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The Dark Eye: Chains of Satinav
Schneckchen says it’s fake, you say it’s real. So who are we to believe?
Well, I can only hope that other gamers will soon confirm authenticity of this easter egg.
I’d like to think Daedalic wouldn’t stoop to this blah level, but what do I know…
PS: And this from someone who is not ashamed to admit she sniggers at *some* juvenile toilet jokes.
Ironically, for me one of the strongest points of Chains of Satinav is that this game is not trying to be funny in a way similar to, lest’s say, Deponia.
I like the more serious atmosphere, compared to other Daedalic games. I’m already halfway through the game, and I didn’t saw any “blah level” yet.
And this comes from someone who is not a random, casual gamer. I raised on adventures such as The Last Express, Grim Fandango and also The Dark Eye (that other The Dark Eye, developed by Inscape, released in 1995). Oh, and I loved Insecticide. ![]()
Ironically, for me one of the strongest points of Chains of Satinav is that this game is not trying to be funny in a way similar to, lest’s say, Deponia.
I like the more serious atmosphere, compared to other Daedalic games. I’m already halfway through the game, and I didn’t saw any “blah level” yet.
You can’t equal a blah Easter egg to the Deponia humor, that’s not fair.
Now playing: ——-
Recently finished: don’t remember
Up next: Eh…
Looking forward to: Ithaka of the Clouds; The Last Crown; all the kickstarter adventure games I supported
I’m not equalling anything. Easter egg is one topic here. The fact that I prefer Chains of Satinav (its story, puzzles, characters etc.) more than earlier/other Daedalic adventures is completely different topic for me. As I said before, I like the fact that Chains of Satinav is not trying to be a comedy/wacky adventure, but this has nothing to do with that unfortunate easter egg. Well, maybe I’ve used wrong words or something, I don’t know. My native language is Polish so maybe you didn’t understand me because of my strange Polish accent. ![]()
One thing I would like to say more is that I don’t understand why are you still so harsh towards Chains of Satinav in general. Do you really think that the story in A New Beginning, which seemed like it was written for younger children (it reminded me of “Captain Planet and the Planeteers” for some reason) was better? Or Deponia. After the first minutes of main character lines I stumbled upon in the demo version (for example - “What’s this? A sock? That explains why I’ve had such cheesy dreams.”) I’m not sure if I want to play the rest of it. It just seems so dull, flat and uninsipired… ![]()
Or Deponia. After the first minutes of main character lines I stumbled upon in the demo version (for example - “What’s this? A sock? That explains why I’ve had such cheesy dreams.”) I’m not sure if I want to play the rest of it. It just seems so dull, flat and uninsipired…
This was my initial reaction as well, but some of the forumites convinced me to give it another shot, and I’m glad it did. The first minutes of Deponia are very off putting, but the rest more than makes up for that.
From what I’ve seen so far, in my opinion The Dark Eye is the best Daedalic adventure to date. I wasn’t expecting much, especially after rather average A New Beginning, but this game is brilliant.
BTW, when you’ll visit the location with some obvious references to other Daedalic adventures (with Spot mascot lying on the shelf etc.) don’t forget to use Puppet Head with Magnesium on the Curtain. Something really, really, REALLY exciting will happen.
If you’re interested, here’s the whole scene:
http://www.youtube.com/watch?v=6WdBsJ5KpAM
I just tried it and yes it really is in the game ![]()
Elum, I’m not being harsh, the game just doesn’t appeal to me.
I didn’t like A New Beginning very much. Played the incredibly buggy German version, which didn’t help of course. I often have a problem with unrealistic puzzles in a gameworld that tries to be realistic. Like when some security guard says you can’t enter a room, but you can steal stuff right in front of him or switch nameplates on doors, and he doesn’t care. I don’t mind that so much in a fantasy game like the Whispered World or Deponia. (One of the many reasons why I love Resonance is that it manages to avoid this pitfall in spite of its realistic setting.)
Now playing: ——-
Recently finished: don’t remember
Up next: Eh…
Looking forward to: Ithaka of the Clouds; The Last Crown; all the kickstarter adventure games I supported
Fien I don’t think the game tries to be realistic - there’s an enormous peacock the size of an elephant, water that flows upwards, talking crows, fairies and OGRES! ![]()
Adventure Game Masochist
Yes, the Dark Eye sure sounds like a fantasy world. It still doesn’t appeal to me. But I was only talking about the more realistic setting and story in A New Beginning. A bit of a non-sequitur, I guess. ![]()
Now playing: ——-
Recently finished: don’t remember
Up next: Eh…
Looking forward to: Ithaka of the Clouds; The Last Crown; all the kickstarter adventure games I supported
From what I’ve seen so far, in my opinion The Dark Eye is the best Daedalic adventure to date. I wasn’t expecting much, especially after rather average A New Beginning, but this game is brilliant.
BTW, when you’ll visit the location with some obvious references to other Daedalic adventures (with Spot mascot lying on the shelf etc.) don’t forget to use Puppet Head with Magnesium on the Curtain. Something really, really, REALLY exciting will happen.
If you’re interested, here’s the whole scene:
http://www.youtube.com/watch?v=6WdBsJ5KpAM
I just tried it and yes it really is in the game
Indeed it is, I’m only surprised they didn’t use another line from the game in it.. “You can shove that up your arse!”
I really enjoyed this game, thought it offered up exactly the right level of difficulty for me (as in, I never got stuck enough to consider looking at any sort of walkthrough) and I did (unlike the review) quite like the characters, and the ending
I think it’s a great game too but the biggest flaw is the girl. I can’t think of a more annoying character in any game. She really takes out a lot of the enjoyment for me and I sit there wishing I could just use that knife in my inventory on her.
What makes it even more frustrating is that killing her (which is all I want to do) would save the world! (At least at the point in the story in which I am right now. I didn’t quite beat the game yet.)
Even with that, it’s still a great game. It’s just so frustrating that it could have been a lot better had they just left her out. So far my favorite Daedalic game is still The Breakout.
I think it’s a great game too but the biggest flaw is the girl. I can’t think of a more annoying character in any game. She really takes out a lot of the enjoyment for me and I sit there wishing I could just use that knife in my inventory on her.
What makes it even more frustrating is that killing her (which is all I want to do) would save the world! (At least at the point in the story in which I am right now. I didn’t quite beat the game yet.)
Even with that, it’s still a great game. It’s just so frustrating that it could have been a lot better had they just left her out. So far my favorite Daedalic game is still The Breakout.
Not trying to be a rebel here, but I thought the girl was the best character in the game (besides the sleepy koala and the peacock). Yes she was annoying at times, but I think that was the point. And I liked her voice.
Adventure Game Masochist
What makes it even more frustrating is that killing her (which is all I want to do) would save the world! (At least at the point in the story in which I am right now. I didn’t quite beat the game yet.)
Well, at least you can get an achievement by trying it hard enough
And I also had the feeling that Nuri was intentionally set up to be annoying and to make you regret Gerons decision to ignore his foster fathers advice. From other occurances in the game it seemed to me that it was set up to question the value of an individual life.
A lot of trouble could have been prevented by just killing her of early. Without the typical in-your-face-approach it’s easy to overlook but the game adresses the question, how someone could react when he’s confronted with someone whose plain existence is a threat to society, several times. Chains of Satinav is a bittersweet fairy-tale on this issue although I wouldn’t mind if they would have been a little bit more radical about it.
Small details like the knife achievement and other things from their other games enforce my impression that the designers at Daedalic know exactly how something works out and that things are planed on several levels. The games obviously have their flaws but it’s a pitty that their artistic vision only seems to match mostly german tastes.
@oscar
Oh yes, Occulunculus was great. They should make some plush dolls ![]()
Ok I just beat it. I really liked the way the game ended. To me, overall, even with the annoying girl, it’s Daedalic’s 2nd best game and the best adventure I’ve played in a while.
I love the serious fantasy atmosphere. I don’t know if I’ve ever seen that in an adventure game before. Usually fantasy adventures try to be comedies so I found it a refreshing change. Felt kind of like playing an adventure version of The Witcher.
I’ve a chance to play on 32” monitor yesterday and everything seemed even more impressive,
i’ll try on 50” or above next and let it hang on my wall 24/7.
“People know what they do; frequently they know why they do what they do; but what they don’t know is what what they do does.” ― M.Foucault
I really liked this game. Good story, lots of variation and logical puzzles.
It’s definitely the best Daedalic game so far. I couldn’t stand A New Beginning, I didn’t like Edna & Harvey and while I liked Whispered World I hated the puzzles. This, though, had no such weak spots. It’s just a genuinely good adventure.

