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What game do you think re-defined the point & click adventure?
This post is prompted by the inclusion of the BS series in the Guinness Book of Records next year which describes it as re-defining the point & click adventure - it’s so far been disagreed with so what game would you nominate?
Monkey Island defined it. I don’t think anything has really “re-defined” it, whatever that’s supposed to mean.
Im not sure off the top of my head. Redefining point and click to me would be inherently changing the way it works.. and for the most part it still works the same today though some have tried. Would be a lot more possibilities for games that redefined the adventure genre, point and click aside.
This guiness thing honestly sounds to me like somebody sat down and said “ok what can we award to broken sword”
There isn’t any one particular game that “re-defines” the point & click adventure in my view either, though if I had to pick one that comes closest, it would probably be Myst. It pretty much heralded the transition from disk format to CD-ROM, was the best selling PC game of all-time for a good stretch until The Sims came out, and was a big step forward in terms of graphics and immersion for the genre. It’s not one of my favorites, but I’d say it deserves the recognition for what it brought to the table if you’re going to give an adventure game this kind of award.
Very hard to comment on this. I only play games on a PC. So pretty much every game is a variation on point & click. Broken Sword changed very little for me. Publicity stunt. Although I don’t know who it benefits more. BS or Guinness?
For whom the games toll,
they toll for thee.
If I had to imagine what re-defintion of the genre could mean maybe it was the games pushing more towards a cinematic experience a la Gabriel Knight, Blade Runner, Grim Fandango, Broken Sword. With the shift of puzzles over narrative to more balance between the two integrating constant background music, voice acting and 100+ page scripts and what not.
It’s not re-defined.
Refined perhaps but it’s still largely the same as it was 30 years ago.
for me personally it was the curse of monkey Island that changed everything, before that i played games like lsl or king’s quest but i never finished them back then because i didn’t like the way you had to play it (either you had to type words or you had to select words), in the present day this isn’t a real issue anymore because my knowledge of the english language is better.
But generally speaking i think Telltale comes close to redefining adventure games with games like the wolf among us and the walking dead.
I’m going to go with an unusual choice: System Shock. It was amazingly ahead of its time, featuring 3D movement, 6 degrees of freedom in real time, and a darker theme than we were used to.
I have to go with “The Longest Journey” it is one of the best adventure games ever released and released at a time when we really needed a best selling adventure game.
I enjoy playing adventure games on my Alienware M17 r4 and my Nintendo Switch OLED.
My guess - Deja Vu back in 1985. One could say it defined point-n-click, but compared to later adventure standards introduced by LucasArts and Sierra it still looks innovative and fresh, with all those multiple windows and click-n-drag inventory. RPGs made good use of this technology, resulting in cool interactive worlds. Ultima VII is what adventure games could’ve looked like if they didn’t try to simplify everything.
PC means personal computer
But generally speaking i think Telltale comes close to redefining adventure games with games like the wolf among us and the walking dead.
I agree. Telltale is also the messiah (or false prophet ) of episodic game concept. Episodic games became popular in adventure genre only after Telltale`s Sam & Max titles.
Playing: 1) Broken Sword 5 2) Road 96
Journey or Rapture.
The exploration heavy ,walking simulator , narrative driven stuff.
But generally speaking i think Telltale comes close to redefining adventure games with games like the wolf among us and the walking dead.
Perhaps true, but the question is not redefining adventure games, but redefining point & click.
I think there are many, many games that can be cited for (temporarily) redefining the way we think about adventure games. But I can’t think of any game that has dramatically redefined the basic point & click method of navigating a game since it was introduced in the mid-1980s.
For whom the games toll,
they toll for thee.
I think ‘Adventure Gaming’ was redefined, represented, readjusted, then redefined…etc, several times since Colossal Cave:
Didn’t RW redefine ‘Adventure Gaming’ with King’s Quest and graphic adventures. Didn’t Maniac Mansion represent graphic adventures with new point n’ click mechanism, and then King’s Quest V readjusted the point n’ click with eliminating the verve usage to four-five ‘Icons’. Didn’t Myst redefine adventure gaming with first person solitary extrapolation (and how was they debated back then, if this was an adventure game in the first place), but Sierra let go of their ego, and then tried following it with Shivers. didn’t The Neverhood represent solitary extrapolation with its common experience of third person*/first person and inventory roots, didn’t Grim fandango readjust the old graphic adventure definition with 3D 3rd person/direct control mechanism, and then for long years to come nothing has had changed until Indigo Prophecy&Dreamfalls; redefined point n’ click with open world-3rd person experience, and then ttg represented open world with more story driven aspect, then The Red Thread/DFC and Activation(Sierra) readjusted this into more bit of both; Story-Driven/Puzzle-Solving idea?
I don’t think there are any games that “re-defined” point & click adventure games. There are games that went in a different directions like exploration games (The Vanishing of Ethan Carter, Dear Esther, Journey), or choice based games (All Telltale recent games, Quantic Dream games, Life is Strange) but these are not what we traditionally consider point and click.
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