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Dreamfall Chapters / Egil Olsen Special*

Dreamfall Chapters soundtrack features Egil Olsen Dreamfall Chapters - Singer/Songwriter as an animated alter ego in the game, performing as a street musician in the streets of Propast.
the song was originally released as the first track of his first solo album ‘I Am A Singer/Songwriter’:
Egil Olsen - Singer/Songwriter(official release)

His figure also performs Dreamfall Chapters - Keep Movin’
the song was originally from his third album ‘Keep Movin - Keep Dreamin’:
Egil Olsen - Keep Movin’(official release)

As the rolling credits are accompanied at the end of each chapter we hear Egil Olsen at his best* singing Dreamfall Chapters - Don’t just say you love me, show me
this time the song was included within his last/fourth album after being released officially at Dreamfall Chapters Book One-Reborn (21st October 2014), at the 20th of March 2015.

It was planned that Olsen to incorporate one of his songs per Book; however all ended up at Book one, we still have to see if things would add up at the last Book.
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Olsen has commented on the experience: “When I was 10 I wrote a diary. And at the very start of that diary – I just found it, I’m moving and have only just gotten all of my things to the new place – there was a list. It said that when I grow up, I was going to make an album, and I was going to make computer games – which I kind of feel like I’ve done now….”

you can find all about him at http://www.egilolsen.com/

     
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Fairy Tale About Father Frost, Ivan and Nastya or Father Frost is ideal for children aged 6 years, and adults too Tongue.
The gameplaying is rather on the easy side as Emerald City Confidential, but sure nothing like it when it comes to Gilbert‘s amazing writing.

The game’s tale is inspired by Russian folklore, with kind of Disney cartoonish outlook, similar to King’s Quest VII, even with backgrounds more nicely rendered.

Given by Bohemia Interactive which had brought adventures like Gooka, AlternativA, and since 2010 it was acquired by Centauri Production (that gave Memento Mori) they are still operating individually, and yet the crew members of each company overlap.

Martin Novak & Mumir Hrma which had brought the amazing soundtrack of Memento Mori 2, only appeared to be credited here, for their studio; Soundbox Studio. The music is composed by Pavel Lhotak & Ondrej Matejka

Father Frost - Ending Credits

     
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A piece of adventure history, a timeless piece of fun, Flight of the Amazon Queen is like a classic film of the 90s!

David R. Punshon, Composer & Sound designer of Flight of the Amazon Queen, besides many other famous titles such; Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe, Feeble Files and 3 Skulls of the Toltecs, shines here with all the Latin grooves from to Rumba, Salsa, Bossa ...etc!, but my choice had to settle on Flight of the Amazon Queen - Samba with a pinch of Jazz.
You can not just travel through the South American amazon jungles without some Samba music accompanied. 

     
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Its not common to find an exclusive iOS release of a *full traditional* adventure; Lost Echo is one of those exceptions.

With different varied critic reviews/reception, KickBand, the developer had done pretty good job with the production values; graphics, 3D polygonal locations; presenting stylized post-modern look depicting the near future, but despite this solid production values, Lost Echo is a bit of a lost cause; predictable clichés, with cardboard personalities.

The soundtrack do add some spark to the game, but while the compositions are contextually sound they aren’t memorable; you do not see yourself humming these tunes outside of the game. 

Lost Echo - Bad Plans
Lost Echo - Rejecting Reality

The game is available for Android also at a cheap price (a full adventure for the price of a single episode in an episodic adventure).

     
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Let me tell about the time i had amnesia, working the most crucial job at the porn-video-tape industry in the 90s; a video-tape-rewinder, being assigned by Mr.Scru’emall to visit the three sexiest women in America, for the sake of the company ‘shady business’ competition.

Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work is most mediocre of the series, and one of the worst of Sierra.
Back then it was under the sales pitch of “you can’t die or get stuck, just like a LucasArts game!”, but it feels like the game was sorta forced into existence, The lack of deaths and hang-up puzzles indicates a real conscious attempt to imitate LucasArts, that lead the gameplay style of Sierra being lost and drained out of the game (otherwise than expected) with this pushed up motive and shaky hands.

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Al Lowe had never really intended to go on with LSL series after the 3rd part; one day he was walking down the Sierra headquarters, one of his crew mates called at him saying “so what are making Al, Larry 4?” and Al had teased with telling him “No!, Larry 5!”; the idea gained his likeness after, when he thought that by creating a gap between the series, would give him the chance to take Larry into different level without giving too much details or excuses.

Leisure Suit Larry 5 has a certain edge to sex that is a little more disturbing than other entries, women being nothing but stereotypical greedy, cash-focused-bimbos, that makes everything feel cheaper, even Patti comes off as an even more cynical whore than she did in the previous game!


Craig Safan replaces Mike Dana as the composer here.

Leisure Suit Larry 5 - Hard Rock Me

     
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‘Whatever you dream of’, this quote can easily be implied on The Journey Down series; they first release was a low budget AG and then they upgraded it and re-released it, and when they went for Chapter 2, it wasn’t felt as a chapter, it was like a full game by itself (from the length perspective) and now they raised funds and going for Chapter 3 with more highly expectations.

But all this is just beautiful and when the live music fill in the game with so much talent represented, you feel the love behind this project.

Today we have Simon D’souza (Composer) as the first Chapter featuring Straight no Chaser band playing one of the fun tracks of the game.

The Journey Down Chapter 2 - Cabs and Kings

     
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It seems that Periscope Studio Hamburg is a big name concerning making adventure games soundtracks, their work exceeds Deadalic and have had reached Cranberry Production; Black Mirror II: Reigning Evil soundtrack was made there by Adrian Koch & Jan Werkmeister who were also behind a number of Deadalic titles.

Black Mirror II stands out as greatest example for detailed item(s) descriptions, that seemed as a big deal because they had reduced it at Black Mirror III to the simple one line description (due production costs); if its length roughly stands out for 15 hours of gameplaying, you easily can figure that 3-4 hours of those were spent reading the beautifully detailed descriptions made for it, Too sad that Cranberry Production had not given any adventures recently.

Black Mirror II - Welcome to Biddeford

     
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Joined 2012-03-24

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Thanks for the link Advie - I’ve played the game but perhaps hadn’t paid too much attention to the music which was as in many games lovely but just taken for granted in the background.  Thumbs Up

     
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Thank you* chrissie for dropping in Smile

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I actually messed up the previous post, as Cranberry Production GmbH is located in Hanover Germany not Czech Republic so, i had it edited.

Today’s subject Lost Chronicles of Zerzura is everything mentioned in the previous from the developer behind it to the composers whom had brought its soundtrack.


Lost Chronicles of Zerzura -  Main Menu

     
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Inspired by The most ridiculous puzzle you’ve ever witnessed thread, i am beating the crap out of The Mystery of the Druids today.

First you gotta look at this horrible cover

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Uh its not this, but, well, does make it any difference?

As much as our genre trying to represent interaction with surroundings as logical as possible, sometimes it goes way crappy.

Spolier
You want some change to make a phone call, but how would our hero of Scotland Yard have any money?, you encounter a beggar with some change in his hat, “ah, so we are going to steal from that beggar “, but wait it is not easy, the drunk tramp would not let us, we head back to Scotland Yard, there we talk to a doctor who tells us about the medical alcohol he uses as solvent and how it is poisonous should not drink, “what the heck we need to steal the money”, but still the beggar won’t be fooled with this kind of alcohol, so presto!, we add some apple juice to it, and voilà!, poison the beggar and steal his money, now we can make this bloody phone call. perfect!

Back to the soundtrack, well there is actually a track call called A Beggar With No Hope but no!, not interesting either.


The Mystery of the Druids - The Captain and The Fisherman

Composed by: Josef Ferger

     
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Environmental ethics at the time when I was a child were a very common alert, lots of programmes and adds were always pushing this awareness to children and the whole world, nowadays it seems nobody cares about this anymore and it had become more of a cult thing.

If you have children at the age of 7-12 and would like to introduce them to adventure gaming, EcoQuest: The Search for Cetus might be the perfect recipe with too many educational aspects about environmental ethics. Thru this game they would learn many ethics and the consequences of various human activities, as;  dumping of litter, releasing of helium-filled balloons, abandonment of fishing gear, collisions between vessels and marine mammals, spilling of oil and chemicals into the sea and the fertilization of algal blooms.

Chris Braymen style was always an excellent mark at the Sierra history sound department; from LSL to KQ or QfG, given that his soundtracks always sounded great whether at The MT-Roland-32 or The-General-MIDI versions.

EcoQuest: The Search for Cetus - Dr. Hippocrates (The Swordfish)

     
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Daedalic have played a different card at The Dark Eye: Chains of Satinav by hiring Knights of Soundtrack Studio (rather than their always accompanied beloved Periscope Studio) to give this beautiful classical soundtrack.

It really shows how different it is from the most of other Daedalic sountracks, which they tend to be modern and groovy, but Knights of Soundtrack Studio seems to be more into the classical form which had suited the series very well.

Very emotive soundtracks, full of soft and beautiful moments.

At the The Dark Eye: Chains of Satinav - Menu Theme we hear the beautiful voice of Sarah M. Newman, of the known medieval-band “Estampi” accompanied, whom had also played the Fiddle of that market scene.

My own favorite track have been The Dark Eye: Chains of Satinav - Ambush.

Music Composed by Daniel Pharos & Dominik Morgenroth

     
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Many times one can accuse game design of ruining a great adventure, when can not skip long repetitive cut-scenes, watching your character climb endless stairs, walking endless corridors with no fast-exiting, unable to save to different slots but the existing one until you restart the game; all those cons are here, at this ‘magical’ adventure Keepsake . Too bad all those turn-offs had me from finishing it.

But the game still shines at many corners; solitary exploration, considering it’s a 3rd person adventure, innovative conversation moods, characters modeled in real-time 3D, and of course nice story and great dialogues.

The music and sound effects in Keepsake are among the game greatest strengths, the melodies played on classical instruments are consistently gentle and wistful.

Keepsake - Lullaby

Composed by Marc Derell

     
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Joined 2007-07-22

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Thanks, that’s my fav song from the game, also this whimsical one is great -

     

Recently finished: Four Last Things 4/5, Edna & Harvey: The Breakout 5/5, Chains of Satinav 3,95/5, A Vampyre Story 88, Sam Peters 3/5, Broken Sword 1 4,5/5, Broken Sword 2 4,3/5, Broken Sword 3 85, Broken Sword 5 81, Gray Matter 4/5\nCurrently playing: Broken Sword 4, Keepsake (Let\‘s Play), Callahan\‘s Crosstime Saloon (post-Community Playthrough)\nLooking forward to: A Playwright’s Tale

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it was your choice, you are the Keepsake expert, diego!

     

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