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Text Adventure Playthrough #4: Anchorhead

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Joined 2013-08-26

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>climb wall
You can’t find any purchase on the steep, crumbling brick.

>climb garbage cans
You clamber onto the wobbling garbage can, precariously balanced.

     

See you around, wolf. Nerissa

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>look inside window

     
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>look through window
Hmm. You still can’t quite reach, because the garbage can is too far away from the wall. Perhaps if you pushed it closer…

     

See you around, wolf. Nerissa

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argh

>climb down
>push garbage can to window
>climb garbage
>look inside window
>open window
>go inside window

     
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>get off garbage can
Carefully, you descend.

>push garbage can to wall
Grunting and holding your breath, you manhandle one of the filthy cans under the window.

>get on garbage can
You clamber onto the wobbling garbage can, precariously balanced. You can just reach the lower edge of the window from here.

>l in window
Peering in through the foggy glass, you can see what looks like a file room.

>open window
You open the transom window.

The rain slackens off momentarily to a weak drizzle, then returns afresh in a brief, freezing downpour.

>enter window
(closing the umbrella first)
It’s a tight squeeze, but you just manage to wriggle through, dropping quietly to the floor inside.

File Room
Peering through the murk, you can make out the blocky outlines of filing cabinets lining the walls and a doorway to the west. A window high up on the south wall lets in a very faint illumination.

     

See you around, wolf. Nerissa

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Nice

>x cabinet
>open cabinet
>look inside cabinet
>w

     
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>x cabinet
There must be hundreds of files here, too many to browse through. You’ll have to look up something specific if you want to find anything.

>open cabinet
There must be hundreds of files here, too many to browse through. You’ll have to look up something specific if you want to find anything.

>l in cabinet
There must be hundreds of files here, too many to browse through. You’ll have to look up something specific if you want to find anything.

>w

Office
Pallid gray light trickles in through the drawn blinds. The office is deserted, papers still scattered across the top of the desk. The front door lies west, and the file room lies east.

Sitting on the corner of the paper-strewn desk are a telephone and an answering machine.

Someone seems to have left a cup of coffee sitting out, half-finished and cold.

     

See you around, wolf. Nerissa

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We just want a key!

>x desk
>x papers
>drink coffee
>x answering machine
>turn on or listen answer machine
>open drawer (maybe there is one…)


and

>x vent Smile

     
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>x desk
The top of the desk is littered with paperwork—notes, messages, files, etc.; the way most desks tend to get at the end of a busy day. A telephone sits on one corner, next to a digital answering machine. There is a small drawer to one side.

>x papers
Sifting through the paperwork, you find nothing that catches your attention.

>drink coffee
(first taking the styrofoam cup)
You take one sip and nearly gag. Awful stuff!

>x answering machine
A simple answering machine, with a small display indicating messages received, a button labeled “PLAY”, and a button labeled “DELETE”.

>press play
For a while there is nothing but a quiet hiss, followed by intermittent skirls of strange-sounding static. It sounds like one of those annoying glitches where the caller hangs up but the machine keeps recording anyway. Then, barely audible through the static, you detect what sounds like a human voice whispering a single word:

“Verlac.”

The machine beeps.

A brief shudder ripples up your back. You remember now, “Verlac” is the name of this branch of Michael’s family.

>open drawer
It seems to be locked.

>x vent
You can’t see any such thing.

Tongue

     

See you around, wolf. Nerissa

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>e
>x walls
>search files for Verlac

     

A prince it is? I see. And I am Lord of this dusty path!

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>e

File Room
Peering through the murk, you can make out the blocky outlines of filing cabinets lining the walls and a doorway to the west. A window high up on the south wall lets in a very faint illumination.

>x walls
You can’t see any such thing.

>search for Verlac
(in the filing cabinets)
Strange; the file on the Verlac property has been cleaned out. Title, deed, all the papers, all of it gone. There is, however, a set of keys tucked down in the hanging folder. You quickly pocket them.

You can hear a fly buzzing around, right around your head.

Your score has just gone up by two points.

>

Our first two points. May many more follow. Smile

     

See you around, wolf. Nerissa

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Verlac… Creppy… Backwards it spells Calrev, hmmmm
can we go to town now?

>kill fly
>w
>unlock door
>open door
>w
>open umbrella
>w

if it doesn’t work try to get out the window again, please

>climb window
>push cabinet to window if needed

     
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wilco - 28 September 2016 04:44 AM

Verlac… Creppy… Backwards it spells Calrev, hmmmm
can we go to town now?

Of course, let’s explore! Smile

>kill fly
You can’t see where the fly is. You’re not even sure where the buzzing is coming from.

You can hear a fly buzzing around, right around your head.

>w

Office
Pallid gray light trickles in through the drawn blinds. The office is deserted, papers still scattered across the top of the desk. The front door lies west, and the file room lies east.

Sitting on the corner of the paper-strewn desk are a telephone and an answering machine.

>unlock door
You unlock the office door.

>open door
You open the real estate office door.

>w
The rain is still coming down, so you open your umbrella.

Outside the Real Estate Office
A grim little cul-de-sac, tucked away in a corner of the claustrophobic tangle of narrow, twisting avenues that largely constitute the older portion of Anchorhead. Like most of the streets in this city, it is ancient, shadowy, and leads essentially nowhere. The lane ends here at the real estate agent’s office, which lies to the east, and winds its way back toward the center of town to the west. A narrow, garbage-choked alley opens to the southeast.

The office door is open.

>open umbrella
That’s already open.

>w

Narrow Street
As the lane winds along from east to west, it narrows until the steep, jagged rooftops on either side of the street practically touch each other. To the south, a side street leads across Whateley Bridge toward the center of town, and a twisting lane leads up a hill to the northwest. A short flight of steps to the north leads down to the local watering hole.

     

See you around, wolf. Nerissa

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That’s alright, just leave the office door unlocked and wide open. I’m sure they won’t mind.  Grin

     
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Oscar - 28 September 2016 05:46 AM

That’s alright, just leave the office door unlocked and wide open. I’m sure they won’t mind.  Grin

Next time they should be there to open the door!

>s

     

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