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Valhalla Classics Series

A full overview of all adventure games released in the Valhalla Classics Series. These can be episodes, remakes/remasters or sequels, created by either one or several companies. As long as the IP is used, we'd quantify this as part of a 'series'.

Developed by Vulcan Software Limited

Valhalla Classics: Episode 9 - Edge of Eveswood (2003)

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Great King Garamond II is at the beginning of his journey, heading towards the land of Queen Eve. The only passage is through the Edge Of Eveswood, a magical and mystical place that is guarded by three ancient Forest Gods who must be satisfied with gifts before passage is granted. The locals are friendly enough, but lateral thinking will be required in order to navigate this entwining and enchanting wood

Valhalla Classics: Episode 8 - Royal Chambers (2003)

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It's showtime! Infinity has finally managed to get close to King Garamond. Countless royal courtiers and a whole lot of monks are the only staff left who are standing in the way of Infinity's evil plan to murder his own brother and crown himself King of Valhalla. But how can Infinity actually kill the King? What devices are at his disposal and how can he lure King Garamond to his death? Time will tell...

Valhalla Classics: Episode 7 - The Gallery (2003)

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Stories have been passed down through generations of courtiers concerning the mysterious entities that inhabit the Gallery. Walled off centuries before, no one dared venture there until now. Inifnity is faced with the task of finding his way through the catacombs in order to find the secret entrance to the Royal Chambers, but the stories were true. The Gallery is infested with manifestations of every nature and description. Infinity must negotiate his way past ghostly apparitions, mummies, zombies and vampires in order to find the most evil entity of them all, the one named Mestophiles, who will claim his soul in return for the gift of evil, the last requirement for one who dares to murder his brother

Valhalla Classics: Episode 12 - Fortress Tower (2003)

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It's been a long journey, but King Garamond II has finally made it to the Fortress Tower. It's cramped, dank and somewhat on the smelly side, but within reside all of the kidnapped ladies from Valhalla, loosely guarded by disgruntled guards.

Garamond will need to overcome the opposite stones, satisfy shrines, defeat the guards and more importantly, rescue and win the hearts of the fair maidens held prisoner within, only to be faced with the most important decision he has ever faced: who to choose for his wife

Valhalla Classics: Episode 11 - Fortress Courtyard (2003)

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King Garamond will find himself emerged in Queen Eve's place of abode, surrounded by prophets, rambling witches, ghosts of dead ancestors and shrines to the darker side of history.

This twisted and creepy place, that also provides residence for Eve's closest relatives, is not for the weak hearted, but it could hold a shortcut to Garamond's quest in finding a wife.

Valhalla Classics: Episode 10 - Village of Evesland (2003)

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Before the great war, Queen Eve instructed the local residents of the village to hide four protector keys. Special keys that deactivate four stone gargoyles that protect Eves Fortress from outsiders.

King Garamond will need to draw upon all of his problem solving abilities in order to navigate through the village and clear a path to the Fortress Courtyard.

Valhalla Classics: Episode 6 - The Dungeons (2002)

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This is a far cry from the splendour of the royal apartments, nestled as they are in the underbelly of the great castle, full of damp and draughty chambers. But here are as many secrets as an adventurer could hope to find. Infinity must use the Dungeon's teleport system to navigate the complex rabbit warren of chambers and corridors.

Talking your way past Herman's uncouth soldiers who will always try and hamper your progress, can you help Infinity unravel all the mysteries of the genesis device, allowing him to finally recover Herman's lost prophecy, and begin to realise his destiny?

Valhalla Classics: Episode 5 - The Servants Hall (2002)

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Infinity finds himself immersed in the magical history of the great castle, for here lie the tombs of court wizards from ages past. Each one possesses his own puzzling story, which must be unravelled if you are ever to escape. But there is one wizard who reigns still, and it is he that poses the greatest challenge.

Can you overcome the obstacles he has strewn in your path? First, you must learn the secrets of his power and re-create his magic so you may turn it against him. Only the Wizard Greylim stands between you and your escape from imprisonment

Valhalla Classics: Episode 4 - The Tower (2002)

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The prince must venture forth into the heart of the great castle of Valhalla, the most dangerous place of all. Can you help him through the emotional anguish of finding his long lost family and find the courage to finally come face to face with his arch enemy, the Lord of Infinity?

You will need to draw upon all of your intellectual skills, for in The Tower every room hides a secret. There are many characters here, some will help and some will hinder. Keep your wits about you, and be very, very, very careful, what you say!

Valhalla Classics: Episode 3 - The Chapel (2002)

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The prince finds himself in a peaceful resting place for some of Valhalla's most notable royal ancestors. The Chapel is left almost entirely unspoiled by Infinity's evil hand, but here he finds more devious puzzles than any he has previously encountered.

You must retrieve all four of the official plates that were used centuries before to commemorate the birth of the new kingdom. But the plates are well hidden, and only when you have satisfied the requests of the dead will you then begin to unravel the mystery that is The Chapel.

Valhalla Classics: Episode 2 - The Sanctuary (2002)

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After the great war, Infinity used this section of the castle as a prison for those he feared the most. The shamen had always lived peacefully in the kingdom until Infinity took the crown. He promised them sanctuary but instead he tricked them and using their own magic against them he turned them to stone.

Years have passed and the five most powerful shamen are still thought to stand within the ruins, enslaved for eternity to protect the three legendary magic rings of escape. The prince must outwit the shamen, steal the magic rings and ultimately escape this dangerous and foreboding place.

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