View Full Version : Monkey Island 1: Am i screwed?
Kyrandian
04-30-2005, 03:47 AM
I just threw the chunk of meat to governor marley's pirhana poodles.... and they gobbled it up, and nothing else happened. Am i screwed?
Jazhara7
04-30-2005, 03:53 AM
Nope, just get a new piece of meat. But next time, you have to put something in the meat, for it to be effective. I heard some people get sleepy from some "herbs" and plants.
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Kyrandian
04-30-2005, 04:12 AM
Nope, just get a new piece of meat. But next time, you have to put something in the meat, for it to be effective. I heard some people get sleepy from some "herbs" and plants.
LMAO! i got it now. thank you for such a prompt answer. funny.. sometimes I get sleepy from certain herbs and plants.. :7
Kyrandian
04-30-2005, 05:44 AM
I was in the forest-- and i came upon this stump.. and it asked me to insert all these discs, and i just pushed enter through it.. and now he says 'just an ordinary stump'... this is bad, right?
Jazhara7
04-30-2005, 06:01 AM
I was in the forest-- and i came upon this stump.. and it asked me to insert all these discs, and i just pushed enter through it.. and now he says 'just an ordinary stump'... this is bad, right?
Nope, its just a joke. It was a joke about those old games which had a huge amount of disks, and required you to change them nearly as often.
In Monkey Island 3, the stump re-appears in an Easter Egg. You look out of the stump, but are not able to fit through it.
Don't worry, the stump is not important at all.
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Kyrandian
04-30-2005, 06:19 AM
Don't worry, the stump is not important at all.
phew. thanks again jaz :-)
CrimsonBlue
04-30-2005, 07:47 AM
Ironic though, that Monkey Island 1 was one of the games with least number of disks and least amount of swapping. On the amiga it was 4 disks, and not too much swapping was required.
Jazhara7
04-30-2005, 08:29 AM
Ironic though, that Monkey Island 1 was one of the games with least number of disks and least amount of swapping. On the amiga it was 4 disks, and not too much swapping was required.
I'm not sure. It might have also been in relation to older disks having a smaller disk space. I am thinking of 5.5 inch floppies. I think the 3.5 inch floppies had more space on them? I don't know.
Edit: Monkey Island 2 had 5-8 disks, if I remember right.
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They "reveal" the other end of the stump in Monkey Island 3
http://www.mixnmojo.com/galleries/244/full8.gif
The joke has appeared in a few other places as well...
http://www.razputin.net/images/content/psychonauts/references/stumpjoke/stump4.jpg
http://www.razputin.net/images/content/psychonauts/references/stumpjoke/stump5.jpg
Kyrandian
04-30-2005, 10:02 AM
They "reveal" the other end of the stump in Monkey Island 3
The joke has appeared in a few other places as well...
http://www.razputin.net/images/content/psychonauts/references/stumpjoke/stump4.jpg
What game is that? Grim Fandango?
Kyrandian
04-30-2005, 10:29 AM
Yeah, Grim.
that was an awesome post with all those examples.. did you screen capture them specifically for this post or did you have them for another reason? (the likes of which i couldnt possibly guess)
The images are in fact stolen from the Mixnmojo.com and Razputin.net injoke and reference pages :) Someone else did the work for me, I just knew where to find them.
Wormsie
04-30-2005, 02:43 PM
BTW, you CAN'T get stuck in LucasArts games. As far as I know, there's ONE easter egg that you can discover that will lead you to being stuck in Monkey Island 1, but you will NOT discover it either deliberately or by accident.
BTW, you CAN'T get stuck in LucasArts games. As far as I know, there's ONE easter egg that you can discover that will lead you to being stuck in Monkey Island 1, but you will NOT discover it either deliberately or by accident.
If we're thinking of the same one, it is possible to hit it accidently -- you just have to be very... not clever (or very, very, slow).
Which easter egg is that? I don't know of any way to get screwed in Monkey Island 1 except ctrl-w (save first before trying that).
CrimsonBlue
04-30-2005, 03:18 PM
I'm not sure. It might have also been in relation to older disks having a smaller disk space. I am thinking of 5.5 inch floppies. I think the 3.5 inch floppies had more space on them? I don't know.
Edit: Monkey Island 2 had 5-8 disks, if I remember right.
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5-8 on the PC perhaps, but on the Amiga it was 11.
Back then, I tried to calculate if this tree-stump joke was a hint of a Monkey Island 3, because of the disk. Think about it: SMI is on 4 disks (I'm thinking amiga here), MI2 is 11 disks. That's 15 disks. I then assumed that since it asks for disk 22, there'll be at least 7 disks worth of game in MI3, and considering MI2 was 11 disks that wouldn't be too optimistic. Therefore, I thought that in MI3, you'd get through that stump somehow (and magically be able to intertwine the stories somehow if you had both SMI and MI3 on the amiga). Well... I wasn't TOO far off.
Would be cool, wouldn't it? Maybe if Ron had made a MI3, and that tree-stump joke was originally more important that it seems, we'd even know the real secret of Monkey Island (TM)? And Ron would've been a bigger legend that ever for doing something so out of this world.
samIamsad
04-30-2005, 03:19 PM
BTW, you CAN'T get stuck in LucasArts games.
At least you could get stuck in Lucasfilm Games games. Coolest feature evaa. :7
Which easter egg is that? I don't know of any way to get screwed in Monkey Island 1 except ctrl-w (save first before trying that).
I mean Guybrush drowning if you stay underwater for more than 10 minutes when you are tied to the statue thing -- remember, guybrush can only hold his breath for 10 mins! The thing is, it's really hard not to solve the puzzle in the "limited" timeframe you have. But you do have to reload a previous save, IIRC.
I've never tried pressing ctrl-w... I think I may have to crack out MI1 and try it...
Golan
04-30-2005, 11:15 PM
I think MI1 may have been the first game you could not get stuck in. If dieing is a form of getting stuck then I think you could die in Loom (if not loom could be the first, for some reason I think it came out a few months ahead of MI1 but it could be the other way around) and I know you could die in Zak McCracken (spelling). And you could also die in Maniac Mansion. I define getting stuck as anything that requires you to go back and load a saved game. But yes the rule since MI1 has been no useless death and no getting stuck. Sierra did the opposite. They used getting death and getting stuck as a way to make a game last longer. Not to mention at least one classic maze and one open area maze per game. All big negatives in my book.
Rex Nebular and the Cosmic gender bender did death well. It would reload you to the scene just before the death so you can enjoy it but not really get stuck. There were a few places where you had to die at least once to find out that you needed to do something.
BTW, you CAN'T get stuck in LucasArts games. As far as I know, there's ONE easter egg that you can discover that will lead you to being stuck in Monkey Island 1, but you will NOT discover it either deliberately or by accident.
Hendroz
05-01-2005, 12:49 AM
Rex Nebular was a *great* game. A bit short and no sequels but I love it.!
AFGNCAAP
05-01-2005, 01:45 AM
I think MI1 may have been the first game you could not get stuck in. If dieing is a form of getting stuck then I think you could die in Loom (if not loom could be the first, for some reason I think it came out a few months ahead of MI1 but it could be the other way around) I'm positive you cannot get stuck in Loom - technically. But, if you don't take good notice of the spells along the way, you may find yourself in a situation where you have to either reload or try all note combinations randomly (a mere few thousands possibilities :D ). Sierra did the opposite. They used getting death and getting stuck as a way to make a game last longer. Not to mention at least one classic maze and one open area maze per game. I don't think you're being fair here. Sierra's high death rate device ranged from being frustrating to actually helpful (or at least funny), depending on the game. Also, your remark abou mazes isn't true.
Jazhara7
05-01-2005, 02:30 AM
I'm positive you cannot get stuck in Loom - technically. But, if you don't take good notice of the spells along the way, you may find yourself in a situation where you have to either reload or try all note combinations randomly (a mere few thousands possibilities :D ).
But remember that you had the option of using different spells in the same situation. Two of such situations are the Dragon's lair, and the sword.
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AFGNCAAP
05-01-2005, 02:41 AM
Really? I didn't know there were alternate solutions. Will check it out some time, thanks.
Anyway, I should make clear that I never got stuck the way I described, because of saving every time I encountered a tune beyond Bobbin's current capabilities, for further reference.
Golan
05-04-2005, 03:51 PM
:) Your right. The Police Quest Series did not have any mazes. They were too busy adding extra ones to the King's Quest games. ;)
What was worse in the King's Quest games were the places where you could get stuck because you misused or forgot an item. If you ate the pie in KQV you would find out much later that you needed it to throw at a snow monster. That one required a lot of replay.
Having a Scorpion run out and sting you just for hitting the edge of the map was another odd one.
Dude: "What's this small black scorpion looking thing coming at me from way over there?"
scorpion walks slowly toward the main character
Dude: "Yep, it's a scorpion all right, maybe he's friendly."
scorpion walks slowly toward the main character
Dude: "Hello Mr. Scorpion... Woopsie, I'm dead." :frusty:
I'm positive you cannot get stuck in Loom - technically. But, if you don't take good notice of the spells along the way, you may find yourself in a situation where you have to either reload or try all note combinations randomly (a mere few thousands possibilities :D ). I don't think you're being fair here. Sierra's high death rate device ranged from being frustrating to actually helpful (or at least funny), depending on the game. Also, your remark abou mazes isn't true.
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