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View Full Version : Deus Ex: Invisible War - enlightening new Q&A


Intrepid Homoludens
10-07-2003, 05:43 PM
http://mindscraps.com/s/contrib/owen/PBsmile2.gif Meanwhile, hundreds of miles south of Valve's Washington offices, in the humble Texas abode of Ion Storm Austin....

"We are in the final stages of development and testing. Tuning and balancing the game to make it as fun as possible, we are basically wrapping up the loose ends and putting a fine coat of polish on the game. Invisible War will be available in early December on both Xbox and PC."


http://gamespy.com/gdc2003/dxinvisiblewarmulti/11s.jpg http://www.gamespy.com/previews/september03/dxinvisiblewarmulti/02s.jpg (http://www.gamespy.com/asp/image.asp?platform=PC&genre=RPG&image=/previews/september03/dxinvisiblewarmulti/02.jpg)

computerandvideogames.com | 7 October 2003
DEUS EX 2: EXCLUSIVE INTERVIEW (http://www.computerandvideogames.com/r/?page=http://www.computerandvideogames.com/news/news_story.php(que)id=97205)

"While the world has been going understandably bananas for Half-Life 2, another title that's set to redefine the first-person shooting genre isn't too far off now. Deus Ex: Invisible War is the sequel to 2000's RPG-cum-FPS hybrid, and fans of the original's urban dystopia (but with really cool cyberpunk types) will no doubt be flipping out over this one; but those of you who are new to the title should be pretty excited too...

'The player, a bio-modified agent known as Alex D, is roused from his sleep and rushed to a rooftop helipad to be transported away.

The player soon learns that the city of Chicago, Alex D's former home, has been completely destroyed by a nano-tech terrorist attack.

The only fragments of Alex's former world are now confined to the training facility in Seattle: Billie Adams (a fellow trainee from Chicago), two other students from the Seattle program and the expectation that the mysterious rites and trials of his training will lead to a lucrative job as a corporate mercenary and spy.

The player soon learns that Alex D's biomods are a prized technology coveted by several powerful corporations and prominent worldwide factions. A globe hopping adventure ensues that takes the player to Cairo, Antarctica and Trier, Germany in pursuit of the ultimate truth that may save humanity or doom it...

The role-playing aspect is still a strong point of the game. We feel that this game's story improves on what we established with Deus Ex. One of the biggest differences is that you can now decide which path to follow. In Deus Ex, the player started with UNATCO and then was forced to side with the NSF.

The player never had the option of staying with UNATCO. In Invisible War, you can choose which faction to side with, and your game will reflect that. You will have different goals, different allies, and different interactions based on who you side with.

This not only means that you have more impact on what happens in the game, but also means that when you replay the game later you can truly have a different story and a brand new experience.

You'll even notice subtle differences between playing as a male or a female. And, on the gameplay side, we've come up with some great new biomods that will allow all new levels of character creation and player expression.

...it's just the overall freedom of choice. We're doing a lot of playthroughs to test the game, and at the beginning of each one we each pick a totally new character type to play. One guy will be a stealthy corporate sniper, another guy will be a brute force melee tank, someone else will play the game without ever picking up a weapon, and so on.

The combinations of weapons, biomods, and faction alliances makes every playthrough a fresh and new experience. I can't think of a single other game that gives you that choice. In addition, as you play, you just feel like you're driving the action.

You are making the decisions that shape the game, you are deciding which quests to take, you are providing your own moral compass in difficult situations.

We aren't the game where you either have no choice at all or where the choice is so simplistic that it's comedic (i.e. saving the fluffy kitten is the obvious choice of how to be "good" and shooting the nice old lady crossing the street is the obvious way to be "evil").

When you play Invisible War, you make your own choices, you tell your own story, and you have to deal with the logical consequences of your actions.' "

Kolzig
10-07-2003, 07:05 PM
Well here is a game that I've been waiting for almost as much as Max Payne 2.

The first game was just total hit in the head. I was again amazed by Warren Spector and his creative team's visions.

Although I wasn't so much amazed by the released intro/teaser video for Invisible war, I have high hopes for the game.

remixor
10-07-2003, 07:33 PM
This game definitely has HUGE amounts of potential, and this interview has provided some insight. I'm pretty confident in Warren and his team to put out a pretty great product. After all, look what they're following.

BTW, who else thinks that CAVG's layout is absolutely horrible? Thanks for the direct link, Trep. Usually people just say "look for this at CAVG" and I never end up finding it :P

Ninja Dodo
10-07-2003, 09:31 PM
Together, I think Deus Ex 2 and Half Life 2 may well revolutionize how games are made. This game is going to be excellent.

James
10-08-2003, 02:03 AM
Yes, this is the one. We will wait. We will enjoy.

Moosferatu
10-08-2003, 02:17 AM
I bet that Ion Storm is very pleased to have Half Life 2 out of the running for this years Game of the Year. It would have been interesting to see how it all turned out.

RemiO
10-08-2003, 03:05 AM
It's great to see you can choose sides now. I'm really looking forward to this game, if just for pretending to be a stealth-sniper-spy-dude. :shifty:

Royal Fool
10-08-2003, 04:14 AM
New graphics card this Christmas? Yes.

bigjko
10-08-2003, 05:00 AM
Wow, going through the game without picking up a weapon sounds neat.

ysbreker
10-08-2003, 07:17 PM
Can you give us any idea of specific missions we'll be undertaking, or what objectives Alex will have to complete or what he/she will be up to?

Money: The great thing about a Deus Ex game is the player can really tell his or her own story. We provide a fictional outline and set up goals within that story, then let the player do things how they want, when they want.

That makes describing a Deus Ex game very difficult. My experience in the game will be totally different than yours, but we will share the commonality of the overall fiction.


That is the coolest bit from the inteview I think :) freedom!

twifkak
10-10-2003, 05:02 AM
BTW, who else thinks that CAVG's layout is absolutely horrible?
[ask me about Firebird]I do. That's why I set it to make all frames resizeable, and smoosh all the stupid banners and crap off to the side.[/ask me about Firebird]

Tamara
10-10-2003, 06:01 AM
[ask me about Firebird]
you CMI ripoff, you! :D

Erkki
10-10-2003, 06:14 AM
I haven't been reading much about Deus Ex 2 at all, I know instinctively that it will be great. But this was an interesting read.

And I actually trust this interview because it's so late in developement, whereas I read some amazing things about Deus Ex 1 (early in developement) that never made it into the final game (but it was great anyway).

What worries me is that I'll need a new computer but don't have the monney. :( (donations welcome :))

twifkak
10-10-2003, 07:24 AM
you CMI ripoff, you! :D
OMG! Have you not played SMI???

remixor
10-10-2003, 07:39 AM
I don't want people always asking me about Grim Fandango

^That was like my absolute favorite line in CMI.

James
10-10-2003, 07:53 AM
Ask me about Loom...

*ADVERTISEMENT*

etc.

Intrepid Homoludens
10-10-2003, 12:50 PM
http://www.dxinvisiblewar.com/screenshots/08.jpg

The official website (http://www.dxinvisiblewar.com/) is now live

Garyos
10-10-2003, 03:46 PM
I don't want people always asking me about Grim Fandango

^That was like my absolute favorite line in CMI.

I hadn't even heard of Grim when I played it the first time.... But it was still really funny.... (Come to think of it, the first time I played SMI I thought LOOM was a parody of DOOM...)

Tamara
10-10-2003, 09:26 PM
LOL @ Loom/doom

I didn't find that line funny at all, though .. I still don't? :confused:

remixor
10-10-2003, 09:37 PM
Well, Tamz, obviously you are utterly humour-impaired and a soulless monster not fit for human contact. Go spread your cheerless despair elsewhere, foul beast, and leave us to our merriment.

Tamara
10-10-2003, 10:18 PM
http://mommietalk.com/images/smilies/sobbing.gif

remixor
10-10-2003, 10:30 PM
Er.... just kidding!!!



:shifty:

Tamara
10-10-2003, 10:38 PM
:pan:

James
10-10-2003, 10:46 PM
The website is live. The board is set. The pieces are moving. 12.03.03. Prepare. I may be gone for some time.

Phil25
10-11-2003, 01:08 PM
you CMI ripoff, you! :D You SMI Ripoff, you!

remixor
10-11-2003, 01:48 PM
You SMI Ripoff, you!

You Tamz ripoff, you!

twifkak
10-13-2003, 05:30 AM
You Tamz ripoff, you!
You guy who needs to blow his nose, you!