Adventure News
 


April 2005

25

Apr

Inventive adventure game coming out this June

According to a press release from Nintendo of Europe, Another Code: Two Memories will be released for Nintendo DS on June 3, 2005. The game, which Edge Magazine called "a wake-up call for a sleeping genre", is a pure adventure game that uses the DS's double screens to mix pre-rendered and handdrawn art with various different camera perspectives. Read our full preview for more information.



19

Apr

First in-game screenshots - 6 of 'em!

Frogwares' new upcoming release, Around The World In 80 Days will be published in France by Focus Home Interactive, and the first views of the game are here. A departure from Frogwares' usual 2D point-&-click style, 80 Days will be told in real time 3D with visual details like particle effects and graphics shaders.

Based on the classic Jules Verne novel, 80 Days is a story about Oliver, an adventurous young man who sets out to travel the globe in an air contraption on behalf of his scientist uncle to validate a theory and wager to a London science organization. You as the player must help Oliver to prove his uncle's theory to the organization by collecting various evidence from your travels. Easy, huh? Nope, because you must manage your resources while racing against time and overcoming obstacles. Along the way you'll get to drive vehicles (including bicyles, motorbikes and a mono-wheel) and ride various animals.

Check out the visual itinerary in our gallery to trigger your wanderlust. No international publishers have been announced yet, but expect the game to launch later this year.



19

Apr

"We are interested in innovative ways to tell stories"

Telltale Games CEO Dan Connors recently sat down with Lockergnome to chew the fat. Telltale Games, assembled in part from former Lucas Arts talents, is currently working on Bone, the upcoming adventure based on the comic books by Jeff Smith.

Discussed were such things as the expected necessity of smaller, less expensive, and possibly episodic games and sequels released, as a response to the mounting costs of games production. Connors also talked about the increasing importance of storytelling in games today.

Bone is slated for release later this year.



17

Apr

Annual AGS Awards awards presentation completed

The IRC ceremony has finished, and all the awards for the AGS Awards 2004 have been given out. A list of the eventual winners can be found here.



17

Apr

The story is told beyond the game and online

Allison Hershey, designer and artist of the PC game released in 1994, is co-author of this original online comic strip. She and the staff at The Wyrmkeep Entertainment Company, who re-released the game in 2003, have collaborated. The site also features rare concept art from the game.

Check it all out at InheritTheEarth.net.

For more information about the game that inspired it, you can read the Adventure Gamers review.



17

Apr

Interactive IRC ceremony held today

An online ceremony, in which the winners of the AGS Awards are announced by members of the community is taking place this evening on IRC. This will take place at 20:00 GMT on #AGSAwards2004 on QuakeNet.



15

Apr

Choice between point & click and free-roaming modes

How do you end an enormously beloved adventure game series successfully? Rand Miller, who along with his brother Robin conceived the Myst universe over ten years ago, sat down with Gamehelper to talk about the upcoming Myst V: End Of Ages. Rand gave a glimpse of how the series will finally be drawn to a stunning close. What was revealed was intriguing, with this final installment promises refinement and ease and a mixture of old and new.

One feature this time around takes into account the jawdroppingly delicious world around you, the player. Paying attention to environmental and climatic clues will help you decide the fate of the Ages. This could mean such actions as triggering a rainstorm to reveal a piece of a puzzle, or even communicating with strange creatures by leaving them messages in the form of ancient symbols on stone tablets.

In fact, Rand talks about sucking the player far more into the gameworld by direct involvement and interaction. The classic point-&-click interface will be included, but also implemented will be a 'free-roam mode'. One guess is that it may be similar to the alternate, player controlled camera views in Gabriel Knight 3.

How does it all look, you ask? Just grab a bucket to drool in, and then view these screeshots.



15

Apr

Microïds latest mystery is heading to stores in North America.

Despite rumors regarding the delay of Still Life's release, The Adventure Company today announced that the game has been shipped to retailers across North America.

In Still Life, players step into the role as Victoria McPherson, the granddaughter of Post Mortem's Gus McPherson. He will also be a playable character in the game, as Victoria discovers an number of similarities between her case in Chicago and some gruesome killings in 1920s Prague..

Still Life is one of 2005's most anticipated releases, and should prove an interesting treat to fans of adventure games and murder mysteries.

For more information, check out our recent preview.



12

Apr

One minute of footage from the prehistoric adventure

The Adventure Company released today their first teaser from Echo: Secrets of the Lost Cavern, showing one minute of cinematic footage. ECHO is developed by Kheops Studio, and will be available in stores in June.

The game takes place in the prehistoric age, where Arok, the game's main character, will have to unravel the secrets of a lost cavern that is filled with puzzles and mystery. Kheops Studio, which has previously produced Egyptian Prophecy and Return to Mysterious Island, promises us that the game will feature an authentic, prehistoric setting, and historically accurate data on the Paleolithic period. The game will also include an integrated encyclopedia.

Download the the teaser from Gamer's Hell.



12

Apr

Download and taste this occult suspense thriller

Nibiru: Messenger Of The Gods presents a dark, mature story involving ancient civilizations, strange technologies, arcane prophecies, and Nazi conspiracies.

The 170MB demo is only in German language (for now at least) and will afford you the entire second chapter of the story, a sampling of the game's atmosphere and goings-on. Grab it at Gamer's Hell.



11

Apr

It is your chance to star in a new adventure

Have you ever wanted to BE a character in a computer game? Himalaya Studios is now scouting for voice actors to star in their upcoming Al Emmo and the Lost Dutchman's Mine, a new adventure from the people behind the highly acclaimed remakes of King's Quest 1 & 2. The search will take place in April, and the selected few will then get the opportunity to spend a week in studio, recording game dialogue.

Auditions will happen at Arizona State University in Tempe, Arizona. For more detailed information on auditions and a character list, please email brit@himalayastudios.com or call 602-262-1740 and leave your name, number, email (if applicable) and expressed interest. Himalaya Studios will get back to you with information as soon as possible.

For more information on Al Emmo and the Lost Dutchman's Mine, check out our recent preview.



11

Apr

New game will use sound as part of gameplay

Sweden based Team Tarsier has just announced their development of Metronome. Looking like a cocktail of Tim Burton movies, Tim Schafer adventures, and Marc Caro and Jean-Pierre Jeunet's 1995 film The City Of Lost Children, with a dash of Beyond Good & Evil, this game boasts jawdropping graphics and an interesting story.

Metronome tells the tale of a young man setting out to investigate and expose a conspiracy of oppression in the city of Metronome. Along the way he tries to unravel the enigma of a mysterious young girl. One particularly intriguing premise of this game is various integrated uses of sounds as a crucial part of the gameplay. You may be thinking of Loom or even that one puzzle in Myst, but Metronome promises to take it beyond that by requiring the player to collect different kinds of sounds and use them to influence key characters, or as weapons to defend themselves.

Another feature of Metronome is its graphics. They are simply breathtaking and look to be in real time 3D in all their atmospheric good looks. But don't take my word for it, check them out for yourself in our gallery. Make sure to download and watch the concept trailer, too.

There is a very good chance this title is being planned for the next gen consoles, and certainly for the PC, but we'll have to wait and see. Team Tarsier will be at E3 and we'll be paying them a visit to find out more.

Metronome definitely looks promising from what little we know about it now, a game to give other adventure companies a wake up call in terms of innovation, creativity, and originality. Visit the game's site for more information.



11

Apr

Site devoted to Sierra fangames started

A new site dedicated to covering amateur fan games has been launch - FanVentures. They say their main duty will be to cover games based on classic Sierra On-Line franchises, along with articles and tutorials giving advice on creating your own fangame.



11

Apr

Macau released for developing online games

A new web animation framework that could be used for creating online adventures, Macau, has been released. The project is totally open-source and should provide a good base for would-be adventure engine developers.



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