• Log In | Sign Up

  • News
  • Reviews
  • Top Games
  • Search
  • New Releases
  • Daily Deals
  • Forums
continue reading below

Adventure Gamers - Forums

Welcome to Adventure Gamers. Please Sign In or Join Now to post.

You are here: HomeForum Home → Member List → MrChapeau

Post Marker Legend:

  • New Topic New posts
  • Old Topic No new posts

Currently online

Support us, by purchasing through these affiliate links

MrChapeau Members

View all posts by this member
View reviews/ratings

Bio

For me the finest moments in games are about discovery.

A discovery-based game will present the player with a motivation, but not a specific objective.  The most interesting puzzle is to define the objective, to explore and discover the question you are supposed to find the answer to.  To discover the world and the rules without any handholding.

Games that do this include Star Control 2 (my favorite game of all time), Divine Divinity, The Last Express, Antichamber, Starseed Pilgrim, Portal, Spelunky, Project Nomad, and the upcoming games The Witness and Divinity: Original Sin.

These are higher order puzzles, as opposed to limited, read-the-designers-mind inventory puzzles.

Adventure games rarely do this—exception The Last Express—but they sometimes simulate it by creating a sense of discovery of a fully realized and fascinating world of wonder, and by allowing the player to visit a few different locations on a map and figure out what he needs to do next.

The best examples of this are probably The Longest Journey and GK1.

Personal Info

  • Location
  • Occupation
  • Interests

Communications

Statistics

  • Total Forum Posts 1
  • Member Local Time April 24, 2024  08:10 PM
  • Last Visit July 11, 2014  05:33 PM
  • Join Date March 25, 2014  12:45 AM
  • Most Recent Forum Post June 01, 2014  02:16 AM
  • Birthday
Welcome to the Adventure Gamers forums!

Back to the top