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#1 |
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merely human
Join Date: Sep 2003
Location: Los Angeles
Posts: 9,756
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![]() title - In Memoriam genre - Adventure developer - Lexis Numerique publisher - UbiSoft official site I'm really surprised no one here has mentioned this game. Very little press coverage, which is strange, considering that it's being released by the presently ubiquitous UbiSoft (Splinter Cell, Prince of Persia: Sands of Time), and that it's supposed to come out in less than 2 weeks! (October 16 to be exact) It looks absolutely intriguing! A suspense thriller mystery adventure in the spirit of such movies as se7en and The Blair Witch Project, with inflections from the game Majestic. The story will have you investigate the mysterious vanishing of two young journalists, consequently whisking you away to locales like Paris and Istanbul, tracking down information, studying clues, and tackling some dark enigmas. The main feature of the game is that you will move beyond the game to use the actual Internet as a key part of your investigation, along with seeing disturbing cinematics, websites that may or may not be real, saturations of the occult, and archaeological references. If anyone can add more than I have, please do! Thanks. I'm hoping this game will be a cool new adventure experience. The website offers an atmospheric trailer.
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platform: laptop, iPhone 3Gs | gaming: x360, psp, iPhone, wii | blog: a space alien | book: the demon-haunted world by carl sagan | game: left4dead, dragon age | sites: NPR, skeptoid, gaygamer | music: ray lamontagne | twitter: a_space_alien |
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#2 |
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Senior Member
Join Date: Sep 2003
Location: Norway
Posts: 792
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Looks very interesting. I've always wondered why internet hasn't been used as an active part of investigation in a game more often.
Although I'm not really a fan of these types of adventure games, I might look into this one. |
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#4 |
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comfortably numb
Join Date: Sep 2003
Location: Helsinki
Posts: 213
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This game looks very cool, I love the (visual) style.
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#5 |
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Statement: Not a meatbag.
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Cool art, the premise is a bit like The Stone. (Players have to use the internet and possibly other sources to solve the puzzles) The trailer indicates that the game uses FMV cutscenes, which in turn reminds me of Spycraft. (Spycraft was FMV-heavy and also had you going online to gather additional information on both real and fictional webpages)
This game certainly has me interested. Strange that it has had almost no media exposure... it isn't mentioned on Ubi Soft's website, either.
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.::Royal Fool::. |
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#6 | |
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Statement: Not a meatbag.
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Found some more at Ubi Soft's store:
Quote:
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.::Royal Fool::. |
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#7 |
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merely human
Join Date: Sep 2003
Location: Los Angeles
Posts: 9,756
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Thanks, Fool.
![]() Heh heh, the game is also thematically similar to The Bone Collector, that movie with Denzel Washington and Angelina Jolie. This is so uncanny, for a long time I've wanted an adventure or adventure/action game that pits the player against a highly intelligent serial killer, and now I'm getting my wish with In Memoriam and the upcoming Hannibal (providing arxel tribe can still finish it).
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platform: laptop, iPhone 3Gs | gaming: x360, psp, iPhone, wii | blog: a space alien | book: the demon-haunted world by carl sagan | game: left4dead, dragon age | sites: NPR, skeptoid, gaygamer | music: ray lamontagne | twitter: a_space_alien |
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#8 |
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A search for a crazy man!
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I heard about this some time ago and was also wondering why I didn't hear much about it. I went to the official website and was quite interested, then I thought I heard it was released. Obviously not
I totally forgot about the game since then, but I'm definitely going to keep an eye on it now. Fascinating concept. I hope it pans out.
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Chris "News Editor" Remo Some sort of Writer or Editor or Something, Idle Thumbs "Some comparisons are a little less obvious. I always think of Grim Fandango as Casablanca on acid." - Will Wright |
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#9 |
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Whinging Pom
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I hope this is future proof though; if the sites go down then your £30 game is non replayable. Thats the only problem I see with it in the long term.
But it is intriguing. The Da Vinci Code book mentioned in the Chit Chat forum had a pretty fun online set of puzzles that worked quite well as part of the promotional campaign for the game. So good in fact that I'm actually going to read the book. So online fake websites etc can work really well and draw you into a mystery I think.
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Dom Currently Playing Oblivion Recently Completed nothing Still Get Mozilla Firefox! |
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#10 | |
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This Space for Rent
Join Date: Sep 2003
Location: Seattle...ish
Posts: 111
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Quote:
But yeah, that was a good bit of multimedia fun, and it sounds like a similar but simplified idea of what In Memoriam will try to pull off. I look forward to seeing whether they can do it.
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It's no secret that a conscience can sometimes be a pest. It's no secret: ambition bites the nails of success. Every artist is a cannibal, every poet is a thief. All kill their inspiration and sing about their grief. |
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#11 |
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Puts the 'e' in Mark
Join Date: Sep 2003
Posts: 2,533
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The slogan "are you willing to play this?" is a little suspect. It's like the marketing departement's little inner demon speaking.
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Marek Bronstring Adventure Gamers Founder Follow @AdventureGamers on Twitter or become a fan on Facebook! |
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#12 |
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Banned User
Join Date: Oct 2003
Posts: 345
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Wow sounds intriguing and exciting for sure
I would like to know : is this a whole unique game and will you have to buy episode from it each month as a special realease
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#13 |
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merely human
Join Date: Sep 2003
Location: Los Angeles
Posts: 9,756
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I actually have no idea how it will be sold, Leonard. Very little has been revealed, and this infuriates me because it shows the ineptitude of adventure game publishers. If they so badly want to their games to sell, why the hell do they never use tactful, aggressive marketing
?!!!!!!!
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platform: laptop, iPhone 3Gs | gaming: x360, psp, iPhone, wii | blog: a space alien | book: the demon-haunted world by carl sagan | game: left4dead, dragon age | sites: NPR, skeptoid, gaygamer | music: ray lamontagne | twitter: a_space_alien |
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#14 | |
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Under pressure.
Join Date: Sep 2003
Location: Apeldoorn, The Netherlands
Posts: 2,186
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Quote:
--Erwin
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> Learn more about my forthcoming point & click adventure: Bad Timing! > Or... Visit Adventure Developers: Everything about developing adventure games. |
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#15 |
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merely human
Join Date: Sep 2003
Location: Los Angeles
Posts: 9,756
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That's a stupid way of reasoning: No deposit? Then no return.
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platform: laptop, iPhone 3Gs | gaming: x360, psp, iPhone, wii | blog: a space alien | book: the demon-haunted world by carl sagan | game: left4dead, dragon age | sites: NPR, skeptoid, gaygamer | music: ray lamontagne | twitter: a_space_alien |
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#16 | |
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Statement: Not a meatbag.
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Quote:
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.::Royal Fool::. |
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#17 |
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merely human
Join Date: Sep 2003
Location: Los Angeles
Posts: 9,756
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No it isn't. Find the money, find the marketing talent. Your existence will not be known unless someone heralds you. You could have the most brilliant game on your hands, but it's worthless until it's well marketed.
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platform: laptop, iPhone 3Gs | gaming: x360, psp, iPhone, wii | blog: a space alien | book: the demon-haunted world by carl sagan | game: left4dead, dragon age | sites: NPR, skeptoid, gaygamer | music: ray lamontagne | twitter: a_space_alien |
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#18 |
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Banned User
Join Date: Sep 2003
Posts: 1,102
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If I might offer an observation about the marketing of adventure games without having my past rhetoric held against me......
I have long held that adventure games should be marketed on TV. In particular, the American shows 24, The West Wing, Law & Order, and CSI are natural advertising spots for adventure games, in that they attract upper-income audiences who own computers and have above-average intelligence, enjoy a puzzle/challenge, and are in the "demographic" age group for the genre. Why don't publishers take advantage of this marketing possibility? Because sales report figures show that there aren't enough adventure games purchased to justify spending the money for such a marketing campaign. But... there is a fly in the ointment that keeps the marketing people from seeing the audience that exists. Most adventure games are NOT purchased in stores, but are purchased online. This is partly a matter of mall penetration (or lack thereof), and partly a matter of the fact that stores don't carry many adventure games. This leads us to the real crux of the matter: MOST ONLINE GAME SALES AREN'T FIGURED INTO SALES REPORTS! A retailer must actually PAY in order to subscribe to the two big online sales reporting services. Very few of them do so. EB doesn't. GoGamer doesn't. The end result is that the majority of adventure game sales aren't ever tallied in industry reports. This leads into a tightening circle: Publishers don't realize exactly how many games they are selling, and cut back on both production and marketing. Retailers see that they aren't selling many adventure games (largely because they don't order/carry many adventure games so people are buying them online) and they cut back on the number of adventure games they pre-order for their stores. Mistakenly low reports of sales figures convince publishers that they don't dare spend money marketing their next adventure game.... It ain't right, but it's how things are. Wanna see adventure games marketed better? Write a letter to your favorite publisher explaining that he needs to ignore what his market analysts tell him and ask the "guys in the factory" how many copies of a game they actually sold.
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Time flies like the wind; Fruit flies like bananas. Last edited by BacardiJim; 10-06-2003 at 02:21 PM. |
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#19 |
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A search for a crazy man!
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I'm surprised that's not how publishers derive their data. You'd think it would be easier for them to get data directly from their own sales reports than from a third-party organization. Go figure
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Chris "News Editor" Remo Some sort of Writer or Editor or Something, Idle Thumbs "Some comparisons are a little less obvious. I always think of Grim Fandango as Casablanca on acid." - Will Wright |
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#20 |
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merely human
Join Date: Sep 2003
Location: Los Angeles
Posts: 9,756
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I rest my case.
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platform: laptop, iPhone 3Gs | gaming: x360, psp, iPhone, wii | blog: a space alien | book: the demon-haunted world by carl sagan | game: left4dead, dragon age | sites: NPR, skeptoid, gaygamer | music: ray lamontagne | twitter: a_space_alien |
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