The Guild of Thieves
Why buy this game when you could steal it? Except you can’t. Not yet. An amateur like you? Come off it! Now, if you were a fully paid-up member of the notorious Guild of Thieves, things would be different… Mind you, it’s not easy. You might find yourself ditched on a remote jetty by the Guildmaster. You might find that the Guild expects you to ransack a well guarded mansion. To go grave-robbing. Potholing. Or maybe – if they’re really doubtful of your abilities – everything at once!
Re-released as part of the Magnetic Scrolls Collection.
Developer:
Magnetic Scrolls
Platforms:
Amiga, Apple II, Atari ST, Commodore 64, Mac, MS DOS, PC, Retro
- Worldwide 1987 by Rainbird Software
The Guild of Thieves
is available at:
Walkthrough for The Guild of Thieves
Stuck in The Guild of Thieves, or looking for the best way to proceed? Click below to view our walkthrough for The Guild of Thieves and wonder no more!Screenshots and Trailers for The Guild of Thieves
Screenshots for The Guild of Thieves » View all screenshots (10)
Videos for The Guild of Thieves » View all videos
No videos for The Guild of Thieves available (yet)
What our readers think of The Guild of Thieves
Players of this game, also enjoyed these adventure games
Adventure Games by Magnetic Scrolls
Game Information
Platform | Amiga, Apple II, Atari ST, Commodore 64, Mac, MS DOS, PC, Retro |
Perspective | First-Person |
Control | Text parser |
Gameplay | Text adventure |
Genre | Fantasy |
Theme | Spy |
Graphic Style | Illustrated realism |
Presentation | Illustrated text |
Action (Compulsory) | - |
Red Flags | - |
Media | 5.25" floppies, Proprietary format |
Product Details
System Requirements
PC:
MS-DOS
8088 / 8086 processor
256 KB RAM
80-column text mode
EGA display
Mac:
Apple II
64K RAM
floppy disk