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Project Scissor (ClockTower Spiritual Sucessor) 

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Total Posts: 7109

Joined 2005-09-29

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From the man who brought you original SNES CT.

Then awesome PSX CT, which was one of my fav horror and PnC game.

Now returning to Vita, Tablets.

The feedback was good enough to have them consider other Platforms.

Target Rel Date: Fall 2015.

Indie, fully creative without any publisher restrictions.

Character Designer is Ito , famous for iconic Silenthill Monster designs.

Supervisor is original Grudge Movie Director, Shimizu.

For now its touch based PnC game like old times with Branching storyline.

Detailed , philosophical must read interview for Fans.

http://www.giantbomb.com/articles/the-giant-scissors-are-coming-back/1100-5051/

     
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Total Posts: 8998

Joined 2004-01-05

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GB: You’ve been working on this idea for five years or so. How come you’ve been so obsessed with seeing this project happen?

Kono: I’m most obsessed with protecting my vision of a unique game that isn’t developed around marketing research. A game where you can only run or hide would definitely be shot down by a company driven by market research, but if instead you look at it as an elemental expression of fear in the horror genre, then I think the concept becomes very interesting. The same goes with the point-and-click interface. Of course, this input method isn’t as optimal in terms of its synchronicity with button inputs, but it better simulates the lack of control you have over your body when under intense fear (many people have probably experienced this in a nightmare), as well as in its dramatic effect. Preserving these abstractions is really what I’m obsessing over, which is why the game had to be developed independently, as, unfortunately, there really aren’t any publishers who would be willing to fund a point-and-click adventure game in this era.

Interesting, point and click used in horror because you have less control. Never thought of that.

     

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