more action-oriented Remember Me.

There is currently no release date set for Life is Strange, but the game is slated to launch on PC, PS3, PS4, Xbox 360 and Xbox One.



With gamescom 2014 just kicking off today, the news for adventure fans may already have reached its peak (metaphorically speaking), as Activision confirmed today that both the Sierra brand and King's Quest are being revived for a new installment in the venerable classic series next year.

Activision hinted at the Sierra news early this week with a website and teaser, leading to much speculation about which properties might be dusted off under the old/new label. It turns out that King's Quest will be the first adventure series resurrected, with a new game developed by The Odd Gentlemen, the indie developers behind The Adventures of P.B. Winterbottom and Wayward Manor, and self-proclaimed "huge fans" of the original KQ series.

While very few details have yet been released, this promises to be a "fully reimagined" installment that is "fit for both the old and new generation of King's Quest players." Promising a "charming new adventure with an awe-inspiring art style, engaging puzzles, and a wondrous interactive narrative brimming with humor", the new story will see King Graham share his "life's adventures with his curious granddaughter, Gwendolyn. It is through these tales that Gwendolyn discovers the true greatness of her grandfather."

We'll be keeping a close eye on developments of this game, and hopefully it enjoys a better fate than the previously-announced (then quietly cancelled) reboot from Telltale Games. If all goes according to plan, King's Quest is due to arrive sometime in 2015.



Fans of Kan Gao's poignant 2011 adventure To the Moon will need to wait a while longer for a full-fledged sequel, but a bridge episode called A Bird Story is now scheduled for release this November.

A Bird Story is set in the same universe as its predecessor, where technology allows scientists to enter the mind of a dying patient in order to fulfill their lifelong wish before they die. Aiming to provide around an hour's worth of gameplay, the new game recounts the tale of "a boy who found an injured bird", taking place "between a mix of memories and dreams, telling a simple and surreal tale without dialogues." Although a self-contained episode in the sense that it has its own beginning and ending, this installment sets the stage for the sequel proper, as "the boy [will] grow up to be the elderly patient in episode 2."

As seen (and heard) in the game's first trailer, A Bird Story uses the same top-down pixel art style as before, with an original soundtrack once again composed by Gao (with "possible contributions from others"). If you like what you hear of the latter, there are additional preview tracks already available.

Currently in development for PC, Mac, and Linux, A Bird Story is due for release on November 5th.



The word "lullaby" usually conjures up a peaceful, serene image of a child drifting comfortably to sleep, but nothing could be further from the truth in the upcoming horror adventure Albino Lullaby, currently seeking funding through Kickstarter.

Very little has yet been revealed about the plot of Albino Lullaby so as not to spoil any surprises, but the game will be set in a dark, subterranean world "clinging to the precipices of underground cliffs". As players explore in free-roaming, first-person perspective, the "highly interactive environment twists and contorts around you in real time as you explore and puzzle your way through its equally twisted narrative."

You won't be alone while investigating these surreal lands "filled with strategy and danger", as you'll also need to contend with enemies along the way. Indie developer Ape Law claims that there is no traditional combat involved, but there will be some "suspenseful stealth segments that can erupt into tense chase scenes." Even if you are seen, you will still have "many options at [your] disposal to avoid and waylay enemies." As you progress, you will gain tools that help you to deal with enemies more effectively, even to the point of avoiding confrontations entirely.

Created using the Unreal Engine 4 and designed from the ground up to support the Oculus Rift, Albino Lullaby is conceived as a three-part series, each episode having its own resolution yet leaving questions still unanswered. The first episode, Witness the Demented, is currently in production for PC and aims to provide around six hours of gameplay. In order to complete it by the end of this year, Ape Law has launched a Kickstarter campaign to raise $25,000 by September 20th. A minimum $10 pledge will earn backers a lengthy playable demo at close of funding, plus a download of the full episode and the official soundtrack this winter.

To learn more about Albino Lullaby and contribute to the campaign, visit the game's Kickstarter page and official website.



The concept of a youngster's coming of age into adulthood is important for many societies, and is often associated with a rite of passage. In tribal cultures, the rite might be associated with bravery and overcoming adversity, thus proving their maturity to the tribal elders or members of the warrior class. This style of ritual is the subject of A Rite from the Stars, an upcoming point-and-click adventure that's currently seeking funding on Kickstarter.

The game follows the story of Kirm, a mute boy from the Makoa tribe, as he embarks on a quest to prove himself in trials on the island of Kaykala. There are three paths that Kirm must master: Wisdom, where he must find his way through a trap-laden temple; Courage, in which Kirm and his "power animal," a meerkat, must work together to reach "The Beast's Cave;" and Spirit, where Kirm will learn to enter the spirit world in order to reach the highest point on Kaykala, the "Volcano's Crater." Upon completion of the three paths, there will be a fourth and final challenge for Kirm to overcome before he is judged a full member of the Makoa tribe.

Developed by Spanish indie Risin' Goat, A Rite from the Stars will be played from a mouse-driven, third-person perspective and features whimsical 3D graphics that might initially seem suited for a comic adventure. Despite a few lighthearted moments, though, the publicly-available alpha demo reveals that outright comedy is kept to a minimum. Tasks that players are faced with will differ depending on which path they have embarked upon, and the demo provides examples of gameplay for each path. Courage seems to be "light action"-oriented, whereas the Wisdom path involves solving environmental puzzles (think repairing ancient machinery to open stone doors), and Spirit requires interacting with the unusual supernatural beings found along the way in order to overcome obstacles in the physical world.

In order to bring A Rite from the Stars to reality, Risin' Goat is seeking a total of $40,000 on Kickstarter, with a deadline of September 5th. Early bird copies of the game can be had for $10 and $12, and once these are gone gamers can still get a download of the game for $15. In an interesting twist on the increasingly-popular "get yourself in the game" perks, Risin' Goat is giving all backers at tiers $10 and above a star located somewhere in the game that features a personal quote of the backer's choosing, in addition to featuring the name of their choice in the credits.

A Rite from the Stars is slated for release in February 2015 for a multitude of platforms, including PC, Mac, Linux, Wii U, and Ouya. Interested gamers can get more information at the project's Kickstarter page and at Risin' Goat's official website.



Where else would you put a six-year-old boy who believes he's the son of the devil but in a hospital's psychiatric ward? Unfortunately for his fellow patients, Lucius really is Satan's spawn, and he's ready to wreak havoc once again in the upcoming Lucius II: The Prophecy.

The sequel picks up where the original left off, with Lucius the "lone survivor of the burning wreckage his parents once called home, unscathed from the ruthless slaughter he had unleashed." But Lucius's work is not done, as a prophecy in the Book of Revelation foretells the "birth of a child that would end up ruling the world with an iron rod." The next step in fulfilling this prophecy is for Lucius to regain his powers and punish the wicked souls in St. Benedict’s Hospital. But this time it won't be so easy as "little does he know of his new adversaries..."

As seen in the announcement trailer (definitely not for the squeamish), Lucius II promises more of the sinful, murderous mayhem of its predecessor, but the sequel will include a number of differences beyond just the change in scenery. The new game promises to be more of an open sandbox that will provide gamers much more freedom than before as you explore the five-story psychiatric ward and the small town of Ludlow. With over 100 potential victims to stalk and a variety of tools – both physical and supernatural – it is up to you to decide "when, how and who to kill."

Production on The Prophecy has been ongoing ever since the 2012 release of the original, and Finnish developer Shiver Games hope to complete the game for PC early next year. In the meantime, you can follow the progress of Lucius II through the official website.



Bill Tiller clearly has a fondness for pirates. But you can't argue with the man's success, as his credits include The Curse of Monkey Island and Ghost Pirates of Vooju Island. Now the acclaimed artist/designer is heading back to the high seas with a brand new adventure, Duke Grabowski, Mighty Swashbuckler!, currently raising funds through Kickstarter.

The titular Duke is nothing like the scrawny, bumbling wannabe buccaneer Guybrush Threepwood. Duke is "a massive, brutish pirate" who "usually solves his problems by punching". But he wants to become a "suave and sophisticated swashbuckler", and like his famous predecessor, he has three tasks to complete. In order to become "captain of the pirate ship Brazen Blade, Duke is given an impossible challenge: to win the love of three women. Or, more precisely, to 'sea-deuce' them, as old Slewface says with a leer. Duke has no idea what that means and embarks on a mission to obtain three kisses."

Much like Tiller's previous games, Duke Grabowski will feature gorgeous hand-painted 2D artwork and promises "classic point-and-click goodness" as you "enjoy tropical locations, solve amusing inventory and dialog puzzles, and revel in comic pirate mischief." Along the way, you will have to "win a wrestling match, fire a cannon, attack a fort, rescue innocents, and succeed in love. Multiple times."

Originally conceived as a tech demo, the scope of the project grew to the point of a short standalone game that needs additional funding to complete for PC, Mac, Linux, and Ouya by October 2015. Under the studio name Venture Moon Industries, Tiller and company (including Gene Mocsy, who also collaborated on A Vampyre Story) are seeking $40,000 through Kickstarter by October 6th. A $5 pledge will earn backers a digital-only OUYA download, while a minimum $10 pledge will provide a DRM-free download on the other platforms.

To learn more about Duke Grabowski, Mighty Swashbuckler! and to support the project, visit the Kickstarter page for full details.

Page 3 of 377  < 1 2 3 4 5 >  Last ›