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Interviews
 

Jane Jensen video interview
AG caught up with the adventure design legend at the Gray Matter recording studio, and did some video recording ourselves.
20 comments | article by Mark Jones - October 16, 2009
Jonathan Boakes
With a new Dark Fall just ahead in his bright future, the acclaimed indie developer discusses his steady rise from The Displacement in a photo-filled bonanza.
14 comments | article by Katie Hazen - July 3, 2009
Aaron Conners and Chris Jones
With Three Cards to Midnight almost in hand, AG talks to the acclaimed Tex Murphy designers to see what they've got up their sleeves.
8 comments | article by Jack Allin - March 18, 2009
Telltale Games - Wallace & Gromit
With the series launch just around the corner, it was time to get cracking with a hands-on preview and developer interview.
6 comments | article by Jack Allin - March 10, 2009
Cateia Games - The Legend of Crystal Valley
The promise for this upcoming fantasy adventure becomes crystal clear with a playable demo and development team interview.
15 comments | article by Jack Allin - March 5, 2009
Dave Gilbert - Wadjet Eye Games
Pay attention to the man behind the curtain, as the indie developer shares his insights into Emerald City Confidential and beyond.
16 comments | article by Andrew MacCormack - February 12, 2009
Strong Bad's the Brothers Chaps
A peek beneath the Strong Bad mask reveals the cool, attractive series creators Mike and Matt Chapman.
1 comments | article by Jack Allin - December 12, 2008
Steve Ince and Wizarbox's Jerome Britneff-Bondy
As So Blonde begins to spread its roots, we discuss the highlights with the game's lead writer and designer.
3 comments | article by Jack Allin - November 10, 2008
Noel Bruton - Rhiannon: Curse of the Four Branches
Arberth Studios' co-founder takes us beyond the Mabinogion for a glimpse of the haunting Welsh-based adventure.
4 comments | article by Jack Allin - August 18, 2008
Axel Ruske and Igor Posavec - Perry Rhodan
The final countdown to Perry Rhodan's first PC adventure has begun, and we go behind the scenes with BrainGame and 3d-io to discuss it.
0 comments | article by Jack Allin - June 27, 2008

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