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MDMaster
01-09-2005, 11:48 AM
As I promised several times in my other thread, I finally finished the game and I'm quite ready to review it. I'll cover my AG background: I'm a huge MI fan (who isn't? :P), I like horror AGs, the Broken Sword series, Sam & Max etc but I'm also quite fond of underdogs like Blackstone Chronicles or Dragonstone. I've even come to like the Myst series after years of hatred. Anyway, here it goes. It does contain some minor spoilers, so read carefully if you're absolutely bound of buying it no matter what. I'm gonna keep it rather short, don't worry.


Martyn Mystére is an italian game, done by Artematica, the same italian company that brought us the rather horrible Druuna - Morbus Gravis. It seems like the idea of a Martin game had been around for years, Simulmondo was the first SH presented with the project, but they were quite busy with Dylan Dog at the time and could not do it. So after years of waiting, Artematica became interested in the project, Alfredo Castelli (author of the comic book) gave the ok... and so it went. The story is quite adherent to the original Operation Dorian Grey comic book: our dear Martin becomes involved in a murder; Professor Eulemberg was killed, he was researching life after death and particularly the Mayas' way of 'transferring the soul to another body'. I'm not gonna spoil anything more than that, but let's say the plot was quite interesting, although it suffered from the rather common 'everything in a dialogue' fault. But I don't think it was that bad, I enjoyed it.
As I said in my other thread, the screenshots I saw on various magazines looked like 'Broken sword 3', but that was not the case. First of all, the game is plain 2d backgrounds with 3d characters, everything NOT graphically accelerated. So while the bgs do look very good (although some could have enjoyed a bit more animation), the characters are grainy and do not look beautiful. But they do not look bad either, so I found graphics to be very good, I would say even better than Black Mirror.
I'm not gonna comment that much about the voices, since they're obviously gonna be changed in the english version, but they were pretty decent. Music was, generally, quite good but I would have appreciated it more if it was top notch all the time. I don't like when some tracks sound excellent (like in the museum) and some are a 20 secs looped affair.
So, I'll make my first point right here: this is a budget game. You can't escape the truth, it definitely looks that way, so DO NOT expect top notch quality in any department and do not expect the game to be flawless.
That brings me to the 'puzzle' department, and they depressed me quite a bit. I mean, not because of the puzzles themselves, but because most of the time you're left with knowing exactly what to do but having no clue as how to accomplish it and no clues lying around. Example: you find a rather old clock, you think 'I gotta give this to a man in exchange for a key', and this man says' nah, that thing does not interest me', and so you think you're wrong right? Nope, you just gotta attach a necklace to it, and make it look more 'expensive', then the guy accepts it. And there are no clues to this riddle, I really can't see why not. So, puzzles are never that difficult, but you're left completely on your own as to what to do. Some people may like it, but I'm sure most of you don't, and that is my biggest complain with the game. I mean, not every puzzles is clueless, but some really require dumb solutions that you can figure out in 20 secs, and you're not happy at all when you do figure 'em out.
So I must say I was quite unhappy with Martin, being a game graphically and musically good but with poor riddles. Then the last part of the game came, and I really found myself enjoying it quite a bit, and that is one of the main reasons I'm recommending people to buy it, while knowing of course what you're bound to encounter sooner or later.
Are there any bugs? Yup, not show stopping ones, but you can easily see people walking through walls or not facing the person you're speaking to.
Don't let all this get you down however, if the price is bound to stay fixed (here it costs 20 euros/25 dollars) I'd say is quite a nice catch for any Broken Sword fan or anyone who read the comic book. It's not very long either, so I also recommend not using walkthroughs every five minutes.

All in all, I'd give it a 7 out of 10.
Lower the vote if the game costs more than 20 euros/25 dollars/12 GBP.

Zack
01-09-2005, 12:21 PM
Congratulations on doing a good review, MDMASTER, and I may decide to try it out.

Just one question, though: I thought Druuna:Morbius Gravis was developed by Microids. Did they really make this game, or did they just publish it?. I'm just curious, though, and I have no intentions on buying it because of all the bad reviews I read for it on the internet.

MDMaster
01-09-2005, 12:48 PM
Just one question, though: I thought Druuna:Morbius Gravis was developed by Microids. Did they really make this game, or did they just publish it?. I'm just curious, though, and I have no intentions on buying it because of all the bad reviews I read for it on the internet.

Thanks, I tried my best in the little time I had (and it shows from the 'italianish' grammar :D).
Yeah, Artematica did develop Druuna:Morbius (or Morbus) Gravis and Microids published it. But really, Martin Mystére is waaaaay better, especially cause they actually had the courage to sell Druuna at full retail price (50 euros)! :crazy:

sp36
01-09-2005, 12:53 PM
It's not very long either, so I also recommend not using walkthroughs every five minutes.


Like someone did, uh? :P

Well, MDMaster is right, a good game tough you don't have to expect a milestone of the adventure genre. The game has various glitches like Diana speaking with Martin's voice :eek: and other similiar things... but you know, italians like do it buggy :D

MDMaster
01-11-2005, 01:12 AM
Like someone did, uh? :P

Oh well, sometimes you gotta finish a game if you want to review it... hehe :D

MDMaster
08-05-2005, 01:38 AM
Just upping my review to avoid any more disgruntled Martin buyers :D

Aurebesh
08-06-2005, 03:34 PM
The game has various glitches like Diana speaking with Martin's voice :eek: and other similiar things...
Hahaha... I've just reached the part in the game where it happens... scared the sh*t out of me!! :D
Anyway, I remember it also happened in a more "polished" game, Gabriel Knight 3! I think it happened only once, but could be more, when you played as Grace and heard Gabriel's voice. Does anyone remember that?

MDMaster
08-08-2005, 07:55 AM
What? They didn't correct it in the english version? Haha!
So I guess all the bugs are still there, nice to know my review doesn't need to be changed one bit :D

Henke
08-10-2005, 03:23 PM
Hahaha... I've just reached the part in the game where it happens... scared the sh*t out of me!! :D
Anyway, I remember it also happened in a more "polished" game, Gabriel Knight 3! I think it happened only once, but could be more, when you played as Grace and heard Gabriel's voice. Does anyone remember that?

It happened in the first Broken Sword game as well.

I'm thinking of buying Martin Mystére if not anything that looks even more interesting is released soon. :D

MDMaster
08-11-2005, 02:06 AM
Just don't hold a grudge against me, Henke :P

Filmman
08-11-2005, 06:22 AM
I think there was a Cartoon show call Martin Mystére

Aurebesh
08-11-2005, 06:20 PM
What? They didn't correct it in the english version? Haha!
So I guess all the bugs are still there, nice to know my review doesn't need to be changed one bit :D
Well, I did encounter something weird in my Tri-Synergy copy that probably wasn't there in the Italian release - in act 6, when you play as Diana, you have a notebook in your inventory that tells you what needs to be done, just like Martin has in other acts. Martin's notebook is named "Block notes", while Diana's notebook is named... "???".
Yup, "???". that's what it says. Was that in the Italian version? How about other people with the Tri-Synergy release, did you notice that too?

Ninth
08-29-2005, 11:45 PM
All in all, I'd give it a 7 out of 10.
Lower the vote if the game costs more than 20 euros/25 dollars/12 GBP.
45 euros here...

:frusty:

MDMaster
08-30-2005, 03:07 AM
45 euros here...

May I suggest ordering it on play.com? 22 euros it's still a bit too much but if you can't really live without it... :D

Ninth
08-30-2005, 03:55 AM
May I suggest ordering it on play.com? 22 euros it's still a bit too much but if you can't really live without it... :D
I think I'll pass for now; your review isn't really encouraging, and the french review I've read was awful.

JeJe
08-30-2005, 07:07 AM
I love Broken Sword, im certanly going to try it out!

fov
08-30-2005, 07:26 AM
I think I'll pass for now; your review isn't really encouraging, and the french review I've read was awful.

Did you read AG's review (http://www.adventuregamers.com/article/id,561/)?

Many of Tom's gripes have to do with translation issues and subtitles, so they probably wouldn't apply to a French language version (has the game come out in French?) But he makes it sound like a game I'd like to play. After hearing some problems people are having with GMX, though, I won't bother unless it becomes available in the states.

Ninth
08-30-2005, 08:08 AM
Did you read AG's review (http://www.adventuregamers.com/article/id,561/)?

Many of Tom's gripes have to do with translation issues and subtitles, so they probably wouldn't apply to a French language version (has the game come out in French?) But he makes it sound like a game I'd like to play. After hearing some problems people are having with GMX, though, I won't bother unless it becomes available in the states.
Dunno, from what MDMaster said, the problems of the english version are the same as the ones in the italian version, so I don't expect the french one to be that much better.
And the french review was so bad, it doesn't make me want to pay 45 euros for this game. And I still am reluctant to order on the net.

MDMaster
08-30-2005, 01:44 PM
Yes, you can definitely expect the same problems as the italian version, they didn't really correct any bugs, it seems (i.e Diana speaking with Martin's voice etc).

BuffYoda
08-30-2005, 02:12 PM
I ordered the English version from GMX and am playing it now.

fov
08-30-2005, 02:16 PM
I ordered the English version from GMX and am playing it now.

Let us know what you think of it. :)

fov
09-01-2005, 10:17 PM
Well, I did encounter something weird in my Tri-Synergy copy that probably wasn't there in the Italian release

Do you mean the GMX release? I thought that was the only English version that had come out, nothing from Tri-Synergy. :confused:

I am trading someone in the UK for this game. Excited to play it, in spite of the technical problems.

MDMaster
09-02-2005, 11:42 AM
Do you mean the GMX release? I thought that was the only English version that had come out, nothing from Tri-Synergy. :confused:

Same here, I was wondering that too, did you mean Artematica by any chance? :D

hj2004
09-11-2005, 06:39 AM
I enjoyed playing Martin mystere and completed this game without any hints other than code on box issue which was a cool idea. Few spellings mistakes don't make me go all negative about this great game. I enjoyed it and find the graphics and puzzles very well done. Even in still life (Top game of the year till now) few puzzles were very hard and one needed hints to complete those. Therefore i highly recommend Martin mystere to all adventure game fans who are looking for a fun game.

Aurebesh
10-26-2005, 06:45 AM
Do you mean the GMX release? I thought that was the only English version that had come out, nothing from Tri-Synergy. :confused:

I am trading someone in the UK for this game. Excited to play it, in spite of the technical problems.
Oops, I meant GMX :frusty:

Now that that's settled, here's my original post with a small correction:
Well, I did encounter something weird in my GMX copy that probably wasn't there in the Italian release - in act 6, when you play as Diana, you have a notebook in your inventory that tells you what needs to be done, just like Martin has in other acts. Martin's notebook is named "Block notes", while Diana's notebook is named... "???".
Yup, "???". that's what it says. Was that in the Italian version? How about other people with the GMX release, did you notice that too?

fov
10-27-2005, 06:22 PM
I haven't reached that part of the game yet, but I based on the other comments it doesn't really surprise me. :rolleyes:

alphaproject
03-10-2006, 10:03 PM
I thought that this game was going to be as good as Still life and as adult looking, but man, it looks like it's for kids and the interface isn't nearly as good as still-life's. I don't like not knowing what to do as soon as the game opens up.

If it only looked more 3D like still-life I'd probably WANT to give it more of a shot.:frown: