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View Full Version : The Hook, Line and Sinker...


Kirk
11-10-2004, 09:15 AM
Hello, Martin!

I apologize for my delay in taking part in the discussion. But that doesn't mean I don't love you.

The Moment of Silence is a very different game from Mystery of the Druids, appealing to a different kind of audience, so it seems. Always good to expand your horizons. For this, I am grateful.

Now, if you had to describe the number one "hook" of this adventure game, what would it be? What I mean: what is the lure that will most draw in players...what is its forte, its drawing element, its pinnacle?

Also, may I dig in a bit and ask for your feedback regarding The Moment of Silence's weaknesses? I wonder, if you had to point out what YOU personally believed to be the game's primary weakness (with or without player feedback), what would it be and what makes this section an area of weakness?

Thanks for your feedback, Martin.

Best,
Kirk

Martin Gantefoehr
11-10-2004, 09:53 AM
Hey Kirk!

The hook: Moment of Silence is a political game. It wants to make you think about more than its puzzles.

The biggest weakness (why the heck are you asking me this!? ;)):
Controls are a bit tricky at times, pathfinding could be better.