• Log In | Sign Up

  • News
  • Reviews
  • Top Games
  • Search
  • New Releases
  • Daily Deals
  • Forums

Adventure Gamers - Forums

Welcome to Adventure Gamers. Please Sign In or Join Now to post.

You are here: HomeForum Home → Gaming → Adventure → Thread

Post Marker Legend:

  • New Topic New posts
  • Old Topic No new posts

Currently online

Support us, by purchasing through these affiliate links

   

What is an Adventure Game to you? What direction should Adventure Games take?

Total Posts: 67

Joined 2014-08-20

PM

I’ve seen people say that modern takes on the adventure genre, such as TT’s games, or Trine, or the new King’s Quest game, aren’t real adventure games. That altering the formula makes the genre a different one. The question is, then, what would you offer? What defines an adventure game for you, and what are the limits? Where would YOU take the adventure genre in order to keep it relevant and modernize it?

     
Avatar

Total Posts: 974

Joined 2007-02-23

PM

I can accept things like The Walking Dead or even walking simulators like Gone Home being called adventure games, but Trine? What? Are we just calling games with any sort of puzzle element an adventure now? In that case my favorite adventure game is Uncharted, you know, because it has those garbage puzzle sections that you get guided through like a baby.

Anyway, I think we’re living in a great time period where there’s both more experimental and more traditional adventures, and various takes on the genre has gems. What defines an adventure for me personally is hard to pin-point, but it definitely means little to no combat.

     
Avatar

Total Posts: 1368

Joined 2012-09-28

PM

There is no single answer because adventure games are not a science but an art, but I would go back to the basics. The essence of the adventure game is interacting with a fictional world, and the interactions are defined by a range of basic verbs and interactive objects. The player is engaged through the imagined possibilities for progressing the story, and this is always limited by the interactions. So when the only interactions are “run” and “jump”, and the only things to interact with are gaps to jump over, you are limiting the possibilities and the player’s imagination. The player already knows what to do and simply performs actions, either well or badly. Which is why a platformer is not an adventure. That has been the formula since Colossal Cave Adventure and it’s broad enough to have lasted for 30 years with massive innovations. It doesn’t need to change. We don’t ask whether the novel format needs to change because we know it’s the content that counts.

I don’t even know what modernize means here - what for? To what end? Improving graphics and sound is a no-brainer. If modernizing adventure games means to remove interactivity for no reason except to cater to players who are used to choosing between “shoot” and “run”, then I’m heading back to the caves.

     

Total Posts: 345

Joined 2012-04-04

PM

I’m loving the side-scrolling adventures of recent times (The Cave, Valiant Hearts, Stick it to the Man), I’m loving the combat-free platformers/adventures (Brothers: A Tale of Two Sons, Contrast, Rain) and I’m seeing some real, not-quite-realized potential in 3D adventure offerings like Sherlock Holmes Crimes and Punishment and Murdered: Soul Suspect. I actually think those two games are closer to my ideal 3D adventure than the much more highly-fancied Dreamfall Chapters, but I digress.

I don’t mind Telltale’s stuff if it’s really well-done ala Borderlands, but in terms of gameplay I generally prefer Heavy Rain’s take on the choice/consequence system even if the writing is nowhere near on par with TT. But I’m okay with more games using this method, and I’ll be interested to see where the upcoming Until Dawn goes with it.

Also keen to see how Life Is Strange will turn out. And in fact, the more I think about it, Kings Quest. If it’s a bit like The Cave but with conversations and only one character to control (and no back-tracking), I’d be pretty happy.

I just want more of everything. They’re all adventures in my book. Some more puzzly than others, some more story-focused. But pretty much all minus combat as a significant aspect of the gameplay.

For all of that, in 2015, I suspect Broken Age and Book of Unwritten Tales 2 will both be fairly splendid examples of adventure games that don’t need to “take it to a place where it’s modernized and relevant” to be goddamn awesome.

     
Avatar

Total Posts: 2986

Joined 2012-03-09

PM

A.A - 15 December 2014 03:23 AM

I just want more of everything.

Thumbs Up Thumbs Up
Seconded!!

     
Avatar

Total Posts: 601

Joined 2014-11-29

PM

Speaking strictly of 2d point and clicks, I think they’re one of those strange genres that you can only improve and/or streamline so much before that process starts defeating the purpose. E.g., getting rid of verbs and bringing in look/use interaction was great, but everything beyond that (the 1click interaction even Broken Age adopted) greatly reduced the amount of possibilites (and occasions for funny one-line descriptions), and is not as universally acclaimed as the previous streamlining methods I mentioned.

I think point and clicks adventures have hit their ideal form with games like the Curse Of Monkey Island from every standpoint (interaction, graphics, music, the whole shebang), and only minor stuff that comes with technological advancements like higher resolution etc. separates a ‘97 game from a 2014 one. Which is odd, really, but that’s the regressive nature of the genre and if it hasn’t improved that much in, what, almost 20 years, I doubt there’s anything more that can be added to the formula. That’s why I can’t fault mr. Giblert for his Kicsktarter endeavour, on the contrary, it makes a lot of sense (well, maybe those verbs are a bit too much, but look at the amount of cash pouring in, people REALLY want oldschool point and clicks).

     
Avatar

Total Posts: 1279

Joined 2012-07-11

PM

I like the direction it’s going in. We’re seeing a mix of everything being put out there.

     

Recently completed: Game of Thrones (decent), Tales from the borderlands (great!), Life is Strange (great!), Stasis (good), Annas Quest (great!); Broken Age (poor)

Avatar

Total Posts: 990

Joined 2009-05-08

PM

Adventure appears to be a reactionary label designated to games that don’t easily fit in any other box. We have had labels over the years that tried to break down titles into equally vague categories - cinematic platformers, visual novels, point-and-click, interactive movies, walking simulators and interactive fiction. I suppose if there’s a common thread amongst all the titles we talk about here it’s that story and atmosphere takes priority over challenge or mechanics that don’t drive the story.

I actually do like where adventure games are going and feel like we’re the closest we’ve ever been to blurring the lines between genres where you don’t know where one genre ends and another begins. A game, especially one that’s telling a story, shouldn’t have to sit in one box for its entire duration. It could employ puzzles, environmental storytelling, investigation, dialgoue options, branching story paths and even combat when it’s relevant to the plot. Now if we could just get rid of QTEs…

     

Total Posts: 345

Joined 2012-04-04

PM

I’ll take QTE over combat any day of the week for adventures.

Just thinking about Dreamfall makes me shudder…

     
Avatar

Total Posts: 2653

Joined 2013-03-14

PM

A.A - 15 December 2014 07:28 AM

I’ll take QTE over combat any day of the week for adventures.

Just thinking about Dreamfall makes me shudder…

You know, I don’t know if it always was like it, or have I just become more accustomed to action adventures, but the last time I played through Dreamfall I wasn’t bothered at all about the combat. It’s a bit clunky, but all in all it’s also pretty easy, and not at all as much present in the game than I remembered.

It’s still useless, as it’s not exiting, but it also wasn’t such a big deal in the end.

     

Total Posts: 33

Joined 2014-11-26

PM

To me the core of an adventure game is any story-based, non-arcade/action game that allows you to interact with people, objects and environments in a relaxed, zero-pressure manner and solve problems within the world. The game world should be immersive and make the player think logically about if/how they’re going to solve these problems.

There’s nothing wrong with adding things such as mini-games, RPG elements, etc so long as you don’t stray from the core.

That’s my personal view.

     

Games Developer - http://www.arifgames.com

Avatar

Total Posts: 5835

Joined 2012-03-24

PM

^ This for me - I love your description Arif!

Can somebody please tell me what QTE stands for?

     
Avatar

Total Posts: 1289

Joined 2012-07-15

PM

chrissie - 15 December 2014 11:08 AM

Can somebody please tell me what QTE stands for?

Quick time event.

Sefir - 15 December 2014 03:27 AM
A.A - 15 December 2014 03:23 AM

I just want more of everything.

Thumbs Up Thumbs Up
Seconded!!

Yay! Gief moar! Smile

     

Duckman: Can you believe it? Five hundred bucks for a parking ticket?
Cornfed Pig: You parked in a handicapped zone.
Duckman: Who cares? Nobody parks there anyway, except for the people who are supposed to park there and, hell, I can outrun them anytime.

Total Posts: 33

Joined 2014-11-26

PM

chrissie - 15 December 2014 11:08 AM

^ This for me - I love your description Arif!

Thanks! Smile For me it sums up the very meat and potatoes of an adventure game. Anything you add to it afterwards (combat, mini-games, etc) is basically just seasoning as far as I’m concerned

     

Games Developer - http://www.arifgames.com

Avatar

Total Posts: 619

Joined 2012-06-06

PM

“I shall not today attempt further to define the kinds of material I understand to be embraced within that shorthand description, and perhaps I could never succeed in intelligibly doing so. But I know it when I see it, and the motion picture involved in this case is not that.”  - Potter Stewart, on Pornography.


Adventure Games are like that.  I know ‘em when I see ‘em.


Bt

     

Total Posts: 1891

Joined 2010-11-16

PM

Everyone has their own lines, id definitely draw mine at trine… i cant consider that an adventure game… too many rpg and action elements… i wouldnt consider platformers adventures just because they have puzzles.

I think for me an adventure has to combine puzzles, story and exploration in a way that emphasizes problem solving in a narrative. Thats broad enough to include a lot of games.. but if the main objective is collecting points, beating up swarms of bad-guys, and perfecting jumping moves… thats probably outside of adventure for me.

     

You are here: HomeForum Home → Gaming → Adventure → Thread

Welcome to the Adventure Gamers forums!

Back to the top