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The Testament of Sherlock Holmes

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So, let’s examine if it is a good decision that we put a skip button that appear after 5 minutes your started the puzzle and that you can eventually use if you want to, instead of :

- go on the internet and find a video walkthrough (same as skipping)
- ask a save from someone else (same as skipping)
- stay there for an unknown amount of time in order that the solution will suddenly appear knowing that in your everyday’s life your time is limited


it seems pretty reasonable to offer this possibility to many players, puzzles have this particularity that they resonate differently with every individual, as opposed as the mono game mechanic (shooting for example) every puzzle is different and people are more or less “good” at some puzzles. some like text riddles, some hate them, some are good with mechanic and 3D puzzle, some less.

When we are doing focus test with 300 players for example, we can create a pattern of what is good or not in Navigation for example, all the players behave the same, more or less. about puzzles it’s less clear, while you can eliminate the easiest and hardest of the puzzles easily, the others puzzles works differently with different people.

The global perception of gaming changed in the last 10 years due to a deeper penetration inside the population. Many people came to gaming through Wii, DS, Iphone, browser based games, and their expectations are more “casual” than “hardcore” in term of difficulty, it doesn’t mean they are not good customers, but they will expect more fun and less frustration from their time spent on electronic entertainment compare to the hardcore but always decreasing chunk of Hardcore audience.

therefore, as much as we created the 2.5D camera in the remastered version of the Awakened, which is a global way to solve dizziness and navigation issues in our real time 3D games, we propose this possibility to skip if players wishes to do it, after a certain time. we do that in respect for players that pay their hard earn cash on our games, and should be able to finish our games and enjoy them to the beginning to the end.

And sorry for joking about the graphs of your respected friend, but erecting opinions as truths and pretending to be an expert about Frogwares while he is obviously not, led me to this, I promess I’ll be as funny as a politician next time he draw some graphs about us.

     

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tsa - 23 September 2012 06:34 AM

That’s very harsh IMO Idrisguitar. You must also take into account that the target audience has changed. It’s not only the young people who have time and don’t mind spending hours each day who play adventure games anymore. Lots of people in their 40s also play AGs now; people who picked up the genre in their teens or twenties and are now still hooked, but don’t have the time to spend hours on a game every night anymore because they have a job and kids. I think being able to skip a puzzle after 5 minutes is a very good way of catering to that audience without making the game easier to play for the people who like hard puzzles. And if almost nobody can solve your puzzles because you made them too hard it’s a wise business decision to make the puzzles easier in the next game.

I guess it was,

But I stand by it. You don’t represent a game company, and come to your primary community and then make fun of a respected member for expressing opinions.

Seriously that totally ticked me off. Just be honest, fair and RESPECTFUL and I will give you a fair shot.

Wael, every word you have written in this thread rubs me the wrong way. definitely put off. so do consider that advice to get a proper customer representative for Frogwares.

I’m not looking to cause an argument, I have said my piece and stand by it.

I will leave this thread alone now.

     
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wael, you would never guess which one in the series is my fav from those graphs. You know why? Because what matters is the overall impression, which can’t be easily separated into sections. That’s why you shouldn’t had taken the graphs so dramatically serious.

However, it’s not a big secret that story and puzzles combined makes great deal of an overall adventure game enjoyment, but they still need to work together. “Sherlock Holmes vs Jack the Ripper” might be Scotland Yard’s next instrument in retroactively solving the crime for what I’m concerned, but it still leave us with dumbed down puzzles.

wael - 23 September 2012 05:59 AM

The game getting low marks, people got suspicious about it, and you who are asking for difficulty are not better, you want to wait for the opinion of the others, meaning that if the game is not well ranked you won’t play it, even if it’s because of the difficulty you are asking for.

No, I’m waiting for the reviews to read the review, not just to see the score.

 

Oscar - 23 September 2012 07:19 AM

It just doesn’t appeal to me, mainly because Holmes doesn’t have a ‘solve’ button available when he’s investigating a crime.

yes, but Holmes also doesn’t have internet walkthrough at hand (oh wait, new Sherlock does Tongue). Actually, it’s a similar case like with “show all hotspots”, or in-game hints. It comes down to how individual player is mentally strong to resist, or use it scarcely.

But I agree that it’s a sign of appealing to broader audience, which is not a bad thing per se, meaning - the presence of a “skip puzzle button” shouldn’t bother me much if a puzzle itself is properly done.

But there’s one more thing to it - everyone will be able to beat the game. It doesn’t concern me, really - but I guess you can’t really rate the difficulty if a person comes and say - I’ve finished it all by myself. Grin

     

Recently finished: Four Last Things 4/5, Edna & Harvey: The Breakout 5/5, Chains of Satinav 3,95/5, A Vampyre Story 88, Sam Peters 3/5, Broken Sword 1 4,5/5, Broken Sword 2 4,3/5, Broken Sword 3 85, Broken Sword 5 81, Gray Matter 4/5\nCurrently playing: Broken Sword 4, Keepsake (Let\‘s Play), Callahan\‘s Crosstime Saloon (post-Community Playthrough)\nLooking forward to: A Playwright’s Tale

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Oscar - 23 September 2012 07:19 AM

It just doesn’t appeal to me, mainly because Holmes doesn’t have a ‘solve’ button available when he’s investigating a crime.

But it’s a game, Oscar. People play it to be entertained. I see your point though Smile.

     

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Just read the first formal 360 review, from JeuxVideo - 75 percent rating - not real encouraging, referring to the game overall as “wobbly”. Gave graphics only 55 percent. Used translator on this page - http://www.jeuxvideo.com/articles/0001/00017664-le-testament-de-sherlock-holmes-test.htm

     
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why not this one 4/5

http://www.xboxygen.com/Tests/Tests-Xbox-360/Test-Le-Testament-de-Sherlock-Holmes

and for the graphics judge for yourself looking at the trailers and the gameplay movie you can find on youtube.

http://www.ign.com/videos/2012/09/14/the-testament-of-sherlock-holmes-developer-walkthrough

For your information the tester from Jeuxvideo.com spent 2 hours on the game on tuesday, I’m just puzzled how he can write a test after that, but he confirmed that he doesn’t have more time to afford for such games as the Q4 is pretty heavy with big releases and his editor in chief wouldn’t allow more time for the game…

You can read that in his review, it’s pretty clear that he doesn’t make any definite choice about anything, it’s like seeing 30 minutes of a suspense thriller in pieces.

     
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Pity, my French is too bad to understand those reviews. I did get one thing though: dialogue without interaction, which one of the reviewers didn’t like much. LOL, I don’t like it when I get distracted during a dialogue or a movie in an AG because they’re usually essential for understanding how the game develops. Otherwise I’m OK with them.
Is someone playing the game for a review on this site already?

     

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Thank you, Wael, for spotting that unfairly brief time the reviewer spent with the game. My French is very rusty, so I used Google translator, which is ragged and doesn’t pick up everything. We did watch the IGN video, at your suggestion, found it very encouraging, and do plan to get the 360 version. Appreciate very much your input and comments. Sylvia and Dave

     
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I’m hours into playing this game & I think it’s wonderful as were the previous games from Frogwares! I prefer puzzles to be more on the difficult side than easy with the option to skip which the game does cater for.
As an avid AG fan that loves a good story orientated adventure it’s an additional treat if the graphics are up-to-date & Frogwares can do no better! I think it’s such a shame when a good AG turns up, after so much hard work from the developers, the nitpickers come out in force - me, I just love every game that comes out & think for every criticism that’s made pushes developers one step in the direction of the more lucrative mainstream or casual games market!

     
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Thanks for your nice comments,

The reviewer didn’t treat us more badly than 90% of the other games, there are more and more games and they have simply less time to test them so they can have the test on day 1 (and generate traffic that generate revenue for them). It’s the case for many web sites, they are competing for audience, it’s just a business fact and as players you have to take any reviews with caution, and most of the players already do.

The reviewer wrote anyway that it’s Frogwares best game, and for us, it’s the best result, we are making progress, with every game, but it’s more visible with this one, and we have an adventure game playable by more people (not losing quality of the story or the game difficulty, I insist on that)

Players and web site reviewers that make constructive critics are pushing us forward to make better games.

     
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I’m a big fan of Frogware’s Holmes gaem. Silver Earring still remains the only game I have written a published review on a website (Gave it 8/10), I played a small part in testing Awakened and have played all of the games.

Today I bought the PS3 version of Testement and have been playing it for a couple of hours (Currently trying to deduce where the hospital is after analysing all the clues found).

I’m loving it.

The controls are great (although the slight rotate then move forward delay is annoying), the graphics are fine and the puzzles are challenging.

I can’t wait to play the rest.

My main niggle with the game is the lack of autosave.

     

An adventure game is nothing more than a good story set with engaging puzzles that fit seamlessly in with the story and the characters, and looks and sounds beautiful.
Roberta Williams

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I finished this after putting 11 hours into it (so only reviewing 2 hours of it would be kind of insane) and I loved it. The story is incredibly ambitious and they manage to pull it off perfectly, it’s pretty much one big tribute to the legacy of Holmes fiction and every element you’d want to see in an epic Holmes mystery shows up. The third character you get to briefly play as is going to be an unexpected treat for Holmes fans. I was also impressed that the ending doesn’t hold anything back, even offering some interesting twists on Holmes lore, and I can’t wait to see where Frogwares goes from here.

     
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Oscar - 23 September 2012 06:58 AM
tsa - 23 September 2012 06:34 AM

And if almost nobody can solve your puzzles because you made them too hard it’s a wise business decision to make the puzzles easier in the next game.

Good business decision; bad artistic decision. What to do? I understand the importance of good business - after all, it’s the only reason companies can stay alive to make more games… but skipping a puzzle after 5 minutes? I haven’t played Testament yet but doesn’t that spoil the thrill of playing as Holmes, the world’s greatest detective?

Being picky here,  but Art Direction has nothing to do with that. That’s game design.

Anyways, I knew Wael sound familiar. I was discussing with you about Ripper back before its release.

I still believe its not about the duration of the game (though price for that game does influence that area), its about the experience and the overall feeling you get from it. If its soulless and short, don’t expect anything other than a dry experience.

Based on the reviews, I know that isn’t the case. Then again, I enjoy games. I enjoyed a lot of games that were 60% in rating.

I just can’t wait for the 25th to play this game. Thanks Wael.

PS: Btw, i’m glad all this change to the series actually happened.

     

Stuart Bradley Newsom - Naughty Shinobi || Our Game: Shadow Over Isolation

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SamandMax - 23 September 2012 02:56 PM

I finished this after putting 11 hours into it (so only reviewing 2 hours of it would be kind of insane) and I loved it. The story is incredibly ambitious and they manage to pull it off perfectly, it’s pretty much one big tribute to the legacy of Holmes fiction and every element you’d want to see in an epic Holmes mystery shows up. The third character you get to briefly play as is going to be an unexpected treat for Holmes fans. I was also impressed that the ending doesn’t hold anything back, even offering some interesting twists on Holmes lore, and I can’t wait to see where Frogwares goes from here.

That’s great to hear! I’ll definitely buy it now Smile.

     
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Monolith - 23 September 2012 03:37 PM

Then again, I enjoy games. I enjoyed a lot of games that were 60% in rating.

Not only that, but sometimes you - yourself will get a totally different opinion and experience depending on the mood you’re in and what you’re looking for at the moment. That’s exactly why I thought in the mini-review The Awakened gets stronger each minute you progress, motivated by the Remastered Edition.

That’s why you would need a reviewer which taste you’re familiar with, but even then low or average score wouldn’t mean you won’t enjoy the game.

 

     

Recently finished: Four Last Things 4/5, Edna & Harvey: The Breakout 5/5, Chains of Satinav 3,95/5, A Vampyre Story 88, Sam Peters 3/5, Broken Sword 1 4,5/5, Broken Sword 2 4,3/5, Broken Sword 3 85, Broken Sword 5 81, Gray Matter 4/5\nCurrently playing: Broken Sword 4, Keepsake (Let\‘s Play), Callahan\‘s Crosstime Saloon (post-Community Playthrough)\nLooking forward to: A Playwright’s Tale

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