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Text Adventure Playthrough #4: Anchorhead

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wilco - 29 September 2016 05:19 PM

So the bath gave us some points for relaxing, it’s some kind of sanity meter.

HA! It was an alternate reality. Nobody told me to take a bath, so no extra points.

>wear michael’s pants
(first taking Michael’s pants)
Michael is a good deal taller than you, so you’d look pretty silly wearing his pants.

>get wallet
With a nervous glance toward the bathroom, you slip the wallet from Michael’s pants.

>l in wallet
(first opening the wallet)
In the wallet is Michael’s faculty card.

>x mirror
A flawless mirror in a beautifully scrolled walnut frame. It’s about as tall as you are.

>x radiator
The radiator runs on gas, not electricity, which is why it’s even working at all. It’s quiet and it keeps the room cozy, which is all you really need it to do, so everything seems to be in order there.

>w
The bathroom is occupied at the moment.

     

See you around, wolf. Nerissa

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Hey, I wanted to take a bath but seems like these newlyweds are too prude! Smile
We’re stealing that card (for no reason)

>take card
>get dressed

     
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wilco - 29 September 2016 07:06 PM

Hey, I wanted to take a bath but seems like these newlyweds are too prude! Smile
We’re stealing that card (for no reason)

That’s not entirely true. It seems that way because we didn’t explore every location thoroughly yesterday.

>get card
The shower suddenly stops. Quickly you palm the card, replace the wallet and arrange the pants the way you found them. A moment later Michael emerges from the bathroom, toweling his hair. “My, don’t you look tempting this morning,” he says, giving you a kiss. He tosses the towel back into the bathroom and gets dressed. “I think I’m going to stay home and get some writing done. I don’t actually start work until tomorrow, so…” He kisses you on the cheek as he walks out into the hall. “If you go out today, see if you can find a newspaper. I want to learn as much as I can about this town.”

He looks at you for a moment, and his voice becomes serious. “I love you, hon. You know that, don’t you? I really want us to try and be happy here.”

Then he turns and pads down the hall.

You take a deep breath as he goes. You’ve never lied to Michael or hidden anything from him before, ever; now, hardly two days into your new life, you’re already sneaking through his wallet.

Oh yeah. You’re off to a great start.

Get dressed? This is your chance to take a bath and earn one point. No? Okay.  Tongue

>dress
(first taking the clothes)
You’ll have to get out of bed first.

>get out of bed
Reluctantly, you do so.

Master Bedroom
The master bedroom is a picture-postcard of rustic New England charm. Faded sketches of rural landscapes adorn the walls; a beautifully carved dressing mirror stands in one corner; an old-fashioned accordion radiator gurgles quietly beneath the window. The most striking feature, an enormous, antique, four-poster bed, must be the largest piece of furniture in the house. Doorways lead west and south.

Your clothes lie in an untidy pile on the floor.

Your trenchcoat is here.

You can also see a keyring (on which are two keys (a key to the house and a key to the cellar)), your umbrella, a styrofoam cup (in which is some cold, murky coffee) and a typewritten notice here.

>dress
(first taking the clothes)
You put on the clothes.

>take all
keyring: Taken.
umbrella: Taken.
trenchcoat: Taken.
styrofoam cup: Your hands are full.
typewritten notice: Your hands are full.

     

See you around, wolf. Nerissa

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Luna, giom, eric, Timovieman… are you still interested in playing the game?

     

See you around, wolf. Nerissa

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I’m still interested, was just very busy today (and might also not have much time tomorrow).

Let’s see if we can get a point
> take shower
> take bath
> s
> e

     
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>w

Bathroom
A small chamber of cold, white tile and floral-print wallpaper. It sports a genuine, whitewashed, claw-foot bathtub with a shower attachment, which is a definite plus. The bedroom lies east.

Michael’s bath towel lies crumpled in the corner, next to the tub.

>take shower
You’ve always been more of a bath person, actually.

>take bath
(the towel)
Your hands are full.

Sigh… drop all, undress, blabla, etcetera, ten boring moves later: no, you can’t take a bath anymore, the game will pick up the towel instead.

>i
You are wearing your trenchcoat, your clothes and your wedding ring.

The pockets of your trenchcoat contain a towel, Michael’s faculty card, a keyring, on which are two keys (a key to the house and a key to the cellar), your umbrella and a flask (which is closed).

>e

Master Bedroom
>s

Upstairs Landing
A narrow hallway runs east, from the top of the stairs down the length of the house. To the north, directly opposite the stairs, is the master bedroom.

>e

Upstairs Hall
The shuttered window at the end of the hall throws a gloomy rectangle of light onto the bare wooden floor. Doorways lead north and south.

There is a cord dangling in mid-air here, right about level with your face.

     

See you around, wolf. Nerissa

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Maybe there’s an attic here?

> examine cord
> pull cord

     
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>x cord
The cord is about four feet long with a little wooden bob on the end. It appears to be attached to a trap door in the ceiling.

>pull cord
With a rusty, ratcheting groan and a brief shower of dust, the trap door swings down and folds back, revealing a rickety wooden ladder leading up into darkness.

>u
The ancient rungs creak alarmingly as you ascend.

Attic
It’s much cooler up here than in the rest of the house, and you find it hard to suppress a shiver. Grotesque, looming shadows crawl across the low, slanted ceiling, and the dust hangs thick and motionless in the air. To the west the ceiling dips even lower until the space beneath leaves hardly room enough to crawl, while to the north stands a wooden door, draped in shadows and half-hidden by the slanting eaves.

     

See you around, wolf. Nerissa

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Let’s continue exploring
> N

     
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giom - 30 September 2016 11:37 AM

Let’s continue exploring
> N

Have we acquired the ability to transit through doors?  Mini Frown

     
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>w

Darkness
It is pitch dark, and you can’t see a thing.

>e

Attic
It’s much cooler up here than in the rest of the house, and you find it hard to suppress a shiver. Grotesque, looming shadows crawl across the low, slanted ceiling, and the dust hangs thick and motionless in the air. To the west the ceiling dips even lower until the space beneath leaves hardly room enough to crawl, while to the north stands a wooden door, draped in shadows and half-hidden by the slanting eaves.

>n
(opening the door first)
It seems to be locked.

>x door
It’s an ordinary wooden door, unremarkable except for the antique metal keyplate. Beneath the door, a thin line of faint light is barely visible.

>x keyplate
The keyhole is of the classic round-hole-atop-a-triangular-hole variety, the kind people are always peeping through in cartoons.

>l through keyhole
The keyhole is dark, as though blocked by something.

>l under door
Dropping to your hands and knees and placing your eye close to the crack beneath the door, you can make out a dim light coming from somewhere up above, and a great deal of dust on the floorboards.

     

See you around, wolf. Nerissa

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Ok, we don’t have anything yet to push the key through the keyhole and get it through the crack…

For now:
> listen through door
> knock on door

If not, go down and explore both north and south of the upstair hallway.

     
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giom - 30 September 2016 12:31 PM

Ok, we don’t have anything yet to push the key through the keyhole and get it through the crack…

For now:
> listen through door
> knock on door

If not, go down and explore both north and south of the upstair hallway.

Okay, to save time I’ll examine the most obvious objects in each new room, but you people tell me which objects you want to interact with.

>knock on door
No one answers.

>listen at door
You can’t see any such thing.

>eavesdrop
That’s not a verb I recognise.

>listen
You hear nothing unexpected.

>d
The ancient rungs creak alarmingly as you descend.

Upstairs Hall
The shuttered window at the end of the hall throws a gloomy rectangle of light onto the bare wooden floor. Doorways lead north and south.

A rickety wooden ladder stands here, descending from a three-foot by three-foot square of darkness in the ceiling.

>n

Library
Whatever else their faults may have been, the Verlacs were evidently not ones to shun the printed word. Books line the walls from floor to ceiling in this dark-paneled, green-carpeted room, interrupted only by doorways to the east and south. A rich, brown leather armchair sits in stately repose near the window, with a polished brass pipe stand nearby completing the picture of some blue-blooded country squire’s literary refuge. Once again, you are struck by how easily this place could have been the perfect home.

A beautiful pair of mahogany sliding doors stand closed to the east.

Resting on the pipe stand is a sizable volume decorated with a gilded pentagram on its cover.

>x books
Literally hundreds of books stuff the shelves, many of them thick, cracked, leather-bound tomes with ribbon place-holders and titles lettered in raised gold leaf. It would take you years to peruse them all. However, one interesting title does catch your eye. An authentic first printing of Edgar Allen Poe’s Tales of Mystery and Imagination, shelved incongruously between volumes “G” and “H” of the Encyclopedia Americana.

You can hear Michael in the next room, typing away.

>x armchair
It’s the kind of furniture that you always drool over in catalogs, and it looks about as comfortable as an armchair ever gets without an added shot of heroin.

>x pipe stand
It’s a beautiful piece of work, although at the moment, sadly, it contains no pipe.

>x sliding doors
Each door is carved from a single piece of mahogany, and polished to a deep, rich shine. The doors are closed.

>x volume
(The Compleat Manual of Wardes and Seales)
It’s an old medieval tome dated in the early 1300s, written by one Galarian Academius desChamps.

>x pentagram
It’s an old medieval tome dated in the early 1300s, written by one Galarian Academius desChamps.

     

See you around, wolf. Nerissa

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>read Tales of Mystery and Imagination
>read tome

     
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>read Poe
You’ll have to take it down from the bookshelf if you want to read anything other than the spine.

>take Poe
The book sticks stubbornly at first, and, thinking that it must be tightly wedged in between the encyclopediae, you give it a fierce jerk. Suddenly, the book slides halfway out, then pops back in with a loud “snick”.

Amazingly, a section of the bookshelf slides back, revealing a hidden safe.

Your score has just gone up by one point.

>x safe
It’s a stark cube of black, oily steel, fifteen inches to a side. Its only feature is a large calibrated dial set into the front.

>x dial
The dial is calibrated from one to sixty. It is currently set to 40.

>read tome
Essentially, it’s a textbook on the theory and practice of magickal wards and seals, mystic symbols inscribed on doors and containers in order to keep people and spirits out—or in. It’s all very deliberately vague and arcane (in addition to being written in medieval French and translated into Middle English, making it nearly impossible to understand), the kind of thing that likely got many a scholar burned at the stake in those days.

You are surprised to find that a page in this old and probably quite valuable book has been folded down, as though to mark the place. The section marked discusses various methods of opening doors that have been sealed with the image of a pagan god. Speaking aloud the deity’s true name will usually do the trick, apparently.

     

See you around, wolf. Nerissa

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