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View Full Version : All Fahrenheit / Indigo Prophecy demo questions answered here!


Intrepid Homoludens
08-02-2005, 07:41 PM
:) Since this demo is on most everyone's lips, and because playing it seems to be confusing many of us here, please post all your related questions in this temporary sticky thread. If you have specific problems running the game or any pertinent general tech questions, post them over at our Hint Requests and Technical Problems (http://forums.adventuregamers.com/forumdisplay.php?f=18) forum, where they'll get the proper attention.

To start, you might want to check out these two existing threads:

Fahrenheit/Indigo Prophecy demo (spoilers in thread) (http://forums.adventuregamers.com/showthread.php?t=9394) - general discussion on the demo

Fahrenheit Demo: What Did You Do? (http://forums.adventuregamers.com/showthread.php?t=9494) (spoilers) - Discussion on the game's mulitiple ways of interacting and their consequences

SakSquash
08-02-2005, 08:22 PM
Yay! Now for my questions!

Trep, you said that if I get the mood meter all the way down, he'll commit suicide. Is that only in the final version? I got it all the way down, and it just showed him in a mental institute. Or perhaps it will only be in the uncensored European version, which brings me to my next question...

Is it true that the North American version will be censored? What parts will be left out?

Finally, do you know whether or not the developers of the game are listening to people who play the demo? I only ask because I had problems setting of my right analog stick on my Xbox controller, rendering it useless. I wouldn't want to have to buy a second gamepad just to play one game.

Thanks for any answers!

fook_yu
08-02-2005, 08:56 PM
Yay! Now for my questions!

Trep, you said that if I get the mood meter all the way down, he'll commit suicide. Is that only in the final version? I got it all the way down, and it just showed him in a mental institute. Or perhaps it will only be in the uncensored European version, which brings me to my next question...

Is it true that the North American version will be censored? What parts will be left out?

Finally, do you know whether or not the developers of the game are listening to people who play the demo? I only ask because I had problems setting of my right analog stick on my Xbox controller, rendering it useless. I wouldn't want to have to buy a second gamepad just to play one game.

Thanks for any answers!

The developers won't change anything in the game because it's development is completly finish. They only need to copy it again again and again :P But why don't you buy the xbox version instead of the PC one?!

SakSquash
08-02-2005, 08:57 PM
The developers won't change anything in the game because it's development is completly finish. They only need to copy it again again and again :P But why don't you buy the xbox version instead of the PC one?!

I sold my dang xbox to get cash for the 360! Dang it!

jedicri
08-02-2005, 09:40 PM
Finally, do you know whether or not the developers of the game are listening to people who play the demo? I only ask because I had problems setting of my right analog stick on my Xbox controller, rendering it useless. I wouldn't want to have to buy a second gamepad just to play one game.

Well, I'm using a pc gamepad and the same thing happened to me: the right analog stick had to be mapped. In my case, with the keyboard, I simply scrolled down to the desired section using the down arrow key and pressed Enter to highlight it (it turns red), after which I then simply moved the stick to the desired position.

Yeah, I'm opting for the European version too if at all possible, plus the fact, other than the possible censorship issue with the North American version, that it comes in DVD-ROM format, which I'll take anytime over CD-ROM.

SakSquash
08-02-2005, 09:46 PM
Well, I'm using a pc gamepad and the same thing happened to me: the right analog stick had to be mapped. In my case, with the keyboard, I simply scrolled down to the desired section using the down arrow key and pressed Enter to highlight it (it turns red), after which I then simply moved the stick to the desired position.

Yeah, I'm opting for the European version too if at all possible, plus the fact, other than the possible censorship issue with the North American version, that it comes in DVD-ROM format, which I'll take anytime over CD-ROM.

No no no, what I mean is, when I go to map the right stick, and I move it to one side, nothing comes up, like it doesn't recognize it.

jedicri
08-02-2005, 09:51 PM
Ok, but did you highlight whatever you wanted to map to your right analog stick? It turns red when highlighted and only then can you map it according to your desires. Use the keyboard Down arrow key to choose and hit Enter to highlight.

SakSquash
08-03-2005, 12:06 AM
Ok, but did you highlight whatever you wanted to map to your right analog stick? It turns red when highlighted and only then can you map it according to your desires. Use the keyboard Down arrow key to choose and hit Enter to highlight.

Yup, still no go.

Intrepid Homoludens
08-03-2005, 12:11 AM
Yay! Now for my questions!

Trep, you said that if I get the mood meter all the way down, he'll commit suicide. Is that only in the final version? I got it all the way down, and it just showed him in a mental institute. Or perhaps it will only be in the uncensored European version, which brings me to my next question...

Is it true that the North American version will be censored? What parts will be left out?

:shifty: Who do you think I am? David Cage?

I've only read somewhere that the N/A version will censor out the allegedly steamy love scenes, otherwise it'll never make it to Walmart (and you know how fascistic that family oriented chain can be :shifty: ). As long as those scenes don't have a vital weight in the overall story and gameplay, fine with me. I only wish that Atari would made a Director's Cut version alongside the regular one and sell it with an 'AO' rating for us grownups. http://instagiber.net/smiliesdotcom/contrib/sarge/Whatever_anim.gif

squarejawhero
08-03-2005, 01:21 AM
Meanwhile, us Europeans will be pulling back on the stick for in, pushing forward for out. And repeat.

:D

RLacey
08-03-2005, 05:03 AM
Meanwhile, us Europeans will be pulling back on the stick for in, pushing forward for out. And repeat.

:D
OMG SPOILER!!!

Jackal
08-03-2005, 06:32 AM
Trep, you said that if I get the mood meter all the way down, he'll commit suicide. Is that only in the final version? I got it all the way down, and it just showed him in a mental institute. Or perhaps it will only be in the uncensored European version, which brings me to my next question...

No, it happens in the NA version, too. I could be wrong, but I believe whether he offs himself or ends up in the looney bin depends on the location where it occurs. If it happens in a place where they've designed a suicide animation, you'll get that. Otherwise, you get the generic breakdown.

Is it true that the North American version will be censored? What parts will be left out?

Apparently, yes. But the NA version doesn't chop the sex scenes altogether. In fact, having been prepared for the censorship, I was surprised by one scene in particular. It's possible I got the unedited version, I suppose, but I'll clarify that for the review.

I only ask because I had problems setting of my right analog stick on my Xbox controller, rendering it useless. I wouldn't want to have to buy a second gamepad just to play one game.

The same unmapped right analog stick came in the full version, so if you can't get this problem fixed, you'll probably have no luck there, either. Does sound like you're just doing something wrong, though. Can you remap anything else?

shiajun
08-03-2005, 07:10 AM
Recently a question came to my mind. Seeing as the game progresses according to you actions, I wonder if you take a series of actions you'll reach a dead end, like when in older games you dropped, ate or forgot an inventory item at some point in the game and it rendered it unfinishable. I don't mean those "I got arrested" or "I went insane" scenarios. More like you can't finish because the branching path you took simply doesn't end. How much risk will there be of that? Have you wondered?

Jackal
08-03-2005, 08:45 AM
There is virtually no risk of dead ends. If there are any, I didn't encounter them playing through twice. The "I went insane" scenarios do come close, as your mental health can get wiped out in a hurry from unforeseen circumstances. But that's rare, and there should always be an alternative in those situations (though some were rather lame).

Okay, here's where I burst some over-inflated expectation bubbles. This is definitely a multi-path, affect-your-own-story game, but the flexibility isn't nearly to the degree that a lot of people are drooling over. The number of choices in the demo is never even remotely matched anywhere else in the game, and even the demo choices offer only brief, superficial changes to the plot.

The game actually becomes quite linear in many places, with little sprinklings of player choice along the way. I know that will disappoint some people, but that's the reality of a narrative-driven game. Without having a massive budget or an incredibly short game, there's simply no way to allow too much player freedom (not without compromising the story, I mean). So... everyone gear down those expectations to realistic levels. :)

gillyruless
08-03-2005, 08:55 AM
Okay, here's where I burst some over-inflated expectation bubbles. This is definitely a multi-path, affect-your-own-story game, but the flexibility isn't nearly to the degree that a lot of people are drooling over. The number of choices in the demo is never even remotely matched anywhere else in the game, and even the demo choices offer only brief, superficial changes to the plot.

The game actually becomes quite linear in many places, with little sprinklings of player choice along the way. I know that will disappoint some people, but that's the reality of a narrative-driven game. Without having a massive budget or an incredibly short game, there's simply no way to allow too much player freedom (not without compromising the story, I mean). So... everyone gear down those expectations to realistic levels. :)

Damn, that sounds just like Tender Loving Care or any other interactive movie. Jack, have you played/watched TLC? In TLC, based on how you answer the pschycological tests, you will get different scenes and endings. I wonder if Fahrenheit will offer more branching choices than TLC. We need to get fov to play the game. she should be able to give us the comparison between TLC and Fahrenheit.

Jackal
08-03-2005, 09:04 AM
I've played TLC. You're asking about the nature of player choice, but the two games are so different they shouldn't even be mentioned in the same breath. Yes, they're "similar" in the sense of having limited control over branching options, but that's it. Otherwise, TLC is just a movie with limited options, while Indigo Prophecy is a full-fledged game that lets you actually experience your own story. True, you can't really affect any substantial change, but you do at least actually interact with it.

gillyruless
08-03-2005, 09:20 AM
I've played TLC. You're asking about the nature of player choice, but the two games are so different they shouldn't even be mentioned in the same breath. Yes, they're "similar" in the sense of having limited control over branching options, but that's it. Otherwise, TLC is just a movie with limited options, while Indigo Prophecy is a full-fledged game that lets you actually experience your own story. True, you can't really affect any substantial change, but you do at least actually interact with it.
I was only talking about the extent of branching options. We have been discussing the consequence of actions that we perform in the demo in the later phase of the game since we don't really get to see the consequences in the action in the demo. It doesn't sound like the game offers anything revolutionary in terms of how the actions that that we perform affect the way the main narrative unfolds. Trep has been saying that "the story is the puzzle" (I would copyright that phrase by the way, Trep, if I were you ;) ). It sounds like that's really not the case. It's kind of disappointing.

fov
08-03-2005, 09:22 AM
We need to get fov to play the game. she should be able to give us the comparison between TLC and Fahrenheit.

I'm looking forward to doing just that.* :D

One thing I'm curious about is how accessible Fahrenheit makes the different options to the player. I mean, with TLC you had extremely limited control -- you could answer the questions differently, but even that was not guaranteed to bring up different scenes, and you had no way of knowing what the impact was without replaying the whole game. Even then, the ending was chosen at random. Compare that to Shadow of Destiny, where the paths are very clearly dependant on a few specific actions, and players are cued when they're watching the same scene over again so they can skip through it. If the option to skip wasn't there, you knew there was something different about the scene -- even slightly -- and knew to watch for it. Not so with TLC.

I'm hoping Fahrenheit is more player-friendly, along the lines of Shadow of Destiny, because after playing a game through once, I'm much more interested in exploring the cause and effect differences, than I am in playing it through a second time and maybe (or maybe not) seeing a different outcome.

*Keep in mind that Jack and I have fundamentally differing opinions on whether TLC qualifies as a game at all. You know my take on it. ;)

Jackal
08-03-2005, 09:58 AM
It doesn't sound like the game offers anything revolutionary in terms of how the actions that that we perform affect the way the main narrative unfolds. Trep has been saying that "the story is the puzzle" (I would copyright that phrase by the way, Trep, if I were you ). It sounds like that's really not the case. It's kind of disappointing.

No, I wouldn't say the plot direction is what's revolutionary here. It's been done before. But not often, so it's still far more ambitious than most games in that respect. And it's not so much the "what" but the "how" that separates this game from others. Again, this is why I'm hoping people will temper their expectations a bit. Overhype has killed a lot of games, and IP has enough going for it that I'd hate to see that happen here.

I wouldn't say "the story is the puzzle", but I WOULD say "the story is the gameplay". There's nothing very perplexing here, and no deep strategizing necessary. The only real challenge in the game comes from the action elements (did I mention those? :D ). Most games deliberately create resistance and force you to move upstream against that resistance. Here the developers have said, screw it, go WITH the flow down the whitewater rapids, make quick and instinctive decisions, and try not to impale yourself on the rocks. You still have to move down the stream, though, even though you get to "choose" your path down it.

Why do I get the impression a hands-on preview is in order. :shifty:

I'm hoping Fahrenheit is more player-friendly, along the lines of Shadow of Destiny, because after playing a game through once, I'm much more interested in exploring the cause and effect differences, than I am in playing it through a second time and maybe (or maybe not) seeing a different outcome.

SoD is a much more relevant comparison, though still plenty different from each other. There is no manual save in Indigo Prophecy, but it's very user friendly in terms of its auto-saves, easily facilitating replaying the sections you want without having to slog through all the stuff you DON'T want.

And to answer a question I saw elsewhere, there's no way to skip cutscenes or dialogue. That's annoying at times, but there's a good reason, as many of them are interactive, too.

*Keep in mind that Jack and I have fundamentally differing opinions on whether TLC qualifies as a game at all. You know my take on it. ;)

No no, I have no problem with calling TLC a game. But in that context, the movies are the only things you can affect. There was nothing in the gameplay itself that changed as the result of your choices. In Indigo, at least you get to make choices within the context of the gameplay.

fov
08-03-2005, 10:09 AM
No no, I have no problem with calling TLC a game. But in that context, the movies are the only things you can affect. There was nothing in the gameplay itself that changed as the result of your choices. In Indigo, at least you get to make choices within the context of the gameplay.

For something in the gameplay to change as the result of your choices, there'd have to have been some gameplay to begin with. :D

I know what you mean, though, and if Indigo Prophecy is anything like TLC in concept, but more of a hands-on experience (which it sounds like it is), I think I'm going to like it. Except maybe for those action elements. :shifty:

The whitewater rapids analogy is a good one, btw.

squarejawhero
08-03-2005, 10:12 AM
It's the difference between mild cheddar and gorgonzola. One is bland and comes in one shape, the other flows and tastes and smells stronger. :D

gillyruless
08-03-2005, 10:23 AM
Why do I get the impression a hands-on preview is in order. :shifty:

Now that you mentioned it, I am going to pull out my Poke-an-Editor stick and poke and prod you until we get that hands-on preview. Hope you can write fast, Jack, or have a very thick skin.

:D

fov
08-03-2005, 10:25 AM
Wow, that thing reaches all the way to Canada? Must be a long stick. :D

Timbo
08-03-2005, 10:42 AM
So if I may refresh my head, does anyone have definitive proof or something to show was whether or not (or how much) the North American version will be censored over the European version? At the current point, that's driving my decision to purchase the game domestically or to import it (apart from the fact that would I prefer a DVD of the game, not to mention I'd like my game to be called "Fahrenheit" rather than bloody "Indigo Prophecy" =( Silly American Fatfaces =()

Timbo

Jackal
08-03-2005, 10:53 AM
Now that you mentioned it, I am going to pull out my Poke-an-Editor stick and poke and prod you until we get that hands-on preview. Hope you can write fast, Jack, or have a very thick skin. :D

It'll have to be a lot longer than the sick stick that's beating the crap out of me these days. But if I can manage it, I will.

Incidentally, about the name, even though I got used to Fahrenheit and hated switching, it's kind of a dumb name (in context). :D Indigo Prophecy is way more relevant.

ATMachine
08-03-2005, 12:36 PM
So if I may refresh my head, does anyone have definitive proof or something to show was whether or not (or how much) the North American version will be censored over the European version? At the current point, that's driving my decision to purchase the game domestically or to import it (apart from the fact that would I prefer a DVD of the game, not to mention I'd like my game to be called "Fahrenheit" rather than bloody "Indigo Prophecy" =( Silly American Fatfaces =()
I completely agree with your desire to purchase the original uncensored version of the game, but I take offense at the comment "Silly American fatfaces". Can we please have thoughtful commentary on an issue like this without getting into rudeness?

Also, as for the name, I can see why it was changed. "Fahrenheit" to Americans sounds like something to do with the weather forecast, akin to calling a game "Celsius" in Europe--not something that would seem an intriguing experience. Why
did they do that? Does it have something to do with all the snow in the game environment?

RLacey
08-03-2005, 12:46 PM
Also, as for the name, I can see why it was changed. "Fahrenheit" to Americans sounds like something to do with the weather forecast, akin to calling a game "Celsius" in Europe--not something that would seem an intriguing experience. Why
did they do that? Does it have something to do with all the snow in the game environment?
Fahrenheit sounds like a temperature scale to people in the UK (and doubtless elsewhere in Europe) too ;).

Jackal
08-03-2005, 12:54 PM
It is a reference to temperature in the game, but it's an underused plot point, and the word "Fahrenheit" alone doesn't even indicate hot or cold, so it's a little strange.

In any case, you can read about why the name was changed in our next AG feature. Just a few hours more; no sneak peeks. :D

gillyruless
08-03-2005, 01:13 PM
In any case, you can read about why the name was changed in our next AG feature. Just a few hours more; no sneak peeks. :D
Does that mean my poking worked? Boy, my arms were getting tired from holding up the Poke-an-Editor stick. I had to get an extension and everything to get to Canada.

:D

Jackal
08-03-2005, 01:18 PM
Umm, no. Something else entirely. What's coming is way better than my ramblings, anyway. ;)

Orange Brat
08-03-2005, 01:23 PM
It is In any case, you can read about why the name was changed in our next AG feature. Just a few hours more; no sneak peeks. :D

Because of the crap mockumentary by jackass? Just a wild guess. ;)

SakSquash
08-03-2005, 02:44 PM
The same unmapped right analog stick came in the full version, so if you can't get this problem fixed, you'll probably have no luck there, either. Does sound like you're just doing something wrong, though. Can you remap anything else?

Yes, I can remap everything else. I'm using XBCD as my driver, and in the setup utility, I assign what the buttons are and such:
http://img.photobucket.com/albums/v309/temporaryscars/Image1.jpg

You can see that the left is the normal X+, Y+, X-, Y-. Because those buttons are already taken up, the right stick has to use the second set of axis, which is the same only the letters have an R in front of it. You can also choose a Z axis. When I have it set to RX+, RY+ etc etc, I can't map them in the controls setup. I push the stick, but nothing changes.
http://img.photobucket.com/albums/v309/temporaryscars/Image2.jpg
I believe it's because the game doesn't have "RX, RYx,etc, etc" as an option. I have found proof of this when I map the up and down button to Z+ and Z-, so I can get two positional buttons to work, but the other two I can't.

After a brisk nap
08-03-2005, 05:19 PM
I think it's pretty obvious (and believe it's already been stated) that the title was changed in the US to avoid people associating it with Fahrenheit 9/11, the controversial film by Michael Moore.

To me, the title always brings to mind the classic science fiction story by Alfred Bester, "Fondly Fahrenheit." This story is about a robot (and its owner) that goes insane and murders people when the temperature reaches a certain level. The murders, the jerky movements of the killers, the fleeing from the law, and the issues of identity and sanity all seem very similar.

"Fahrenheit" is just a cool name. It doesn't have to mean anything in particular. ;)

BenjaminBunny
08-03-2005, 10:53 PM
I like farenheit better.
I will probably import the game.
But I agree with the decision to rename it, because honestly, it'll sell better in the U.S. And for the sake of the genre, I want this game to have as wide exposure to the public as possible.

Intrepid Homoludens
08-03-2005, 11:07 PM
I wouldn't say "the story is the puzzle", but I WOULD say "the story is the gameplay".

gilly seems to have warped my statement. Considering that puzzle solving IS the gameplay of your typical adventure game, I think I'm still spot on....that is, if you still categorize IP as a kind of adventure game.

squarejawhero
08-04-2005, 01:13 AM
Great, great interview. A real turnabout though - DC and GDF really pressing on this being an ADVENTURE GAME, just a little different to the usual. Which goes against the grain of a lot of what's being said on this board.

I'd agree with them. If something as clunky (but great) as Future Wars is an adventure game, the why not this? Interactive drama, whatever... it's coming out soon and I can't wait to try more of it.

Jackal
08-04-2005, 06:49 AM
A real turnabout though - DC and GDF really pressing on this being an ADVENTURE GAME, just a little different to the usual. Which goes against the grain of a lot of what's being said on this board.

Huh? I don't recall anyone on this board saying it isn't an adventure game. Eventually some will - there are no conventional puzzles (okay, one), and lots of action sequences, so there will be lots of semantic arguing about genre label in time. But most people at AG are just taking the game for what it is so far.

As for the turnabout in the interview, they're just using a vocabulary that suits the audience. Indigo Prophecy is definitely closest to an adventure game than any other genre. So if you're going to use gaming terminology, that's what you'd pick. (You could legitimately call it an action-adventure, too, but that carries its own misconceptions.)

The reason to avoid gaming terminology altogether is that it's limiting or downright misleading, as IP is really a unique experience overall. Heck, it's even got a little Sims in it. :D And basketball. *D

squarejawhero
08-04-2005, 07:30 AM
Huh? I don't recall anyone on this board saying it isn't an adventure game. Eventually some will - there are no conventional puzzles (okay, one), and lots of action sequences, so there will be lots of semantic arguing about genre label in time. But most people at AG are just taking the game for what it is so far.

Aha, you haven't been reading much lately. There was some discussion last week where it was all rather casual, nothing major, with Tempsie pointing out that at no point was it mentioned that it was an adventure by the developers.

And... tadaaa! Here's the developer calling it exactly that.

As for the turnabout in the interview, they're just using a vocabulary that suits the audience. Indigo Prophecy is definitely closest to an adventure game than any other genre. So if you're going to use gaming terminology, that's what you'd pick. (You could legitimately call it an action-adventure, too, but that carries its own misconceptions.)

Well, eventually all this kinda thing gets bogged down in nonsensical semantics. When the developer feels comfortable enough to come out of the gaming closet with a term like "adventure game" in relation to their title, they're obviously confident in their IP.

The reason to avoid gaming terminology altogether is that it's limiting or downright misleading, as IP is really a unique experience overall. Heck, it's even got a little Sims in it. :D And basketball. *D

Sooner or later it's all gonna come springing out of the ground. Having been in the wars about this game before, no doubt there's going to be "cohesion" arguments, action-adventure arguments... probably not on this board, but there will be. I'd be quite happy, as you, if there wasn't. But you know there will be... oh yes... there will be...

Jackal
08-04-2005, 07:53 AM
Aha, you haven't been reading much lately. There was some discussion last week where it was all rather casual, nothing major, with Tempsie pointing out that at no point was it mentioned that it was an adventure by the developers.

I know the devs have been downplaying game terminology, as has Funcom for Dreamfall, because it simply can't be pigeonholed by any existing genre labels. I just wasn't aware anyone from AG was claiming it wasn't an adventure game. That's still the most applicable current game genre label for it (as evidenced by its permanent residence on our Hype-o-Meter. *D )

Sooner or later it's all gonna come springing out of the ground. Having been in the wars about this game before, no doubt there's going to be "cohesion" arguments, action-adventure arguments... probably not on this board, but there will be. I'd be quite happy, as you, if there wasn't. But you know there will be... oh yes... there will be...

Oh, there will most definitely be action arguments about this game when it's released. And they'll be well-deserved. I just figured I'd keep quiet about that until someone presses me on it. :D

shiajun
08-04-2005, 08:26 AM
I was thinking that maybe this game can be compared to a degree to The Last Express. In TLE there where tons of things you may or may not see according to what you did, where you went at a certain point, etc. The experience as a whole, the insight you got into the story and the characters and the context where a little different everytime you played it. Of course, there were some key plot moments that just couldn't be avoided, but that's totally within the narrative nature of the game. What do you guys think? I'd still have to play the whole game to see if the comparison stands up (I never played SoD, so this is my only point of reference), but so far it seems to be in about the same category, without the inventory.

Oh, isn't it curious how both games start with you having to hide a body and not get caught by the police?

RLacey
08-04-2005, 08:53 AM
I just figured I'd keep quiet about that until someone presses me on it. :D
/me sets up an elaborate system of pulleys and gears to continually press a large stick against Jack.

Antoinetta
08-04-2005, 09:21 AM
What are the controls for the PC version of the game? Everything in this thread talks about analog-sticks and game-pads and such, but how do I play it on my laptop?

Antoinetta

RLacey
08-04-2005, 09:31 AM
You can define any keyboard keys you like, I think. Mind you, I'd still suggest getting a gamepad for your laptop ;).

Jackal
08-04-2005, 09:34 AM
I was thinking that maybe this game can be compared to a degree to The Last Express.

Some basic similarities with TLE, yes. But again, much different games overall. Each of the games that really stretch boundaries all have their own individual style and strengths, and IP is one of those.

What are the controls for the PC version of the game? Everything in this thread talks about analog-sticks and game-pads and such, but how do I play it on my laptop?

It's got a fully configurable mouse/keyboard combination control scheme. It may take some getting used to, but it actually works pretty well.

Orange Brat
08-04-2005, 10:43 AM
What are the controls for the PC version of the game? Everything in this thread talks about analog-sticks and game-pads and such, but how do I play it on my laptop?

Antoinetta

I've played it both ways and the gamepade is the way to go. The mouse keyboard method isn't bad, it just takes a bit of getting used to and can lead to taking too long to do things that are a breeze when using the right analog stick. It took me forever to mop the damn floor using the mouse, and I almost got caught. I was literally washing the blood off my body when the cop came through the door. Luckily, I had take care of the rest of the scene and quickly bolted out the backdoor. ;)

Antoinetta
08-04-2005, 11:42 AM
Is the mouse-keyboard setup anything like either Schizm III: Sentinel, or Gabriel Knight III? The controls on both these games were extremely user friendly and made navigating around the gameworld a breeze, unlike the Grim Fandango or Odessey setup, which was so frustrating I soon gave up.

Anyway, if its mouseable, it should playable, so I guess I'll be getting this game.

As for getting a game-pad for the laptop, as one poster stated above, I can't see investing in this for one game; also I have never used a game-pad before, and I can't see dealing with the learning curve for one game either.

Antoinetta

fov
08-04-2005, 11:55 AM
As for getting a game-pad for the laptop, as one poster stated above, I can't see investing in this for one game; also I have never used a game-pad before, and I can't see dealing with the learning curve for one game either.

I'm not going to try to convince you to get a gamepad (:)), but I recently bit the bullet and bought one, and was surprised by how easy it was to learn to use. I bought it primarily to play Broken Sword 3 because I'd heard so many complaints about the keyboard controls and praise over the gamepad controls. I'll be using it for this game too, and maybe Dreamfall, and probably Grim Fandango (when I get around to finishing it) and Escape from Monkey Island (when I get around to playing it). I wasn't really thinking of all these games when I bought it, but it only cost $20, and it turns out I'm going to be able to use it with a lot of different games.

Jackal
08-04-2005, 12:08 PM
It's fairly user-friendly, and you can even move around using only the mouse. BUT! Navigating around the gameworld isn't nearly the biggest concern for control here. The game relies heavily on detailed controls to carry out physical actions. Those include a ton of pattern-matching mini-games that require both hands on the keyboard. There's also a fair number of button mashing exercises. So before long, you'll find that maneuvering the character around is the least taxing control issue.

I'm not trying to talk anyone out of anything, but there's a whole lot more going on here than anything you're used to before. But you'll hear more about that before the game is released. :)

For the record, I played through the game once each with gamepad and keyboard/mouse, and found the former better for standard navigating, and the latter better for the more demanding physical activities. If you have both, you can switch on the fly.

Intrepid Homoludens
08-04-2005, 02:30 PM
As for getting a game-pad for the laptop, as one poster stated above, I can't see investing in this for one game; also I have never used a game-pad before, and I can't see dealing with the learning curve for one game either.

;) You really must get over yourself about this. If Indigo Prophecy and Dreamfall are heralds of a new way of thinking about and experiencing interactive story games (with the possibility of more adventure games doing this), then believe me, tossing down a mere $10-20 for a gamepad IS an investment. Besides, are you simply fooling yourself into thinking the learning curve for a gamepad is far too high for you?

SakSquash
08-04-2005, 04:34 PM
Well, they better fix the friggin problem I have. I'm not going to buy ANOTHER gamepad just for one game. I'll crap on it! Yup, that's what i'll do!

samIamsad
08-04-2005, 04:39 PM
My (Gravis) pads:

http://www.aiyamicro.com/legacy-products/pics-game-controllers/40011.jpg

http://www.pearl.fr/images/produits/PE572.jpg

Guess they both won't work well with Fahrenheit, but I've never had an issue with keyboard controls. I played Grim, Silent Hill and Broken Sword 3 both with keyboad and pad.

Intrepid Homoludens
08-04-2005, 04:40 PM
tempsie, I'm sure you're not the only one with this problem and that they're working on it. You should definitely try contacting them and letting them know. The more people tell them, the sooner they'll respond by fixing it (probably with a patch).

My (Gravis) pads:

Guess they both won't work well with Fahrenheit, but I've never had an issue with keyboard controls. I played Grim, Silent Hill and Broken Sword 3 both with keyboad and pad.

:confused: Each of those look incomplete to me. I guess the more the pad is like a PS2 or Xbox controller, the better.

SakSquash
08-04-2005, 04:44 PM
tempsie, I'm sure you're not the only one with this problem and that they're working on it. You should definitely try contacting them and letting them know. The more people tell them, the sooner they'll respond by fixing it (probably with a patch).



:confused: Each of those look incomplete to me. I guess the more the pad is like a PS2 or Xbox controller, the better.

Mine IS an xbox controller, and it doesn't work! I could email them and tell them, but I doubt they would listen.

Perhaps we could do a developer chat?

samIamsad
08-04-2005, 04:46 PM
:confused: Each of those look incomplete to me. I guess the more the pad is like a PS2 or Xbox controller, the better.


Hehe, yes. They're both fairly old now. Bought the first one about ten years ago, and the second one for FIFA Soccer 99. :D

alanschu
08-04-2005, 10:32 PM
Mine IS an xbox controller, and it doesn't work! I could email them and tell them, but I doubt they would listen.

Perhaps we could do a developer chat?


That's the ticket. Don't bother emailing them because that apparently won't do anything :crazy:

E-mail them, at worst, they ignore you and you're no better or worse off. At best, problem solved. Don't email them....and what's solved? Nothing.

:pan:

SakSquash
08-05-2005, 12:19 AM
That's the ticket. Don't bother emailing them because that apparently won't do anything :crazy:

E-mail them, at worst, they ignore you and you're no better or worse off. At best, problem solved. Don't email them....and what's solved? Nothing.

:pan:

I doubt they'll make a change because lil' old me had a problem. They won't do anything, and i'll have wasted my time writing that email.


Aw hell, maybe I will. I shall check into it tomorrow.

Intrepid Homoludens
08-05-2005, 12:25 AM
Never say never, tempsie. Remember, I bet you're not only one with this problem.

Synesthesia
08-05-2005, 04:39 PM
Sorry am I missing something as far as the demo is concerned, you leave the Diner and hit the subway or cab and that's it... the demo ends?

Timbo
08-05-2005, 05:02 PM
Quote:
Originally Posted by Timbo
So if I may refresh my head, does anyone have definitive proof or something to show was whether or not (or how much) the North American version will be censored over the European version? At the current point, that's driving my decision to purchase the game domestically or to import it (apart from the fact that would I prefer a DVD of the game, not to mention I'd like my game to be called "Fahrenheit" rather than bloody "Indigo Prophecy" =( Silly American Fatfaces =()

I completely agree with your desire to purchase the original uncensored version of the game, but I take offense at the comment "Silly American fatfaces". Can we please have thoughtful commentary on an issue like this without getting into rudeness?

Also, as for the name, I can see why it was changed. "Fahrenheit" to Americans sounds like something to do with the weather forecast, akin to calling a game "Celsius" in Europe--not something that would seem an intriguing experience. Why
did they do that? Does it have something to do with all the snow in the game environment?

Heh, I am an American, just for the record, but I sadly don't have a fat face =( It's just my way of pointing out how silly the American media structure is (and those Americans that support it) in terms of its censorship guidelines, when not one solidly, convincing argument has been presented regarding why these censorship laws are in place. And my abrasive tone is designed to drive whatever point I may be making home to my audience =o Seems to work fairly well

The usual arguments center around stuff like 1) IS FOR DA CHILDREN DERRRRRR and 2) ...I honestly can't think of another valid argument I've heard on this topic o_O

At any rate, Americans = silly

Sadly, my question hasn't been answered yet =( Does anyone have definitive proof or something to show was whether or not (or how much) the North American version will be censored over the European version?

Let's hear it

Timbo

Intrepid Homoludens
08-05-2005, 05:21 PM
Sorry am I missing something as far as the demo is concerned, you leave the Diner and hit the subway or cab and that's it... the demo ends?

Yes, the demo ends there. If anything the demo shows how much interaction is involved, as well as the atmosphere and graphics. Unfortunately it doesn't show the consequences of your decisions and actions.

Sadly, my question hasn't been answered yet =( Does anyone have definitive proof or something to show was whether or not (or how much) the North American version will be censored over the European version?

Did you read our interview with the developers (http://www.adventuregamers.com/article/id,554/)?

Emily Morganti: The U.S. version is going to be different than the European ones?

David Cage: A little bit, yeah, because of the sex scenes. The European versions are exactly as we wanted, but we had to change some things for the U.S. market.

Synesthesia
08-06-2005, 02:14 AM
Yes, the demo ends there. If anything the demo shows how much interaction is involved, as well as the atmosphere and graphics. Unfortunately it doesn't show the consequences of your decisions and actions.


Decisions? You don't have an awful lot if you don't want the game to end within the first few minutes, the very definition of linear.

I still feel that shenmue offers the ideal progression for adventure games.

Intrepid Homoludens
08-06-2005, 02:39 AM
:shifty: Hey, don't complain to me. I'm not the developer.

RLacey
08-06-2005, 02:57 AM
My (Gravis) pads:

http://www.aiyamicro.com/legacy-products/pics-game-controllers/40011.jpg

I still have one of these :). Suckered by the marketing in Jazz Jackrabbit, I was, but this gamepad is actually pretty good. So long as you don't want any analogue sticks. And so long as you only need four buttons. Which you did when all you were playing was Doom :).

Synesthesia
08-06-2005, 02:57 AM
:shifty: Hey, don't complain to me. I'm not the developer.

It's your fault if I say it's your fault!

http://news.bbc.co.uk/olmedia/1630000/images/_1632716_robson_enders_150.jpg

RumRogerz
08-06-2005, 10:13 AM
dear lord you can do anything in this game.
its bloddy amazing. so many possibilities!
is there a pre-order available yet? i want this in my collection!

Timbo
08-08-2005, 06:01 AM
Yes, the demo ends there. If anything the demo shows how much interaction is involved, as well as the atmosphere and graphics. Unfortunately it doesn't show the consequences of your decisions and actions.



Did you read our interview with the developers (http://www.adventuregamers.com/article/id,554/)?

I did not! Thank you, sir!

Timbo

tazeek5808
08-12-2005, 10:37 PM
Does anyone have any idea what a good place is to import the game if we are from the US? I would much rather have an uncensored version of the game than the one that is put out here. Thanks anyone who has suggestions.

Shivoa
08-13-2005, 10:46 PM
I'm using XBCD as my driver...
You can see that the left is the normal X+, Y+, X-, Y-. Because those buttons are already taken up, the right stick has to use the second set of axis, which is the same only the letters have an R in front of it. You can also choose a Z axis. When I have it set to RX+, RY+ etc etc, I can't map them in the controls setup. I push the stick, but nothing changes.First time poster, searching more about Fahrenheit after being blow away by the demo, but I think I know how to get round this problem.

If you assign the right stick to RZ+/- and Z+/- (rather than RX and RY) then you should be able to bind it in both axis in-game. I'd also make sure you have a recent version of the driver to enable rumble support to get that added depth of feeling your pulsing heart during critical times through the vibration.

I'm not sure why but a lot of games on the PC seem to only detect the right stick if you bind them to RZ and Z in the Windows config. Hope that helps.

insane_cobra
08-14-2005, 01:10 AM
I finally got to play it and while I had no problems mapping the right stick, I encountered some other showstoppers. At one occasion my gamepad switched from analog to digital control all by itself. When I manually switched it back to analog the game just wouldn't respond anymore and a few seconds later it would swicth to digital again. At first I thought my controller was broken so I tried using another one. This time it stopped responding in the body dragging sequence, but the rumble motors kept on running. Finally I had to continue with a mouse and keyboard setup. It's not a huge problem cause it plays well that way, but gamepad controlls feel just so much better.

On a less technical side, I loved everything about it, can't wait for the full game :9~