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Gabriel Knight 1 GOG Version - Sound Delay in specific areas

Total Posts: 4

Joined 2016-08-14

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Good day,

I apologize if this has been posted before but the search engine did not turn anything about this subject for me.

I bought the GOG version of the first Gabriel Knight game (the original one not the 20th anniversary edition) and I am experiencing some sound delays in some areas.

Specifically I am talking about areas where there is both music and sound effects (like the fire crackling in Malia’s house; the tap dancing in Jackson Square; people talking in the Napoleon bar). In those areas speech tends to be delayed by 3-5 seconds before it kicks in.

I found many helpful posts on the GOG forums that go back to 2010-2012. Most of them talk about messing around the resource.cfg and dosboxgk.conf. I tried many recommendations from changing the CPU Cycles to trying different settings for sounds but nothing fixed the issue. I even extracted the iso file so I can reinstall the game myself on Dosbox but the issue persists.

I created a post describing my problem a month ago but haven’t gotten an answer yet ( the experts that use to help people with these problems stopped posting 4-5 years ago).

So I was wondering if someone can take a look at my specs and config files to see if they have some solution they can provide. If not I think I am just going to skip playing this for now until I get my hand on an older computer.

Below are my specs and resource.cfg file. I will post my dosboxgk.conf on a separate post.

Many thanks in advance Smile

Specs
Machine name: DESKTOP-42C5S3C
      Operating System: Windows 10 Home 64-bit (10.0, Build 10586) (10586.th2_release.160802-1857)
            Language: English (Regional Setting: English)
    System Manufacturer: MSI
        System Model: MS-7850
              BIOS: BIOS Date: 12/23/14 14:32:52 Ver: V4.7B0
          Processor: Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz (4 CPUs), ~3.5GHz
            Memory: 8192MB RAM
    Available OS Memory: 8144MB RAM
          Page File: 3050MB used, 6373MB available
          Windows Dir: C:\WINDOWS
      DirectX Version: 12
    DX Setup Parameters: Not found
      User DPI Setting: Using System DPI
    System DPI Setting: 96 DPI (100 percent)
      DWM DPI Scaling: Disabled
            Miracast: Available, with HDCP
Microsoft Graphics Hybrid: Not Supported
        DxDiag Version: 10.00.10586.0000 64bit Unicode
Card name: NVIDIA GeForce GTX 970
    Manufacturer: NVIDIA
      Chip type: GeForce GTX 970
        DAC type: Integrated RAMDAC
      Device Type: Full Device
      Device Key: Enum\PCI\VEN_10DE&DEV;_13C2&SUBSYS;_31601462&REV;_A1
    Display Memory: 8130 MB
  Dedicated Memory: 4058 MB
    Shared Memory: 4071 MB
    Current Mode: 1920 x 1080 (32 bit) (60Hz)
    Monitor Name: BenQ GL2460
    Monitor Model: BenQ GL2460
      Monitor Id: BNQ78CE
      Native Mode: 1920 x 1080(p) (60.000Hz)
      Output Type: HD15
      Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um,nvwgf2um
Driver File Version: 10.18.0013.6881 (English)
    Driver Version: 10.18.13.6881
      DDI Version: 12
    Feature Levels: 12.1,12.0,11.1,11.0,10.1,10.0,9.3,9.2,9.1
    Driver Model: WDDM 2.0
Graphics Preemption: DMA
Compute Preemption: DMA
        Miracast: Not Supported
Hybrid Graphics GPU: Not Supported
    Power P-states: Not Supported
  Driver Attributes: Final Retail
  Driver Date/Size: 2016-07-10 12:00:00 AM, 17463992 bytes
      WHQL Logo’d: n/a
  WHQL Date Stamp: n/a
  Device Identifier: {D7B71E3E-5082-11CF-336D-6D111CC2C735}
      Vendor ID: 0x10DE
      Device ID: 0x13C2
      SubSys ID: 0x31601462
      Revision ID: 0x00A1

Resources.CFG
videoDrv = VESA.DRV
soundDrv = GENMIDI.DRV
audioDrv = DACTHUND.DRV
joyDrv   = NO
cmd     = GKCD
mouseDrv = none
memoryDrv = none
minmemory = 2M
CD = YES
smartdrv = YES
mode = protected

audio=C:\SIERRA\GKCD;D:;D:\sfx;D:\patches;D:\aud
sync=D:\aud
movieDir=D:\seq
patchDir=C:\SIERRA\GKCD;D:;D:\patches
audiosize=63k

     

Total Posts: 4

Joined 2016-08-14

PM

dosboxgk.conf


[IPX]
Enable=0
Connection=0
ipx=false


[autoexec]
# Lines in this section will be run at startup.

@ECHO OFF
mount C “..”
imgmount D “..\GK1.gog” -t iso
c:
cls
sierra
exit

# This is the configurationfile for DOSBox 0.72.
# Lines starting with a # are commentlines.
# They are used to (briefly) document the effect of each option.

[sdl]
# fullscreen—Start dosbox directly in fullscreen.
# fulldouble—Use double buffering in fullscreen.
# fullresolution—What resolution to use for fullscreen: original or fixed size (e.g. 1024x768).
# windowresolution—Scale the window to this size IF the output device supports hardware scaling.
# output—What to use for output: surface,overlay,opengl,openglnb,ddraw.
# autolock—Mouse will automatically lock, if you click on the screen.
# sensitiviy—Mouse sensitivity.
# waitonerror—Wait before closing the console if dosbox has an error.
# priority—Priority levels for dosbox: lowest,lower,normal,higher,highest,pause (when not focussed).
# Second entry behind the comma is for when dosbox is not focused/minimized.
# mapperfile—File used to load/save the key/event mappings from.
# usescancodes—Avoid usage of symkeys, might not work on all operating systems.

fullscreen=true
fulldouble=false
fullresolution=original
windowresolution=original
output=ddraw
autolock=true
sensitivity=100
waitonerror=true
priority=higher,normal
mapperfile=mapper.txt
usescancodes=true

[dosbox]
# language—Select another language file.
# memsize—Amount of memory DOSBox has in megabytes.
# machine—The type of machine tries to emulate:hercules,cga,tandy,pcjr,vga.
# captures—Directory where things like wave,midi,screenshot get captured.

language=
machine=svga_s3
captures=capture
memsize=8

[render]
# frameskip—How many frames DOSBox skips before drawing one.
# aspect—Do aspect correction, if your output method doesn’t support scaling this can slow things down!.
# scaler—Scaler used to enlarge/enhance low resolution modes.
# Supported are none,normal2x,normal3x,advmame2x,advmame3x,hq2x,hq3x,
# 2xsai,super2xsai,supereagle,advinterp2x,advinterp3x,
# tv2x,tv3x,rgb2x,rgb3x,scan2x,scan3x.
# If forced is appended (like scaler=hq2x forced), the scaler will be used
# even if the result might not be desired.

frameskip=0
aspect=false
scaler=normal2x

[cpu]
# core—CPU Core used in emulation: normal,simple,dynamic,auto.
# auto switches from normal to dynamic if appropriate.
# cycles—Amount of instructions DOSBox tries to emulate each millisecond.
# Setting this value too high results in sound dropouts and lags.
# You can also let DOSBox guess the correct value by setting it to max.
# The default setting (auto) switches to max if appropriate.
# cycleup—Amount of cycles to increase/decrease with keycombo.
# cycledown Setting it lower than 100 will be a percentage.

core=auto
cycles=max
cycleup=500
cycledown=20

[mixer]
# nosound—Enable silent mode, sound is still emulated though.
# rate—Mixer sample rate, setting any devices higher than this will
# probably lower their sound quality.
# blocksize—Mixer block size, larger blocks might help sound stuttering
# but sound will also be more lagged.
# prebuffer—How many milliseconds of data to keep on top of the blocksize.

nosound=false
rate=22050
blocksize=2048
prebuffer=10

[midi]
# mpu401—Type of MPU-401 to emulate: none, uart or intelligent.
# device—Device that will receive the MIDI data from MPU-401.
# This can be default,alsa,oss,win32,coreaudio,none.
# config—Special configuration options for the device. In Windows put
# the id of the device you want to use. See README for details.

mpu401=intelligent
device=default
config=

[sblaster]
# sbtype—Type of sblaster to emulate:none,sb1,sb2,sbpro1,sbpro2,sb16.
# sbbase,irq,dma,hdma—The IO/IRQ/DMA/High DMA address of the soundblaster.
# mixer—Allow the soundblaster mixer to modify the DOSBox mixer.
# oplmode—Type of OPL emulation: auto,cms,opl2,dualopl2,opl3.
# On auto the mode is determined by sblaster type.
# All OPL modes are ‘Adlib’, except for CMS.
# oplrate—Sample rate of OPL music emulation.

sbtype=sb1
sbbase=220
irq=7
dma=1
hdma=5
mixer=true
oplmode=auto
oplrate=22050

[gus]
# gus—Enable the Gravis Ultrasound emulation.
# gusbase,irq1,irq2,dma1,dma2—The IO/IRQ/DMA addresses of the
# Gravis Ultrasound. (Same IRQ’s and DMA’s are OK.)
# gusrate—Sample rate of Ultrasound emulation.
# ultradir—Path to Ultrasound directory. In this directory
# there should be a MIDI directory that contains
# the patch files for GUS playback. Patch sets used
# with Timidity should work fine.

gus=false

[speaker]
# pcspeaker—Enable PC-Speaker emulation.
# pcrate—Sample rate of the PC-Speaker sound generation.
# tandy—Enable Tandy Sound System emulation (off,on,auto).
# For auto Tandysound emulation is present only if machine is set to tandy.
# tandyrate—Sample rate of the Tandy 3-Voice generation.
# disney—Enable Disney Sound Source emulation. Covox Voice Master and Speech Thing compatible.

pcspeaker=true
pcrate=22050
tandy=auto
tandyrate=22050
disney=true

[joystick]
# joysticktype—Type of joystick to emulate: auto (default), none,
# 2axis (supports two joysticks,
# 4axis (supports one joystick, first joystick used),
# 4axis_2 (supports one joystick, second joystick used),
# fcs (Thrustmaster), ch (CH Flightstick).
# none disables joystick emulation.
# auto chooses emulation depending on real joystick(s).
# timed—enable timed intervals for axis. (false is old style behaviour).
# autofire—continuously fires as long as you keep the button pressed.
# swap34—swap the 3rd and the 4th axis. can be useful for certain joysticks.
# buttonwrap—enable button wrapping at the number of emulated buttons.

     
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Total Posts: 2239

Joined 2005-08-12

PM

A couple of ideas:

1) In resource.cfg, change the value of audioDrv to DACBLAST.DRV

2) In the dosbox config file, set sbtype to sb16

Nothing jumps to mind beyond that.

     

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Total Posts: 4

Joined 2016-08-14

PM

Thank you for your answer. It didn’t work unfortunately   Cry

I might continue tickering with it. I made a save when Gabriel is meeting with Malia (with the fire crackling). I am using it to make some tests. Hopefully something may work…or I can just borrow a laptop and hope for a better result Tongue

     
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Total Posts: 17

Joined 2007-06-07

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The use of DACTHUND.DRV is to address noise that you can get with the DACBLAST.DRV. In the RESOURCE.CFG try adding “audiosize = 63k”.

     

Total Posts: 4

Joined 2016-08-14

PM

In the end I managed to beat it with Scummvm with the help of one of its managers who helped me get rid of the glitches. It runs extremely well on it. There is also hope the game will become officially supported with the engine in afew months/next year?

I did try your audiosize solution but it didn’t work sadly. The good people at GOG also sent me a very detail solution where I had to uninstall/reinstall directx but nope. Nothing.

I also did try the game on another computer and got the same problem on it. Either not a lot of people play GK in this day and age to be annoyed by this problem or I just happen to be lucky and end up with the only problematic version.

I will get back to the game in a few weeks as I intend to finish it a 2nd time with max score.

Nonetheless I appreciate the swift help for this whether for Scummvm or DOSBOX.

     
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